Player Matchup

Danzaburou
Danzaburou
Glohan12
Danzaburou
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
183W - 187L
1,541 Elo+
Party 1
Ares
Ares
JKMG_Maul
Ares
Level 18
God Stats
4W - 2L
1,664 SR
Queue Stats
61W - 47L
1,480 Elo+
Party 1
Susano
Susano
ZenShadow1224
Susano
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 72L
1,488 Elo+
Party 1
Team Averages
Level 59
1,555 SR
1,503 Elo+

VS

Team Averages
Level 19
1,557 SR
1,395 Elo+
Nu Wa
Nu Wa
HatersHate00
Nu Wa
Level 11
God Stats
1W - 1L
1,508 SR
Queue Stats
8W - 15L
1,322 Elo+
Solo
Chaac
Chaac
Ty_unofficial
Chaac
Level 25
God Stats
79W - 55L
1,663 SR
Queue Stats
161W - 140L
1,478 Elo+
Party 2
Set
Set
cairopalmer12
Set
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Glohan12
Danzaburou
16
20 / 0 / 6
11,854
988
22,414
17,430
7,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ares
13
2 / 0 / 15
8,715
726
3,116
5,816
5,376
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
5 / 4 / 15
9,308
776
7,910
10,413
4,672
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 10 / 3
7,526
627
6,902
10,529
2,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
3 / 9 / 1
7,708
642
11,447
14,868
11,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 8 / 1
6,599
550
2,782
12,737
5,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
9
27
Kills
4
4
Deaths
27
36
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Glohan12
Danzaburou
20
0
6
23
L
1
10
3
0.25
W
Ares
2
0
15
9.5
L
3
9
1
0.39
W
5
4
15
3.13
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,440
Damage
21,131
33,659
Taken
38,134
17,304
Mitigated
19,744
10,702
Healing
4,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Glohan12
Danzaburou
22,414
14,237
84
9,607
17,430
7,256
2,108
3,381
13,697
0
69,769
L
6,902
1,460
0
624
10,529
2,422
0
654
9,875
27,481
0
W
Ares
3,116
142
0
579
5,816
5,376
59
1,305
4,281
11,082
0
L
11,447
2,708
0
3,593
14,868
11,934
0
2,611
12,257
0
22,806
W
7,910
1,860
0
432
10,413
4,672
114
1,891
8,306
61
23,953
L
2,782
952
0
118
12,737
5,388
0
643
12,094
0
9,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,877
Gold Earned
21,833
133
Minions Killed
87
7
Camps Cleared
3
674,745
Distance Traveled
534,067
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,854
988
85
7
4
217,762
3
L
Nu Wa
7,526
627
38
3
0
170,951
2
W
Ares
8,715
726
12
1
0
225,534
1
L
Chaac
7,708
642
33
3
3
191,320
3
W
Susano
9,308
776
36
3
3
231,449
5
L
Set
6,599
550
16
1
0
171,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role