Player Matchup

Horus
Horus
 
Horus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Scylla
Scylla
B3nce Gecko
Scylla
Level 69
God Stats
18W - 9L
1,601 SR
Queue Stats
240W - 215L
1,495 Elo+
Party 3
Achilles
Achilles
Dinohunter27180
Achilles
Level 44
God Stats
24W - 15L
1,505 SR
Queue Stats
189W - 149L
1,532 Elo+
Party 3
Tsukuyomi
Tsukuyomi
N3xus412
Tsukuyomi
Level 103
God Stats
22W - 9L
1,698 SR
Queue Stats
269W - 229L
1,518 Elo+
Party 3
Charybdis
Charybdis
Toxxic6901
Charybdis
Level 25
God Stats
3W - 0L
1,702 SR
Queue Stats
61W - 63L
1,445 Elo+
Party 3
Team Averages
Level 57
1,601 SR
1,498 Elo+

VS

Team Averages
Level 39
1,583 SR
1,466 Elo+
Sol
Sol
DemonsBane15
Sol
Level 73
God Stats
1W - 1L
1,704 SR
Queue Stats
11W - 12L
1,509 Elo+
Party 1
Tiamat
Tiamat
MildLeaf
Tiamat
Level 27
God Stats
0W - 1L
1,341 SR
Queue Stats
6W - 13L
1,542 Elo+
Party 1
Gilgamesh
Gilgamesh
PyrocratDc_TTV
Gilgamesh
Level 53
God Stats
9W - 6L
1,716 SR
Queue Stats
168W - 201L
1,387 Elo+
Party 2
Serqet
Serqet
Velidity
Serqet
Level 17
God Stats
2W - 1L
1,687 SR
Queue Stats
8W - 7L
1,555 Elo+
Party 1
Mulan
Mulan
monas9288
Mulan
Level 27
God Stats
2W - 5L
1,468 SR
Queue Stats
61W - 84L
1,339 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 2 / 5
6,233
479
2,882
9,620
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Scylla
11
3 / 1 / 3
6,514
501
4,822
4,447
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
12
2 / 0 / 5
6,767
521
6,595
5,980
5,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tsukuyomi
N3xus412
Tsukuyomi
14
9 / 0 / 5
8,372
644
9,790
7,933
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
Toxxic6901
Charybdis
10
1 / 1 / 3
6,315
486
5,215
5,986
1,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,440
495
4,085
6,695
1,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
MildLeaf
Tiamat
8
0 / 7 / 2
5,212
401
2,173
6,287
2,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
PyrocratDc_TTV
Gilgamesh
10
3 / 4 / 0
6,200
477
3,079
10,226
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
Velidity
Serqet
9
1 / 2 / 2
6,031
464
4,208
11,573
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
monas9288
Mulan
10
0 / 2 / 0
6,080
468
1,424
6,934
3,484
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
16
Kills
4
4
Deaths
16
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
2
5
1.75
W
Scylla
3
1
3
4.5
L
0
1
1
0.5
W
Achilles
2
0
5
4.5
L
Tiamat
MildLeaf
Tiamat
0
7
2
0.14
W
Tsukuyomi
N3xus412
Tsukuyomi
9
0
5
11.5
L
Gilgamesh
PyrocratDc_TTV
Gilgamesh
3
4
0
0.75
W
Charybdis
Toxxic6901
Charybdis
1
1
3
2.5
L
Serqet
Velidity
Serqet
1
2
2
1
L
Mulan
monas9288
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,304
Damage
14,969
33,966
Taken
41,715
18,246
Mitigated
14,451
13,379
Healing
10,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,882
1,085
751
2,665
9,620
7,204
180
2,734
6,600
663
13,727
W
Scylla
4,822
237
0
786
4,447
1,178
213
301
4,024
28,522
0
L
4,085
1,728
0
2,969
6,695
1,472
1,216
0
6,695
31,565
0
W
Achilles
6,595
1,484
0
2,217
5,980
5,631
454
302
5,636
0
25,186
L
Tiamat
MildLeaf
Tiamat
2,173
161
0
432
6,287
2,174
273
1,408
4,690
12,845
0
W
Tsukuyomi
N3xus412
Tsukuyomi
9,790
2,472
0
5,350
7,933
2,582
1,030
773
6,898
0
62,055
L
Gilgamesh
PyrocratDc_TTV
Gilgamesh
3,079
350
0
3,282
10,226
3,346
0
1,092
8,793
0
26,077
W
Charybdis
Toxxic6901
Charybdis
5,215
2,331
0
1,610
5,986
1,651
972
1,888
4,098
0
31,182
L
Serqet
Velidity
Serqet
4,208
1,024
0
2,114
11,573
3,975
361
1,898
9,524
0
17,537
L
Mulan
monas9288
Mulan
1,424
226
0
1,476
6,934
3,484
0
345
6,014
0
24,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,201
Gold Earned
29,963
306
Minions Killed
246
0
Camps Cleared
0
1,311,976
Distance Traveled
1,219,984
9
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,233
479
21
2
0
267,811
0
W
Scylla
6,514
501
55
4
0
254,120
2
L
Sol
6,440
495
77
6
0
241,660
7
W
Achilles
6,767
521
53
4
0
252,565
1
L
Tiamat
5,212
401
23
2
0
218,064
8
W
Tsukuyomi
8,372
644
104
8
0
295,960
3
L
Gilgamesh
6,200
477
51
4
0
265,473
2
W
Charybdis
6,315
486
73
6
0
241,520
3
L
Serqet
6,031
464
27
2
0
268,038
4
L
Mulan
6,080
468
68
5
0
226,749
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role