Player Matchup

Jing Wei
Jing Wei
IIV GOKU VII
Jing Wei
Level 86
God Stats
4W - 9L
1,430 SR
Queue Stats
331W - 277L
1,556 Elo+
Party 2
Kukulkan
Kukulkan
INSANE SOCKZ
Kukulkan
Level 100
God Stats
6W - 3L
1,785 SR
Queue Stats
549W - 413L
1,550 Elo+
Party 4
Set
Set
MinstrelPro27
Set
Level 118
God Stats
20W - 12L
1,620 SR
Queue Stats
476W - 373L
1,477 Elo+
Party 4
Hel
Hel
Titchei
Hel
Level 88
God Stats
2W - 1L
1,506 SR
Queue Stats
460W - 389L
1,558 Elo+
Party 4
Geb
Geb
candy1972
Geb
Level 153
God Stats
4W - 4L
1,671 SR
Queue Stats
424W - 373L
1,535 Elo+
Party 2
Team Averages
Level 109
1,602 SR
1,535 Elo+

VS

Team Averages
Level 132
1,507 SR
1,517 Elo+
Izanami
Izanami
 
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
 
Aphrodite
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LION_Instiinct
Mulan
Level 141
God Stats
32W - 23L
1,608 SR
Queue Stats
209W - 191L
1,524 Elo+
Party 3
Ymir
Ymir
estardexter
Ymir
Level 112
God Stats
15W - 26L
1,425 SR
Queue Stats
350W - 318L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
IIV GOKU VII
Jing Wei
11
4 / 0 / 0
6,822
620
2,107
3,591
932
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
INSANE SOCKZ
Kukulkan
12
3 / 0 / 0
6,767
615
2,452
2,478
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 0 / 0
7,118
647
303
3,016
2,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hel
12
0 / 0 / 3
6,388
581
812
4,120
1,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
1 / 1 / 4
5,944
540
1,949
5,150
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
1 / 4 / 0
6,015
547
2,214
5,844
1,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
 
Cliodhna
6
0 / 2 / 0
4,511
410
777
3,263
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
 
Aphrodite
4
0 / 0 / 0
3,872
352
0
265
53
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 1 / 0
4,089
372
481
2,487
671
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 0
4,607
419
209
2,903
1,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
8
Kills
1
1
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
4
0
0.25
L
Cliodhna
 
Cliodhna
0
2
0
0
L
Aphrodite
 
Aphrodite
0
0
0
0
W
Jing Wei
IIV GOKU VII
Jing Wei
4
0
0
4
W
Kukulkan
INSANE SOCKZ
Kukulkan
3
0
0
3
L
0
1
0
0
W
0
0
0
0
W
Hel
0
0
3
1.5
W
1
1
4
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,623
Damage
3,681
18,355
Taken
14,762
7,063
Mitigated
4,024
6,793
Healing
2,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,214
1,243
0
550
5,844
1,427
0
1,476
4,368
0
35,188
L
Cliodhna
 
Cliodhna
777
193
0
1,401
3,263
787
0
1,281
1,982
0
16,143
L
Aphrodite
 
Aphrodite
0
0
0
0
265
53
0
0
265
0
0
W
Jing Wei
IIV GOKU VII
Jing Wei
2,107
1,530
0
1,318
3,591
932
516
0
3,591
0
37,210
W
Kukulkan
INSANE SOCKZ
Kukulkan
2,452
122
0
855
2,478
838
222
132
2,346
38,661
0
L
481
62
0
435
2,487
671
0
829
1,658
0
10,048
W
303
103
0
500
3,016
2,436
1,685
0
3,016
0
44,840
W
Hel
812
223
399
2,817
4,120
1,102
95
0
4,120
33,630
0
W
1,949
606
0
904
5,150
1,755
0
49
5,101
26,682
0
L
209
134
0
228
2,903
1,086
0
1,689
1,214
6,998
1,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,039
Gold Earned
23,094
400
Minions Killed
173
0
Camps Cleared
0
1,057,572
Distance Traveled
693,658
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,015
547
81
7
0
178,410
1
L
Cliodhna
4,511
410
47
4
0
183,135
1
L
Aphrodite
3,872
352
0
0
0
81,499
0
W
Jing Wei
6,822
620
76
7
0
215,109
2
W
Kukulkan
6,767
615
92
8
0
208,742
3
L
Mulan
4,089
372
26
2
0
66,818
0
W
Set
7,118
647
114
10
0
215,919
3
W
Hel
6,388
581
75
7
0
212,515
0
W
Geb
5,944
540
43
4
0
205,287
1
L
Ymir
4,607
419
19
2
0
183,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role