Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
AbradolphLinkler
Mulan
Level 30
God Stats
8W - 7L
1,642 SR
Queue Stats
49W - 39L
1,686 Elo+
Solo
Ullr
Ullr
Doritoviet
Ullr
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 29L
1,594 Elo+
Solo
Raijin
Raijin
HulaaHoop
Raijin
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
29W - 26L
1,532 Elo+
Party 1
Ymir
Ymir
seb247
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,514 Elo+
Party 1
Team Averages
Level 14
1,528 SR
1,565 Elo+

VS

Team Averages
Level 19
1,537 SR
1,654 Elo+
Hades
Hades
 
Hades
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
AbyssClutch
Ares
Level 17
God Stats
3W - 2L
1,576 SR
Queue Stats
35W - 22L
1,671 Elo+
Solo
Sol
Sol
PokoTu
Sol
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,701 Elo+
Solo
Izanami
Izanami
YesISaidBagel
Izanami
Level 29
God Stats
106W - 28L
1,884 SR
Queue Stats
248W - 95L
1,770 Elo+
Solo
Tsukuyomi
Tsukuyomi
zudyp
Tsukuyomi
Level 29
God Stats
11W - 17L
1,225 SR
Queue Stats
243W - 223L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
8
2 / 4 / 1
5,167
517
3,685
8,968
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 2 / 0
5,528
553
7,907
9,502
6,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
1 / 4 / 0
5,019
502
1,270
5,927
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Raijin
HulaaHoop
Raijin
7
0 / 6 / 2
4,471
447
1,989
4,967
931
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
seb247
Ymir
6
1 / 6 / 1
4,746
475
1,834
8,041
5,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
9
1 / 2 / 1
5,463
546
3,202
7,088
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
6 / 0 / 10
6,567
657
6,731
6,047
4,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
PokoTu
Sol
12
3 / 0 / 4
6,700
670
4,891
4,648
1,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
11
6 / 2 / 5
6,682
668
6,698
5,354
1,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
zudyp
Tsukuyomi
9
6 / 2 / 4
5,835
584
5,488
4,969
1,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
6
Kills
22
22
Deaths
6
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
4
1
0.63
W
Hades
 
Hades
1
2
1
0.75
L
2
2
0
1
W
6
0
10
11
L
1
4
0
0.25
L
Raijin
HulaaHoop
Raijin
0
6
2
0.17
W
Sol
PokoTu
Sol
3
0
4
5
W
Izanami
6
2
5
4.25
L
Ymir
seb247
Ymir
1
6
1
0.25
W
Tsukuyomi
zudyp
Tsukuyomi
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,685
Damage
27,010
37,405
Taken
28,106
17,167
Mitigated
11,461
10,103
Healing
11,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,685
1,551
0
3,713
8,968
2,204
0
1,619
7,349
0
26,862
W
Hades
 
Hades
3,202
647
210
4,019
7,088
2,470
0
0
7,088
29,448
0
L
7,907
1,642
490
3,991
9,502
6,693
0
5,720
3,782
0
30,957
W
6,731
579
337
1,862
6,047
4,988
0
873
5,110
18,104
0
L
1,270
324
0
691
5,927
1,804
0
3,602
2,325
0
20,804
L
Raijin
HulaaHoop
Raijin
1,989
669
0
399
4,967
931
0
1,858
3,109
14,194
0
W
Sol
PokoTu
Sol
4,891
1,800
0
3,014
4,648
1,073
0
378
4,244
40,927
0
W
Izanami
6,698
4,881
0
511
5,354
1,653
200
2,135
3,063
0
43,151
L
Ymir
seb247
Ymir
1,834
819
0
819
8,041
5,535
0
2,264
5,777
6,610
0
W
Tsukuyomi
zudyp
Tsukuyomi
5,488
2,146
0
1,783
4,969
1,277
0
191
4,778
0
21,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,931
Gold Earned
31,247
223
Minions Killed
304
0
Camps Cleared
0
896,234
Distance Traveled
952,825
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,167
517
56
6
0
203,888
2
W
Hades
5,463
546
70
7
0
188,168
1
L
Mulan
5,528
553
76
8
0
183,702
2
W
Ares
6,567
657
23
2
0
194,187
1
L
Ullr
5,019
502
48
5
0
187,587
2
L
Raijin
4,471
447
40
4
0
156,694
0
W
Sol
6,700
670
85
9
0
191,318
3
W
Izanami
6,682
668
80
8
0
165,497
2
L
Ymir
4,746
475
3
0
0
164,363
1
W
Tsukuyomi
5,835
584
46
5
0
213,655
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role