Player Matchup

Hades
Hades
 
Hades
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Arbiter XI
Janus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,380 Elo+
Party 2
Apollo
Apollo
Loki313
Apollo
Level 45
God Stats
6W - 6L
1,725 SR
Queue Stats
15W - 26L
1,379 Elo+
Party 2
Team Averages
Level 65
1,575 SR
1,420 Elo+

VS

Team Averages
Level 61
1,415 SR
1,333 Elo+
Cthulhu
Cthulhu
IxF Sir Kirbs
Cthulhu
Level 112
God Stats
0W - 1L
1,731 SR
Queue Stats
37W - 51L
1,344 Elo+
Party 1
Gilgamesh
Gilgamesh
JP smoky
Gilgamesh
Level 28
God Stats
1W - 8L
1,202 SR
Queue Stats
25W - 41L
1,309 Elo+
Party 1
Anubis
Anubis
hupeoc29
Anubis
Level 42
God Stats
0W - 2L
1,311 SR
Queue Stats
5W - 15L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
4 / 1 / 15
11,824
696
13,089
19,332
15,300
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
15
4 / 4 / 12
11,587
682
8,950
11,871
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Apollo
Loki313
Apollo
17
11 / 0 / 7
12,770
751
18,442
14,637
5,321
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 2 / 2
10,377
610
19,279
17,480
19,777
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilgamesh
JP smoky
Gilgamesh
12
0 / 7 / 3
9,241
544
10,603
16,317
12,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Anubis
hupeoc29
Anubis
13
2 / 10 / 0
9,913
583
6,667
17,458
7,325
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
19
Kills
5
5
Deaths
19
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
1
15
11.5
W
Janus
4
4
12
2.5
L
Cthulhu
3
2
2
2
L
Gilgamesh
JP smoky
Gilgamesh
0
7
3
0.21
W
Apollo
Loki313
Apollo
11
0
7
14.5
L
Anubis
hupeoc29
Anubis
2
10
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,481
Damage
36,549
45,840
Taken
51,255
24,426
Mitigated
39,815
21,359
Healing
9,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
13,089
2,034
438
9,521
19,332
15,300
676
8,982
10,088
33,691
0
W
Janus
8,950
1,074
1,113
3,688
11,871
3,805
367
8,162
3,533
32,064
0
L
Cthulhu
19,279
988
775
3,349
17,480
19,777
105
6,460
11,020
51,767
0
L
Gilgamesh
JP smoky
Gilgamesh
10,603
1,849
366
2,377
16,317
12,713
486
6,329
9,988
0
16,327
W
Apollo
Loki313
Apollo
18,442
11,155
1,092
5,507
14,637
5,321
2,343
9,181
5,162
0
59,072
L
Anubis
hupeoc29
Anubis
6,667
640
0
2,968
17,458
7,325
486
9,718
7,740
40,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,181
Gold Earned
29,531
171
Minions Killed
148
7
Camps Cleared
6
896,146
Distance Traveled
802,602
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
11,824
696
51
3
2
279,638
0
W
Janus
11,587
682
55
3
1
305,586
0
L
Cthulhu
10,377
610
57
3
3
339,549
3
L
Gilgamesh
9,241
544
14
1
2
242,816
0
W
Apollo
12,770
751
65
4
4
310,922
2
L
Anubis
9,913
583
77
5
1
220,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role