Player Matchup

He Bo
He Bo
Drekethe
He Bo
Level 110
God Stats
1W - 0L
1,547 SR
Queue Stats
28W - 21L
1,559 Elo+
Party 1
Cliodhna
Cliodhna
Gammenon
Cliodhna
Level 27
God Stats
42W - 39L
1,566 SR
Queue Stats
48W - 45L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
MrBobDob
Kukulkan
Level 6
God Stats
6W - 2L
1,773 SR
Queue Stats
6W - 2L
1,745 Elo+
Party 1
Ymir
Ymir
SilverSnake66
Ymir
Level 15
God Stats
24W - 23L
1,656 SR
Queue Stats
33W - 27L
1,622 Elo+
Party 1
Hachiman
Hachiman
ademi
Hachiman
Level 27
God Stats
11W - 2L
1,839 SR
Queue Stats
60W - 47L
1,421 Elo+
Solo
Team Averages
Level 37
1,676 SR
1,572 Elo+

VS

Team Averages
Level 17
1,722 SR
1,593 Elo+
Ra
Ra
 
Ra
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Kostetchers
Danzaburou
Level 23
God Stats
10W - 5L
1,746 SR
Queue Stats
57W - 53L
1,539 Elo+
Solo
Sobek
Sobek
PapaSmurf697111
Sobek
Level 17
God Stats
3W - 1L
1,819 SR
Queue Stats
38W - 9L
1,759 Elo+
Party 2
Nu Wa
Nu Wa
RodrigoLion
Nu Wa
Level 21
God Stats
9W - 12L
1,833 SR
Queue Stats
22W - 29L
1,460 Elo+
Solo
King Arthur
King Arthur
TenSecondGod
King Arthur
Level 6
God Stats
10W - 3L
1,711 SR
Queue Stats
71W - 16L
1,709 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Drekethe
He Bo
18
10 / 3 / 10
12,641
1,149
16,845
9,302
3,427
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
Gammenon
Cliodhna
18
4 / 0 / 15
11,711
1,065
20,063
14,446
5,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
MrBobDob
Kukulkan
17
4 / 1 / 10
10,750
977
9,161
4,977
1,950
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 2 / 14
11,300
1,027
6,618
12,980
18,059
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
ademi
Hachiman
17
3 / 2 / 10
10,461
951
9,552
9,536
3,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Team 1 Tickets

245

VS

Team 2 Tickets

123

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
1 / 3 / 3
9,931
903
11,485
9,342
3,214
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Kostetchers
Danzaburou
16
1 / 7 / 5
10,138
922
9,360
13,192
4,587
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 4 / 2
10,517
956
4,085
13,083
15,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
1 / 6 / 6
9,963
906
9,073
9,022
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
TenSecondGod
King Arthur
16
3 / 5 / 4
11,264
1,024
12,799
21,649
21,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
28
25
Kills
8
8
Deaths
25
59
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
3
0.83
W
He Bo
Drekethe
He Bo
10
3
10
5
W
Cliodhna
Gammenon
Cliodhna
4
0
15
11.5
L
Danzaburou
Kostetchers
Danzaburou
1
7
5
0.5
W
Kukulkan
MrBobDob
Kukulkan
4
1
10
9
L
2
4
2
0.75
L
1
6
6
0.67
W
4
2
14
5.5
L
King Arthur
TenSecondGod
King Arthur
3
5
4
1
W
Hachiman
ademi
Hachiman
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,239
Damage
46,802
51,241
Taken
66,288
32,494
Mitigated
46,772
7,941
Healing
13,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,485
1,505
3,652
2,753
9,342
3,214
0
4,753
4,589
44,148
0
W
He Bo
Drekethe
He Bo
16,845
364
114
1,343
9,302
3,427
0
3,338
5,964
32,933
0
W
Cliodhna
Gammenon
Cliodhna
20,063
3,985
0
4,550
14,446
5,542
0
6,503
7,943
0
49,962
L
Danzaburou
Kostetchers
Danzaburou
9,360
3,353
0
1,319
13,192
4,587
0
7,973
5,219
0
34,405
W
Kukulkan
MrBobDob
Kukulkan
9,161
1,132
0
1,236
4,977
1,950
0
2,699
2,278
48,652
0
L
4,085
302
0
1,677
13,083
15,143
0
6,820
6,263
8,357
0
L
9,073
3,193
0
0
9,022
2,622
0
4,171
4,851
22,558
0
W
6,618
329
0
110
12,980
18,059
0
6,462
6,518
24,126
0
L
King Arthur
TenSecondGod
King Arthur
12,799
1,294
0
3,608
21,649
21,206
0
8,907
12,742
0
30,679
W
Hachiman
ademi
Hachiman
9,552
5,964
0
588
9,536
3,516
0
5,641
3,895
0
20,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,863
Gold Earned
51,813
265
Minions Killed
201
11
Camps Cleared
7
1,011,236
Distance Traveled
983,357
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,931
903
81
7
5
216,069
1
W
He Bo
12,641
1,149
53
5
4
209,703
0
W
Cliodhna
11,711
1,065
62
6
4
231,287
1
L
Danzaburou
10,138
922
53
5
0
179,869
0
W
Kukulkan
10,750
977
94
9
3
197,534
0
L
Sobek
10,517
956
9
1
1
211,367
3
L
Nu Wa
9,963
906
31
3
1
148,084
0
W
Ymir
11,300
1,027
33
3
0
187,472
2
L
King Arthur
11,264
1,024
27
2
0
227,968
0
W
Hachiman
10,461
951
23
2
0
185,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role