Player Matchup

Erlang Shen
Erlang Shen
Chasteddoor
Erlang Shen
Level 128
God Stats
4W - 5L
1,297 SR
Queue Stats
534W - 474L
1,539 Elo+
Party 1
Sol
Sol
CriticalShihtzu
Sol
Level 107
God Stats
7W - 3L
1,905 SR
Queue Stats
277W - 236L
1,556 Elo+
Party 1
Ra
Ra
Foot_Oceanic
Ra
Level 76
God Stats
2W - 1L
1,587 SR
Queue Stats
177W - 188L
1,467 Elo+
Party 1
Aphrodite
Aphrodite
KandiMandi
Aphrodite
Level 13
God Stats
11W - 3L
1,767 SR
Queue Stats
11W - 7L
1,596 Elo+
Party 1
Mercury
Mercury
Ricisco
Mercury
Level 73
God Stats
3W - 4L
1,500 SR
Queue Stats
210W - 194L
1,459 Elo+
Solo
Team Averages
Level 79
1,611 SR
1,523 Elo+

VS

Team Averages
Level 75
1,517 SR
1,443 Elo+
Danzaburou
Danzaburou
AegonTargaryen51
Danzaburou
Level 48
God Stats
19W - 20L
1,474 SR
Queue Stats
96W - 112L
1,409 Elo+
Solo
Kali
Kali
Kermit6041
Kali
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 109L
1,408 Elo+
Solo
Geb
Geb
SCOOBYROOO
Geb
Level 119
God Stats
5W - 7L
1,532 SR
Queue Stats
312W - 302L
1,539 Elo+
Solo
Merlin
Merlin
l-SACRlFlCE-l
Merlin
Level 127
God Stats
2W - 5L
1,597 SR
Queue Stats
716W - 723L
1,415 Elo+
Solo
Heimdallr
Heimdallr
lolobaca
Heimdallr
Level 39
God Stats
45W - 59L
1,484 SR
Queue Stats
91W - 99L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Chasteddoor
Erlang Shen
10
1 / 1 / 0
5,883
588
2,735
7,208
3,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
4 / 0 / 2
5,603
560
10,011
7,217
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 3
5,526
553
2,622
3,675
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
KandiMandi
Aphrodite
9
0 / 1 / 3
5,298
530
1,926
5,855
2,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Ricisco
Mercury
11
3 / 3 / 1
6,227
623
1,720
6,762
2,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AegonTargaryen51
Danzaburou
10
1 / 1 / 0
5,751
575
4,591
3,819
1,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 1 / 1
5,401
540
1,948
6,077
2,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
1 / 2 / 1
4,781
478
1,987
8,963
3,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 0
5,267
527
2,643
4,035
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
lolobaca
Heimdallr
8
2 / 3 / 1
5,010
501
5,035
7,363
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
5
5
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AegonTargaryen51
Danzaburou
1
1
0
1
W
Erlang Shen
Chasteddoor
Erlang Shen
1
1
0
1
W
4
0
2
5
W
1
0
3
2.5
W
Aphrodite
KandiMandi
Aphrodite
0
1
3
1.5
L
1
1
1
1.5
W
Mercury
Ricisco
Mercury
3
3
1
1.17
L
1
2
1
0.75
L
0
2
0
0
L
Heimdallr
lolobaca
Heimdallr
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,014
Damage
16,204
30,717
Taken
30,257
11,525
Mitigated
9,640
16,259
Healing
10,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AegonTargaryen51
Danzaburou
4,591
2,188
0
1,970
3,819
1,060
855
411
3,408
0
30,513
W
Erlang Shen
Chasteddoor
Erlang Shen
2,735
1,040
0
4,231
7,208
3,030
251
0
7,208
0
32,285
W
10,011
3,739
295
2,424
7,217
2,118
1,631
1,428
5,789
30,341
4,077
W
2,622
117
385
1,354
3,675
1,108
520
1,491
2,184
22,995
0
W
Aphrodite
KandiMandi
Aphrodite
1,926
508
3,127
2,748
5,855
2,738
393
1,353
4,502
9,525
0
L
1,948
500
0
1,871
6,077
2,239
0
1,321
4,720
0
27,519
W
Mercury
Ricisco
Mercury
1,720
960
0
1,695
6,762
2,531
204
358
6,404
0
38,141
L
1,987
469
828
2,818
8,963
3,089
0
5,344
3,561
9,603
0
L
2,643
0
0
750
4,035
1,159
0
1,021
2,862
31,112
0
L
Heimdallr
lolobaca
Heimdallr
5,035
2,243
0
1,812
7,363
2,093
0
5,030
2,291
0
21,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,537
Gold Earned
26,210
271
Minions Killed
240
0
Camps Cleared
0
1,030,172
Distance Traveled
911,757
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,751
575
67
7
0
173,957
0
W
Erlang Shen
5,883
588
66
7
0
180,467
1
W
Sol
5,603
560
57
6
0
184,720
3
W
Ra
5,526
553
49
5
0
198,083
1
W
Aphrodite
5,298
530
26
3
0
231,865
1
L
Kali
5,401
540
55
6
0
199,399
0
W
Mercury
6,227
623
73
7
0
235,037
0
L
Geb
4,781
478
10
1
0
174,192
9
L
Merlin
5,267
527
63
6
0
180,781
1
L
Heimdallr
5,010
501
45
5
0
183,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role