Player Matchup

Vamana
Vamana
 
Vamana
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Em1k
Gilgamesh
Level 158
God Stats
6W - 3L
1,629 SR
Queue Stats
114W - 74L
1,640 Elo+
Party 1
Terra
Terra
GaZiMAN
Terra
Level 125
God Stats
2W - 0L
1,618 SR
Queue Stats
26W - 19L
1,500 Elo+
Party 1
Chronos
Chronos
XMorrinX
Chronos
Level 153
God Stats
2W - 0L
1,514 SR
Queue Stats
25W - 14L
1,564 Elo+
Party 1
Team Averages
Level 148
1,565 SR
1,551 Elo+

VS

Team Averages
Level 141
1,712 SR
1,542 Elo+
Sun Wukong
Sun Wukong
ahmedtak
Sun Wukong
Level 144
God Stats
1W - 1L
1,881 SR
Queue Stats
32W - 27L
1,564 Elo+
Party 2
Hun Batz
Hun Batz
azizksouri
Hun Batz
Level 159
God Stats
0W - 1L
1,929 SR
Queue Stats
11W - 12L
1,508 Elo+
Party 2
Ah Puch
Ah Puch
darkeside
Ah Puch
Level 103
God Stats
0W - 1L
1,439 SR
Queue Stats
7W - 6L
1,504 Elo+
Party 2
Geb
Geb
fakerRayen
Geb
Level 159
God Stats
0W - 2L
1,598 SR
Queue Stats
93W - 68L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
5 / 5 / 2
13,560
798
13,411
18,551
10,420
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Em1k
Gilgamesh
20
6 / 2 / 7
13,785
811
19,211
28,302
34,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Terra
GaZiMAN
Terra
17
0 / 7 / 8
11,877
699
8,276
17,026
10,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos
XMorrinX
Chronos
20
7 / 5 / 5
14,119
831
19,683
16,523
7,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ahmedtak
Sun Wukong
18
6 / 3 / 5
11,642
685
19,201
23,331
20,934
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
azizksouri
Hun Batz
18
9 / 7 / 2
12,196
717
20,568
16,724
7,910
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
darkeside
Ah Puch
18
1 / 3 / 5
11,668
686
8,648
12,216
5,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
3 / 5 / 8
12,132
714
15,494
22,579
21,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
18
Kills
19
19
Deaths
18
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
5
5
2
1.2
W
Gilgamesh
Em1k
Gilgamesh
6
2
7
4.75
W
Terra
GaZiMAN
Terra
0
7
8
0.57
W
Chronos
XMorrinX
Chronos
7
5
5
1.9
L
Sun Wukong
ahmedtak
Sun Wukong
6
3
5
2.83
L
Hun Batz
azizksouri
Hun Batz
9
7
2
1.43
L
Ah Puch
darkeside
Ah Puch
1
3
5
1.17
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,581
Damage
63,911
80,402
Taken
74,850
63,019
Mitigated
56,172
21,606
Healing
16,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
13,411
6,688
1,123
4,232
18,551
10,420
3,869
4,199
13,754
2,576
45,457
W
Gilgamesh
Em1k
Gilgamesh
19,211
5,262
0
7,098
28,302
34,460
1,560
6,929
21,293
0
58,557
W
Terra
GaZiMAN
Terra
8,276
1,745
1,808
4,021
17,026
10,929
623
3,773
13,203
39,154
3,024
W
Chronos
XMorrinX
Chronos
19,683
6,200
0
3,324
16,523
7,210
1,676
8,008
8,301
56,167
3,467
L
Sun Wukong
ahmedtak
Sun Wukong
19,201
3,972
0
7,957
23,331
20,934
74
8,149
15,182
0
48,460
L
Hun Batz
azizksouri
Hun Batz
20,568
6,567
0
1,362
16,724
7,910
980
7,304
9,420
0
49,869
L
Ah Puch
darkeside
Ah Puch
8,648
315
0
2,588
12,216
5,463
683
5,381
6,835
44,155
0
L
15,494
4,378
0
4,117
22,579
21,865
964
7,764
14,815
40,094
4,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,341
Gold Earned
47,638
292
Minions Killed
270
17
Camps Cleared
13
1,308,608
Distance Traveled
1,210,619
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
13,560
798
59
3
5
327,676
1
W
Gilgamesh
13,785
811
74
4
4
335,147
4
W
Terra
11,877
699
67
4
3
306,349
1
W
Chronos
14,119
831
92
5
5
339,436
3
L
Sun Wukong
11,642
685
72
4
1
339,159
1
L
Hun Batz
12,196
717
61
4
5
263,137
1
L
Ah Puch
11,668
686
91
5
2
284,479
2
L
Geb
12,132
714
46
3
5
323,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role