Player Matchup

Ra
Ra
CajuNxRagezZ
Ra
Level 68
God Stats
5W - 11L
1,349 SR
Queue Stats
140W - 154L
1,366 Elo+
Party 1
Sol
Sol
CallMeCalebJ
Sol
Level 99
God Stats
9W - 8L
1,518 SR
Queue Stats
708W - 596L
1,594 Elo+
Party 2
Tsukuyomi
Tsukuyomi
ReeseRagez
Tsukuyomi
Level 61
God Stats
23W - 16L
1,539 SR
Queue Stats
223W - 224L
1,397 Elo+
Party 1
Cthulhu
Cthulhu
Tenchikaimei
Cthulhu
Level 29
God Stats
12W - 23L
1,289 SR
Queue Stats
48W - 70L
1,328 Elo+
Party 1
Serqet
Serqet
ThatEdgyWeeb1
Serqet
Level 18
God Stats
3W - 5L
1,518 SR
Queue Stats
214W - 151L
1,540 Elo+
Party 2
Team Averages
Level 55
1,443 SR
1,445 Elo+

VS

Team Averages
Level 72
1,592 SR
1,497 Elo+
Chaac
Chaac
GuruGod
Chaac
Level 120
God Stats
15W - 11L
1,500 SR
Queue Stats
354W - 320L
1,586 Elo+
Solo
Sylvanus
Sylvanus
HelixXileh
Sylvanus
Level 69
God Stats
23W - 20L
1,596 SR
Queue Stats
138W - 139L
1,451 Elo+
Party 3
Cernunnos
Cernunnos
Multiphonic
Cernunnos
Level 29
God Stats
14W - 7L
1,717 SR
Queue Stats
44W - 45L
1,465 Elo+
Party 3
Janus
Janus
TheFlyKid
Janus
Level 69
God Stats
6W - 6L
1,456 SR
Queue Stats
140W - 118L
1,472 Elo+
Party 3
Achilles
Achilles
Turtle729
Achilles
Level 74
God Stats
4W - 2L
1,691 SR
Queue Stats
133W - 116L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 9 / 2
11,020
501
16,243
22,713
10,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

17
4 / 7 / 4
10,732
488
16,748
19,940
6,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
ReeseRagez
Tsukuyomi
16
5 / 7 / 3
9,993
454
16,719
23,362
8,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
Tenchikaimei
Cthulhu
15
0 / 7 / 1
9,071
412
7,719
19,487
20,655
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 4 / 6
9,504
432
6,154
22,625
16,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
GuruGod
Chaac
19
13 / 4 / 5
12,196
554
23,143
23,803
14,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
HelixXileh
Sylvanus
17
3 / 3 / 16
10,555
480
10,813
18,082
19,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Multiphonic
Cernunnos
17
2 / 4 / 7
10,170
462
12,807
12,502
5,001
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Janus
TheFlyKid
Janus
16
4 / 7 / 10
10,507
478
11,584
13,965
5,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Turtle729
Achilles
20
12 / 0 / 9
13,191
600
27,061
21,948
24,735
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
81
18
Kills
34
34
Deaths
18
16
Assists
47
Player
Kills
Deaths
Assists
KDA
L
7
9
2
0.89
L
4
7
4
0.86
W
Chaac
GuruGod
Chaac
13
4
5
3.88
W
Sylvanus
HelixXileh
Sylvanus
3
3
16
3.67
W
Cernunnos
Multiphonic
Cernunnos
2
4
7
1.38
L
Tsukuyomi
ReeseRagez
Tsukuyomi
5
7
3
0.93
L
Cthulhu
Tenchikaimei
Cthulhu
0
7
1
0.07
L
2
4
6
1.25
W
Janus
TheFlyKid
Janus
4
7
10
1.29
W
Achilles
Turtle729
Achilles
12
0
9
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,583
Damage
85,408
108,127
Taken
90,300
62,553
Mitigated
68,523
32,180
Healing
44,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,243
1,191
2,592
6,866
22,713
10,787
154
4,303
17,792
75,072
0
L
16,748
7,315
0
8,538
19,940
6,320
0
5,479
14,210
89,359
0
W
Chaac
GuruGod
Chaac
23,143
6,173
0
11,722
23,803
14,359
2,662
10,097
13,474
0
74,678
W
Sylvanus
HelixXileh
Sylvanus
10,813
3,415
5,286
8,146
18,082
19,274
85
8,894
8,195
41,260
11,485
W
Cernunnos
Multiphonic
Cernunnos
12,807
6,616
0
4,021
12,502
5,001
1,931
5,345
7,093
0
65,943
L
Tsukuyomi
ReeseRagez
Tsukuyomi
16,719
3,849
0
4,611
23,362
8,465
0
3,646
19,097
0
67,090
L
Cthulhu
Tenchikaimei
Cthulhu
7,719
693
209
3,963
19,487
20,655
464
1,663
17,054
56,792
0
L
6,154
823
223
5,178
22,625
16,326
0
5,255
17,108
0
31,536
W
Janus
TheFlyKid
Janus
11,584
809
0
2,754
13,965
5,154
1,367
7,626
6,071
54,932
0
W
Achilles
Turtle729
Achilles
27,061
9,334
0
12,854
21,948
24,735
165
8,069
13,387
0
93,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,320
Gold Earned
56,619
527
Minions Killed
513
0
Camps Cleared
0
2,015,858
Distance Traveled
2,117,028
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,020
501
132
6
0
381,893
4
L
Sol
10,732
488
152
7
0
373,562
5
W
Chaac
12,196
554
106
5
0
449,319
10
W
Sylvanus
10,555
480
63
3
0
410,910
3
W
Cernunnos
10,170
462
100
5
0
390,961
2
L
Tsukuyomi
9,993
454
91
4
0
448,866
0
L
Cthulhu
9,071
412
99
5
0
352,947
0
L
Serqet
9,504
432
53
2
0
458,590
3
W
Janus
10,507
478
105
5
0
385,373
3
W
Achilles
13,191
600
139
6
0
480,465
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role