Player Matchup

Anhur
Anhur
Silver I
Malkerr
Anhur
Silver I
Level 129
God Stats
10W - 10L
1,543 SR
Queue Stats
22W - 36L
1,329 MMR
Solo
Xing Tian
Xing Tian
Silver V
MaseDog11
Xing Tian
Silver V
Level 57
God Stats
3W - 12L
1,488 SR
Queue Stats
8W - 28L
1,020 MMR
Solo
Tiamat
Tiamat
Gold V
NotSachi
Tiamat
Gold V
Level 146
God Stats
2W - 2L
1,583 SR
Queue Stats
26W - 43L
1,285 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,538 SR
1,211 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,543 SR
1,465 MMR
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Silver I
ѕмσкє
Nu Wa
Silver I
Level 111
God Stats
1W - 3L
1,630 SR
Queue Stats
18W - 29L
1,395 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Malkerr
Anhur
10
1 / 3 / 2
7,102
646
5,021
7,252
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Xing Tian
MaseDog11
Xing Tian
11
0 / 1 / 1
6,772
616
3,151
12,386
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
NotSachi
Tiamat
11
2 / 3 / 1
7,269
661
6,511
8,078
4,277
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
OdinPersephoneArtioAgniOlorun

VS

Bans
AthenaScyllaKhepriThothSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
5 / 1 / 1
8,065
733
6,044
5,463
1,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
 
Bacchus
11
1 / 0 / 5
7,785
708
8,058
8,026
8,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
11
1 / 2 / 4
6,854
623
8,511
5,333
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
7
7
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
5
1
1
5.5
W
Bacchus
 
Bacchus
1
0
5
3.5
L
Anhur
Malkerr
Anhur
1
3
2
0.67
L
Xing Tian
MaseDog11
Xing Tian
0
1
1
0.5
L
Tiamat
NotSachi
Tiamat
2
3
1
0.83
W
Nu Wa
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,683
Damage
22,613
27,716
Taken
18,822
16,591
Mitigated
12,546
6,329
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
6,044
2,246
0
1,321
5,463
1,975
25
2,785
2,678
0
33,830
W
Bacchus
 
Bacchus
8,058
1,052
0
1,876
8,026
8,803
0
4,074
3,952
18,942
0
L
Anhur
Malkerr
Anhur
5,021
2,362
0
932
7,252
2,200
0
4,872
2,380
0
23,764
L
Xing Tian
MaseDog11
Xing Tian
3,151
180
0
2,706
12,386
10,114
0
6,527
5,859
16,344
0
L
Tiamat
NotSachi
Tiamat
6,511
595
81
2,610
8,078
4,277
0
5,157
2,921
28,161
0
W
Nu Wa
8,511
3,407
0
588
5,333
1,768
0
3,094
2,239
18,347
1,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,143
Gold Earned
22,704
121
Minions Killed
128
4
Camps Cleared
6
593,242
Distance Traveled
612,237
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
8,065
733
82
7
1
193,411
4
W
Bacchus
7,785
708
21
2
1
216,666
5
L
Anhur
7,102
646
54
5
1
165,737
4
L
Xing Tian
6,772
616
19
2
0
215,880
4
L
Tiamat
7,269
661
48
4
3
211,625
1
W
Nu Wa
6,854
623
25
2
4
202,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role