Player Matchup

Ares
Ares
ChrispyTypeBeat
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
LakeLovesPigeons
Arachne
Level 24
God Stats
10W - 5L
1,878 SR
Queue Stats
94W - 119L
1,372 Elo+
Party 1
Mulan
Mulan
Lywra
Mulan
Level 60
God Stats
19W - 15L
1,480 SR
Queue Stats
263W - 294L
1,380 Elo+
Party 1
Izanami
Izanami
MagmaPengu
Izanami
Level 61
God Stats
21W - 11L
1,572 SR
Queue Stats
387W - 422L
1,371 Elo+
Party 1
Hera
Hera
reokia
Hera
Level 28
God Stats
17W - 20L
1,431 SR
Queue Stats
150W - 183L
1,309 Elo+
Party 1
Team Averages
Level 35
1,572 SR
1,386 Elo+

VS

Team Averages
Level 23
1,411 SR
1,299 Elo+
Eset
Eset
Game_Over1558
Eset
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 106L
1,280 Elo+
Solo
Cthulhu
Cthulhu
Mr_Voltorb04
Cthulhu
Level 25
God Stats
0W - 1L
1,200 SR
Queue Stats
56W - 67L
1,283 Elo+
Solo
Gilgamesh
Gilgamesh
Uracarian
Gilgamesh
Level 27
God Stats
29W - 24L
1,525 SR
Queue Stats
62W - 76L
1,321 Elo+
Solo
Anhur
Anhur
agustinJRR10
Anhur
Level 8
God Stats
1W - 2L
1,316 SR
Queue Stats
1W - 6L
1,171 Elo+
Solo
Neith
Neith
cxndydrugs
Neith
Level 28
God Stats
78W - 83L
1,515 SR
Queue Stats
105W - 99L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 16
11,632
431
3,072
22,165
18,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 7 / 5
13,813
512
14,755
21,176
9,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
Lywra
Mulan
16
2 / 4 / 11
11,221
416
9,238
17,779
16,934
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
MagmaPengu
Izanami
20
15 / 6 / 14
14,931
553
30,098
25,262
9,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
reokia
Hera
19
7 / 5 / 9
12,875
477
11,550
12,351
4,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 11 / 6
10,977
407
8,740
15,457
5,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Mr_Voltorb04
Cthulhu
16
5 / 9 / 16
11,636
431
13,031
35,768
19,109
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
Uracarian
Gilgamesh
17
9 / 5 / 8
12,347
457
13,764
20,676
16,014
7
1 / 10 / 4
8,238
305
2,803
7,739
1,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Neith
19
11 / 3 / 11
13,717
508
25,978
14,061
5,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
76
36
Kills
31
33
Deaths
38
55
Assists
45
Player
Kills
Deaths
Assists
KDA
W
2
11
16
0.91
L
5
11
6
0.73
W
10
7
5
1.79
W
Mulan
Lywra
Mulan
2
4
11
1.88
W
Izanami
MagmaPengu
Izanami
15
6
14
3.67
L
Cthulhu
Mr_Voltorb04
Cthulhu
5
9
16
1.44
L
Gilgamesh
Uracarian
Gilgamesh
9
5
8
2.6
L
1
10
4
0.3
L
Neith
11
3
11
5.5
W
Hera
reokia
Hera
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,713
Damage
64,316
98,733
Taken
93,701
59,366
Mitigated
47,265
25,237
Healing
13,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,072
828
0
895
22,165
18,355
357
4,315
16,359
12,177
0
L
8,740
451
0
1,526
15,457
5,508
522
3,057
12,104
44,515
0
W
14,755
9,066
0
5,738
21,176
9,753
868
3,967
15,659
0
85,175
W
Mulan
Lywra
Mulan
9,238
621
0
4,958
17,779
16,934
376
2,522
13,346
645
64,434
W
Izanami
MagmaPengu
Izanami
30,098
21,634
0
12,900
25,262
9,903
7,165
6,981
18,098
0
130,153
L
Cthulhu
Mr_Voltorb04
Cthulhu
13,031
1,415
0
4,952
35,768
19,109
666
4,446
31,134
59,594
0
L
Gilgamesh
Uracarian
Gilgamesh
13,764
5,640
0
3,050
20,676
16,014
705
3,964
16,518
0
62,231
L
2,803
1,815
0
136
7,739
1,299
0
1,606
6,051
0
5,331
L
Neith
25,978
11,870
0
4,069
14,061
5,335
2,248
1,084
12,937
0
97,175
W
Hera
reokia
Hera
11,550
4,065
204
542
12,351
4,421
4,704
3,334
8,203
48,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,472
Gold Earned
56,915
478
Minions Killed
412
0
Camps Cleared
0
2,373,365
Distance Traveled
1,985,650
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,632
431
17
1
0
456,221
0
L
Eset
10,977
407
72
3
0
407,022
4
W
Arachne
13,813
512
105
4
0
534,520
0
W
Mulan
11,221
416
102
4
0
428,963
2
W
Izanami
14,931
553
174
6
0
506,317
0
L
Cthulhu
11,636
431
77
3
0
474,960
1
L
Gilgamesh
12,347
457
99
4
0
440,605
2
L
Anhur
8,238
305
10
0
0
182,776
0
L
Neith
13,717
508
154
6
0
480,287
0
W
Hera
12,875
477
80
3
0
447,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role