Player Matchup

Jormungandr
Jormungandr
AllMight0625
Jormungandr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,672 Elo+
Solo
Sol
Sol
Its Senpai G
Sol
Level 20
God Stats
16W - 14L
1,616 SR
Queue Stats
60W - 50L
1,557 Elo+
Party 2
Hel
Hel
Taithx
Hel
Level 17
God Stats
5W - 2L
1,333 SR
Queue Stats
9W - 11L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Xplosive Zay
Cthulhu
Level 29
God Stats
25W - 23L
1,457 SR
Queue Stats
64W - 58L
1,463 Elo+
Party 2
Izanami
Izanami
Yup im Rach
Izanami
Level 18
God Stats
3W - 9L
1,389 SR
Queue Stats
44W - 35L
1,585 Elo+
Party 2
Team Averages
Level 17
1,459 SR
1,539 Elo+

VS

Team Averages
Level 22
1,515 SR
1,502 Elo+
Susano
Susano
Fercho_nino_Ovis
Susano
Level 29
God Stats
2W - 5L
1,461 SR
Queue Stats
11W - 13L
1,385 Elo+
Solo
Poseidon
Poseidon
IWillyD
Poseidon
Level 14
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 26L
1,416 Elo+
Party 1
Cthulhu
Cthulhu
Otpisani
Cthulhu
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
61W - 77L
1,439 Elo+
Party 1
Ullr
Ullr
forlorn9194
Ullr
Level 16
God Stats
7W - 4L
1,612 SR
Queue Stats
28W - 11L
1,665 Elo+
Solo
Sylvanus
Sylvanus
x3lk0va
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AllMight0625
Jormungandr
7
0 / 7 / 0
5,394
360
2,068
13,929
11,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
2 / 3 / 1
8,857
590
11,797
12,062
8,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hel
Taithx
Hel
9
2 / 4 / 0
6,238
416
3,251
6,377
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Xplosive Zay
Cthulhu
8
0 / 5 / 1
5,821
388
4,864
9,111
3,082
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Yup im Rach
Izanami
12
1 / 7 / 0
7,065
471
6,627
11,167
3,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 2
8,388
559
6,598
9,525
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poseidon
IWillyD
Poseidon
12
6 / 1 / 5
7,355
490
7,491
6,878
2,018
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Otpisani
Cthulhu
12
3 / 0 / 9
6,978
465
6,974
9,557
6,674
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
9 / 0 / 1
9,540
636
13,644
9,683
4,062
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
x3lk0va
Sylvanus
13
1 / 3 / 2
7,630
509
4,256
11,344
9,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
45
5
Kills
26
26
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
AllMight0625
Jormungandr
0
7
0
0
W
7
1
2
8
W
Poseidon
IWillyD
Poseidon
6
1
5
8.5
L
2
3
1
0.83
W
Cthulhu
Otpisani
Cthulhu
3
0
9
7.5
L
Hel
Taithx
Hel
2
4
0
0.5
L
Cthulhu
Xplosive Zay
Cthulhu
0
5
1
0.1
L
Izanami
Yup im Rach
Izanami
1
7
0
0.14
W
9
0
1
9.5
W
Sylvanus
x3lk0va
Sylvanus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,607
Damage
38,963
52,646
Taken
46,987
29,151
Mitigated
25,928
11,455
Healing
15,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
AllMight0625
Jormungandr
2,068
897
0
257
13,929
11,912
0
2,310
11,619
13,432
0
W
6,598
2,568
0
3,068
9,525
3,348
44
2,762
6,695
0
44,422
W
Poseidon
IWillyD
Poseidon
7,491
1,680
0
1,995
6,878
2,018
389
1,587
5,291
38,270
0
L
11,797
3,916
0
6,601
12,062
8,428
411
3,655
8,407
63,274
8,194
W
Cthulhu
Otpisani
Cthulhu
6,974
595
32
1,708
9,557
6,674
33
4,062
5,495
21,887
0
L
Hel
Taithx
Hel
3,251
0
594
1,558
6,377
1,731
0
98
6,279
21,393
0
L
Cthulhu
Xplosive Zay
Cthulhu
4,864
95
202
549
9,111
3,082
37
7,440
1,671
17,890
0
L
Izanami
Yup im Rach
Izanami
6,627
4,197
0
1,694
11,167
3,998
621
4,715
6,452
0
48,864
W
13,644
6,222
0
3,502
9,683
4,062
847
5,322
4,171
0
77,312
W
Sylvanus
x3lk0va
Sylvanus
4,256
1,611
714
4,537
11,344
9,826
429
6,734
4,570
33,211
9,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,375
Gold Earned
39,891
327
Minions Killed
389
0
Camps Cleared
0
1,175,505
Distance Traveled
1,354,375
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,394
360
20
1
0
240,528
0
W
Susano
8,388
559
72
5
0
268,902
1
W
Poseidon
7,355
490
52
3
0
300,886
5
L
Sol
8,857
590
136
9
0
246,475
2
W
Cthulhu
6,978
465
40
3
0
294,880
1
L
Hel
6,238
416
45
3
0
172,594
2
L
Cthulhu
5,821
388
26
2
0
280,069
4
L
Izanami
7,065
471
100
7
0
235,839
1
W
Ullr
9,540
636
123
8
0
278,889
4
W
Sylvanus
7,630
509
102
7
0
210,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role