Player Matchup

Fenrir
Fenrir
CosuRaccoon
Fenrir
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 12L
1,319 Elo+
Solo
Gilgamesh
Gilgamesh
RealPepsiKnight
Gilgamesh
Level 12
God Stats
3W - 3L
1,560 SR
Queue Stats
9W - 11L
1,448 Elo+
Party 1
Khepri
Khepri
TurtleTuffBoy
Khepri
Level 25
God Stats
1W - 6L
1,411 SR
Queue Stats
4W - 8L
1,385 Elo+
Solo
Chaac
Chaac
WheezyPancake23
Chaac
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
51W - 65L
1,354 Elo+
Solo
Hel
Hel
billy234840
Hel
Level 3
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Team Averages
Level 14
1,448 SR
1,356 Elo+

VS

Team Averages
Level 26
1,410 SR
1,393 Elo+
Nu Wa
Nu Wa
Brees069
Nu Wa
Level 58
God Stats
158W - 155L
1,409 SR
Queue Stats
294W - 344L
1,318 Elo+
Party 2
Thanatos
Thanatos
ElWichoRg
Thanatos
Level 20
God Stats
6W - 8L
1,366 SR
Queue Stats
46W - 43L
1,403 Elo+
Solo
Ra
Ra
Zeta-dealer
Ra
Level 17
God Stats
16W - 25L
1,309 SR
Queue Stats
126W - 160L
1,378 Elo+
Party 2
Mulan
Mulan
manlygunner
Mulan
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 76L
1,472 Elo+
Solo
Bacchus
Bacchus
zer0_98084
Bacchus
Level 15
God Stats
17W - 16L
1,467 SR
Queue Stats
20W - 21L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
1 / 2 / 0
6,345
334
3,023
7,659
2,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
RealPepsiKnight
Gilgamesh
12
1 / 9 / 1
7,871
414
5,423
20,429
9,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 12 / 3
7,153
376
3,723
20,086
14,848
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 13 / 3
8,279
436
5,430
21,605
15,910
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 15 / 1
7,625
401
3,902
15,257
5,259
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Brees069
Nu Wa
17
15 / 2 / 12
11,699
616
17,569
8,472
3,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
ElWichoRg
Thanatos
19
13 / 1 / 9
12,388
652
15,075
16,109
8,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
10 / 0 / 8
10,926
575
18,147
8,665
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 2 / 14
11,572
609
19,131
19,968
18,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
zer0_98084
Bacchus
4
0 / 0 / 0
6,567
346
0
774
472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
93
5
Kills
50
51
Deaths
5
8
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Brees069
Nu Wa
15
2
12
10.5
L
Fenrir
1
2
0
0.5
W
Thanatos
ElWichoRg
Thanatos
13
1
9
17.5
L
Gilgamesh
RealPepsiKnight
Gilgamesh
1
9
1
0.17
L
1
12
3
0.21
L
1
13
3
0.19
W
10
0
8
14
L
1
15
1
0.1
W
12
2
14
9.5
W
Bacchus
zer0_98084
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,501
Damage
69,922
85,036
Taken
53,988
48,645
Mitigated
34,706
10,174
Healing
38,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Brees069
Nu Wa
17,569
4,265
324
1,206
8,472
3,161
4,636
1,597
6,831
77,136
0
L
Fenrir
3,023
1,550
0
2,516
7,659
2,700
0
1,817
5,842
0
19,542
W
Thanatos
ElWichoRg
Thanatos
15,075
4,986
0
18,044
16,109
8,546
2,598
2,655
13,285
0
99,717
L
Gilgamesh
RealPepsiKnight
Gilgamesh
5,423
1,259
523
1,811
20,429
9,928
217
6,046
14,308
0
33,331
L
3,723
530
0
302
20,086
14,848
0
7,832
11,887
18,432
0
L
5,430
1,783
0
2,715
21,605
15,910
82
10,271
11,036
0
32,372
W
18,147
2,402
1,240
5,908
8,665
3,568
2,399
1,750
6,821
71,869
0
L
3,902
733
1,048
1,259
15,257
5,259
180
8,870
6,247
27,015
0
W
19,131
5,108
0
11,444
19,968
18,959
1,705
1,623
17,754
0
74,112
W
Bacchus
zer0_98084
Bacchus
0
0
0
199
774
472
266
0
774
1,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,273
Gold Earned
53,152
215
Minions Killed
518
0
Camps Cleared
0
1,315,731
Distance Traveled
1,365,553
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,699
616
91
5
0
320,124
2
L
Fenrir
6,345
334
44
2
0
134,036
2
W
Thanatos
12,388
652
174
9
0
373,169
0
L
Gilgamesh
7,871
414
64
3
0
336,732
2
L
Khepri
7,153
376
23
1
0
302,352
0
L
Chaac
8,279
436
50
3
0
288,449
1
W
Ra
10,926
575
117
6
0
319,107
2
L
Hel
7,625
401
34
2
0
254,162
3
W
Mulan
11,572
609
131
7
0
317,579
0
W
Bacchus
6,567
346
5
0
0
35,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role