Player Matchup

Sun Wukong
Sun Wukong
DEADPOOL2897
Sun Wukong
Level 93
God Stats
3W - 3L
1,813 SR
Queue Stats
122W - 134L
1,459 Elo+
Party 1
Zeus
Zeus
FlatterLace3673
Zeus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,555 Elo+
Party 1
Fenrir
Fenrir
Gabbi224
Fenrir
Level 12
God Stats
0W - 1L
1,262 SR
Queue Stats
6W - 4L
1,437 Elo+
Solo
Ganesha
Ganesha
RajiAmagdalas
Ganesha
Level 81
God Stats
2W - 2L
1,541 SR
Queue Stats
176W - 189L
1,542 Elo+
Party 1
Anhur
Anhur
sG Pool
Anhur
Level 13
God Stats
2W - 9L
1,297 SR
Queue Stats
53W - 68L
1,527 Elo+
Party 1
Team Averages
Level 41
1,482 SR
1,504 Elo+

VS

Team Averages
Level 19
1,589 SR
1,588 Elo+
Pele
Pele
BrownCheese84
Pele
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,598 Elo+
Solo
Janus
Janus
CutiePieCherry
Janus
Level 27
God Stats
2W - 1L
1,561 SR
Queue Stats
46W - 18L
1,721 Elo+
Solo
Skadi
Skadi
Dharksoul420
Skadi
Level 29
God Stats
1W - 1L
1,621 SR
Queue Stats
5W - 3L
1,550 Elo+
Solo
Artio
Artio
jazzym-14
Artio
Level 27
God Stats
3W - 1L
1,764 SR
Queue Stats
84W - 70L
1,572 Elo+
Solo
Ra
Ra
king_voicetroll
Ra
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DEADPOOL2897
Sun Wukong
14
9 / 4 / 1
9,614
534
13,304
17,272
13,696
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 9 / 1
7,529
418
4,788
12,333
4,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Gabbi224
Fenrir
9
0 / 12 / 3
6,652
370
3,828
14,454
4,727
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
10
0 / 3 / 6
7,285
405
6,963
15,547
14,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
sG Pool
Anhur
14
3 / 3 / 3
8,707
484
4,115
8,933
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 12
9,629
535
12,534
15,191
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

19
18 / 0 / 6
12,227
679
16,912
8,889
3,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

3
0 / 2 / 0
5,226
290
393
1,499
250
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
jazzym-14
Artio
13
5 / 2 / 13
8,443
469
12,096
19,184
15,653
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 9 / 5
6,361
353
2,958
9,806
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
66
15
Kills
30
31
Deaths
17
14
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
4
12
3.25
W
18
0
6
21
L
Sun Wukong
DEADPOOL2897
Sun Wukong
9
4
1
2.38
W
0
2
0
0
L
3
9
1
0.39
L
Fenrir
Gabbi224
Fenrir
0
12
3
0.13
L
Ganesha
0
3
6
1
W
Artio
jazzym-14
Artio
5
2
13
5.75
W
0
9
5
0.28
L
Anhur
sG Pool
Anhur
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,998
Damage
44,893
68,539
Taken
54,569
40,663
Mitigated
26,739
12,670
Healing
18,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,534
3,729
0
6,219
15,191
5,149
0
2,545
12,646
0
67,649
W
16,912
1,415
0
789
8,889
3,164
192
1,643
7,246
98,429
0
L
Sun Wukong
DEADPOOL2897
Sun Wukong
13,304
3,889
0
3,423
17,272
13,696
758
6,673
10,377
0
61,744
W
393
184
0
210
1,499
250
0
0
1,499
0
2,189
L
4,788
1,390
0
1,123
12,333
4,110
0
7,850
4,245
32,281
0
L
Fenrir
Gabbi224
Fenrir
3,828
1,355
0
2,624
14,454
4,727
0
5,124
9,184
0
23,551
L
Ganesha
6,963
1,495
443
2,908
15,547
14,703
360
7,441
7,664
26,633
0
W
Artio
jazzym-14
Artio
12,096
1,841
1,836
7,206
19,184
15,653
198
5,591
13,593
38,099
0
W
2,958
678
642
1,959
9,806
2,523
243
1,972
7,834
13,023
0
L
Anhur
sG Pool
Anhur
4,115
2,218
0
2,149
8,933
3,427
2,938
3,746
5,103
0
51,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,787
Gold Earned
41,886
314
Minions Killed
365
0
Camps Cleared
0
1,425,280
Distance Traveled
1,412,257
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,629
535
98
5
0
316,819
2
W
Janus
12,227
679
187
10
0
407,383
1
L
Sun Wukong
9,614
534
93
5
0
323,355
3
W
Skadi
5,226
290
4
0
0
51,667
0
L
Zeus
7,529
418
74
4
0
281,396
3
L
Fenrir
6,652
370
35
2
0
263,189
1
L
Ganesha
7,285
405
16
1
0
270,885
1
W
Artio
8,443
469
56
3
0
371,981
3
W
Ra
6,361
353
20
1
0
264,407
0
L
Anhur
8,707
484
96
5
0
286,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role