Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DaRkAnGeL_109
Achilles
Level 121
God Stats
4W - 3L
1,588 SR
Queue Stats
252W - 270L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
Drewl24l
Zhong Kui
Level 123
God Stats
0W - 3L
1,272 SR
Queue Stats
213W - 236L
1,423 Elo+
Solo
Kumbhakarna
Kumbhakarna
thelefthandozeus
Kumbhakarna
Level 142
God Stats
6W - 10L
1,423 SR
Queue Stats
823W - 887L
1,486 Elo+
Party 1
Team Averages
Level 126
1,457 SR
1,477 Elo+

VS

Team Averages
Level 68
1,486 SR
1,475 Elo+
Camazotz
Camazotz
Obvious69
Camazotz
Level 88
God Stats
7W - 1L
1,792 SR
Queue Stats
75W - 82L
1,459 Elo+
Party 2
Hera
Hera
VeganNugs
Hera
Level 101
God Stats
4W - 4L
1,431 SR
Queue Stats
92W - 98L
1,440 Elo+
Party 2
Chang'e
Chang'e
domIknow
Chang'e
Level 66
God Stats
3W - 3L
1,212 SR
Queue Stats
218W - 266L
1,452 Elo+
Party 3
Kuzenbo
Kuzenbo
riskyglyph
Kuzenbo
Level 62
God Stats
3W - 4L
1,496 SR
Queue Stats
145W - 150L
1,524 Elo+
Party 3
Cthulhu
Cthulhu
xGarbageMan3
Cthulhu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
17
5 / 1 / 6
10,178
727
8,337
8,412
3,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
 
Chang'e
16
4 / 7 / 5
9,861
704
12,938
17,610
8,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Achilles
DaRkAnGeL_109
Achilles
15
3 / 7 / 6
9,107
651
12,105
20,403
20,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Drewl24l
Zhong Kui
15
1 / 5 / 6
8,927
638
12,843
12,992
10,364
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kumbhakarna
thelefthandozeus
Kumbhakarna
14
0 / 7 / 4
8,176
584
4,466
20,350
26,464
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Obvious69
Camazotz
18
6 / 4 / 14
10,945
782
14,475
15,133
5,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
18
3 / 2 / 19
10,808
772
15,592
4,265
1,940
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
domIknow
Chang'e
18
5 / 3 / 18
10,633
760
12,573
13,057
9,789
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
riskyglyph
Kuzenbo
17
7 / 3 / 19
11,075
791
12,888
19,788
21,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
xGarbageMan3
Cthulhu
17
6 / 2 / 20
10,517
751
13,765
19,258
22,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
117
13
Kills
27
27
Deaths
14
27
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
5
1
6
8
L
Chang'e
 
Chang'e
4
7
5
0.93
L
Achilles
DaRkAnGeL_109
Achilles
3
7
6
0.86
L
Zhong Kui
Drewl24l
Zhong Kui
1
5
6
0.8
W
Camazotz
Obvious69
Camazotz
6
4
14
3.25
W
Hera
3
2
19
6.25
W
Chang'e
domIknow
Chang'e
5
3
18
4.67
W
Kuzenbo
riskyglyph
Kuzenbo
7
3
19
5.5
L
Kumbhakarna
thelefthandozeus
Kumbhakarna
0
7
4
0.29
W
Cthulhu
xGarbageMan3
Cthulhu
6
2
20
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,689
Damage
69,293
79,767
Taken
71,501
68,887
Mitigated
61,384
28,204
Healing
33,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
8,337
4,488
1,387
3,231
8,412
3,749
0
5,512
2,848
0
25,642
L
Chang'e
 
Chang'e
12,938
807
6,229
6,412
17,610
8,149
0
13,230
3,737
28,137
0
L
Achilles
DaRkAnGeL_109
Achilles
12,105
2,030
656
3,432
20,403
20,161
125
13,120
6,778
0
31,596
L
Zhong Kui
Drewl24l
Zhong Kui
12,843
317
780
2,682
12,992
10,364
0
9,276
3,437
26,148
0
W
Camazotz
Obvious69
Camazotz
14,475
3,068
751
6,180
15,133
5,368
222
6,265
8,263
0
19,955
W
Hera
15,592
3,913
1,757
165
4,265
1,940
1,857
1,859
2,288
35,736
0
W
Chang'e
domIknow
Chang'e
12,573
1,849
8,908
4,966
13,057
9,789
231
5,420
7,101
26,376
0
W
Kuzenbo
riskyglyph
Kuzenbo
12,888
3,482
2,330
3,806
19,788
21,848
202
8,596
10,625
19,835
0
L
Kumbhakarna
thelefthandozeus
Kumbhakarna
4,466
22
1,526
1,869
20,350
26,464
0
11,556
8,149
14,509
0
W
Cthulhu
xGarbageMan3
Cthulhu
13,765
1,105
2,170
2,727
19,258
22,439
553
6,986
11,527
30,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,249
Gold Earned
53,978
142
Minions Killed
130
0
Camps Cleared
0
1,219,775
Distance Traveled
1,498,055
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,178
727
34
2
0
235,190
0
L
Chang'e
9,861
704
36
3
0
243,522
0
L
Achilles
9,107
651
32
2
0
267,513
0
L
Zhong Kui
8,927
638
28
2
0
218,461
0
W
Camazotz
10,945
782
19
1
0
308,595
0
W
Hera
10,808
772
41
3
0
285,988
0
W
Chang'e
10,633
760
24
2
0
290,335
3
W
Kuzenbo
11,075
791
10
1
0
313,515
0
L
Kumbhakarna
8,176
584
12
1
0
255,089
0
W
Cthulhu
10,517
751
36
3
0
299,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role