Player Matchup

Jormungandr
Jormungandr
Oppslia
Jormungandr
Level 121
God Stats
13W - 5L
1,728 SR
Queue Stats
166W - 132L
1,647 Elo+
Party 1
Izanami
Izanami
gingers42
Izanami
Level 29
God Stats
25W - 15L
1,656 SR
Queue Stats
260W - 283L
1,458 Elo+
Solo
Bacchus
Bacchus
iSoldout
Bacchus
Level 16
God Stats
3W - 0L
1,748 SR
Queue Stats
30W - 6L
1,733 Elo+
Party 1
Team Averages
Level 55
1,711 SR
1,613 Elo+

VS

Team Averages
Level 51
1,564 SR
1,268 Elo+
Odin
Odin
FR0NTIERJUSTICE
Odin
Level 28
God Stats
0W - 2L
1,605 SR
Queue Stats
1W - 5L
1,195 Elo+
Party 2
Ares
Ares
Meatrocket12B
Ares
Level 17
God Stats
0W - 2L
1,277 SR
Queue Stats
4W - 14L
1,185 Elo+
Party 2
Vulcan
Vulcan
VoodooChild672
Vulcan
Level 109
God Stats
1W - 1L
1,809 SR
Queue Stats
24W - 33L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Oppslia
Jormungandr
13
9 / 0 / 6
8,741
874
10,136
9,803
5,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
gingers42
Izanami
11
2 / 1 / 11
7,631
763
6,444
7,452
2,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
iSoldout
Bacchus
11
4 / 0 / 11
8,027
803
8,712
7,474
7,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,795
580
2,645
8,800
5,048
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
1 / 5 / 0
6,432
643
3,453
13,921
10,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
0 / 4 / 1
5,908
591
8,605
7,635
2,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
15
Kills
1
1
Deaths
15
28
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
1
5
0
0.2
W
Jormungandr
Oppslia
Jormungandr
9
0
6
12
L
0
4
1
0.13
W
Izanami
gingers42
Izanami
2
1
11
7.5
W
Bacchus
iSoldout
Bacchus
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,292
Damage
14,703
24,729
Taken
30,356
15,685
Mitigated
18,036
6,754
Healing
3,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,645
445
0
240
8,800
5,048
0
5,345
2,697
0
7,704
L
3,453
153
31
1,746
13,921
10,486
0
6,765
6,220
8,752
0
W
Jormungandr
Oppslia
Jormungandr
10,136
1,713
0
2,889
9,803
5,489
545
4,472
5,079
28,454
0
L
8,605
1,691
0
1,090
7,635
2,502
0
4,477
2,531
26,461
0
W
Izanami
gingers42
Izanami
6,444
3,826
433
2,286
7,452
2,528
1,513
4,312
2,848
0
31,267
W
Bacchus
iSoldout
Bacchus
8,712
325
0
1,146
7,474
7,668
175
2,678
4,660
14,639
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,399
Gold Earned
18,135
119
Minions Killed
57
2
Camps Cleared
4
610,630
Distance Traveled
516,229
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,795
580
12
1
1
150,883
0
L
Ares
6,432
643
11
1
0
172,803
0
W
Jormungandr
8,741
874
48
5
1
201,714
1
L
Vulcan
5,908
591
34
3
3
192,543
0
W
Izanami
7,631
763
59
6
1
200,524
1
W
Bacchus
8,027
803
12
1
0
208,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role