Player Matchup

Achilles
Achilles
 
Achilles
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Infinitive1
Cthulhu
Level 141
God Stats
1W - 0L
1,418 SR
Queue Stats
15W - 9L
1,877 Elo+
Party 1
Thoth
Thoth
MFFilthyCasual
Thoth
Level 147
God Stats
1W - 0L
1,496 SR
Queue Stats
17W - 14L
1,579 Elo+
Party 1
Medusa
Medusa
SoullessOtaku
Medusa
Level 142
God Stats
2W - 0L
1,665 SR
Queue Stats
14W - 11L
1,664 Elo+
Party 1
Team Averages
Level 140
1,520 SR
1,655 Elo+

VS

Team Averages
Level 90
1,621 SR
1,287 Elo+
Ullr
Ullr
Bee2431
Ullr
Level 108
God Stats
2W - 2L
1,673 SR
Queue Stats
18W - 6L
1,713 Elo+
Party 2
Geb
Geb
II TwiLiiGhT II
Geb
Level 62
God Stats
0W - 3L
1,578 SR
Queue Stats
4W - 7L
1,455 Elo+
Party 2
Merlin
Merlin
StratASpear
Merlin
Level 147
God Stats
0W - 1L
1,526 SR
Queue Stats
1W - 8L
923 Elo+
Party 2
Izanami
Izanami
TwiningLoki8879
Izanami
Level 41
God Stats
0W - 4L
1,706 SR
Queue Stats
1W - 9L
1,056 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
5 / 1 / 2
6,536
1,089
3,555
4,353
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cthulhu
Infinitive1
Cthulhu
10
0 / 0 / 1
5,485
914
528
2,033
1,118
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 1 / 5
5,818
970
3,560
1,848
544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
5,932
989
3,789
3,419
1,102
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Bee2431
Ullr
10
2 / 4 / 0
5,581
930
2,563
5,278
1,931
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 2
5,175
863
2,406
7,567
5,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
8
0 / 1 / 0
4,658
776
170
1,360
336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 0 / 0
4,612
769
376
841
214
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
9
Kills
2
2
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
1
2
6
L
Ullr
Bee2431
Ullr
2
4
0
0.5
L
0
4
2
0.25
W
Cthulhu
Infinitive1
Cthulhu
0
0
1
0.5
W
1
1
5
3.5
W
3
0
2
4
L
Merlin
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,432
Damage
5,515
11,653
Taken
15,046
5,090
Mitigated
8,083
2,298
Healing
1,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,555
911
0
876
4,353
2,326
0
1,719
2,634
0
12,427
L
Ullr
Bee2431
Ullr
2,563
900
0
574
5,278
1,931
488
2,044
3,234
0
17,237
L
2,406
67
0
324
7,567
5,602
0
1,999
5,568
7,735
0
W
Cthulhu
Infinitive1
Cthulhu
528
78
0
213
2,033
1,118
1,096
320
1,655
12,573
0
W
3,560
0
0
245
1,848
544
576
493
1,355
15,806
0
W
3,789
982
0
964
3,419
1,102
1,026
340
3,079
0
21,872
L
Merlin
170
0
0
500
1,360
336
0
242
1,118
3,843
0
L
376
173
0
270
841
214
0
71
770
0
3,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,771
Gold Earned
20,026
121
Minions Killed
70
8
Camps Cleared
4
443,838
Distance Traveled
274,213
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,536
1,089
13
2
1
126,775
2
L
Ullr
5,581
930
42
7
2
89,766
1
L
Geb
5,175
863
8
1
0
106,153
1
W
Cthulhu
5,485
914
37
6
1
105,310
1
W
Thoth
5,818
970
36
6
3
98,369
0
W
Medusa
5,932
989
35
6
3
113,384
1
L
Merlin
4,658
776
9
2
0
45,102
0
L
Izanami
4,612
769
11
2
2
33,192
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role