Player Matchup

Hercules
Hercules
Platinum II
Buzv
Hercules
Platinum II
Level 139
God Stats
15W - 24L
1,480 SR
Queue Stats
483W - 497L
1,989 MMR
Solo
Nemesis
Nemesis
Platinum I
Charłes
Nemesis
Platinum I
Level 84
God Stats
4W - 5L
1,667 SR
Queue Stats
216W - 218L
1,936 MMR
Solo
Artio
Artio
Platinum III
DzIvan
Artio
Platinum III
Level 121
God Stats
4W - 1L
1,220 SR
Queue Stats
155W - 137L
1,760 MMR
Party 1
Apollo
Apollo
Diamond V
GiveMeP
Apollo
Diamond V
Level 145
God Stats
21W - 20L
1,566 SR
Queue Stats
368W - 383L
1,920 MMR
Solo
Sol
Sol
Platinum III
Mаsjari
Sol
Platinum III
Level 69
God Stats
2W - 1L
1,291 SR
Queue Stats
40W - 21L
2,122 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 112
1,445 SR
1,946 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,507 SR
1,762 MMR
Zhong Kui
Zhong Kui
Diamond IV
 
Zhong Kui
Diamond IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
 
Baron Samedi
Platinum IV
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Platinum I
Courtroom
Cabrakan
Platinum I
Level 160
God Stats
1W - 6L
1,477 SR
Queue Stats
354W - 345L
1,945 MMR
Solo
Mulan
Mulan
Platinum II
StubyOo
Mulan
Platinum II
Level 148
God Stats
13W - 12L
1,547 SR
Queue Stats
328W - 316L
1,952 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum II
halojude
Ah Muzen Cab
Platinum II
Level 156
God Stats
4W - 6L
1,512 SR
Queue Stats
630W - 634L
1,911 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Buzv
Hercules
15
0 / 2 / 9
9,811
516
3,398
14,168
12,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Charłes
Nemesis
20
8 / 2 / 6
12,511
658
13,668
12,491
5,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
DzIvan
Artio
18
3 / 3 / 4
11,683
615
10,776
18,747
19,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
GiveMeP
Apollo
19
4 / 1 / 4
11,539
607
8,333
13,739
5,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
5 / 5 / 5
12,174
641
10,060
11,656
7,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
GebOdinLokiMorgan Le Fay

VS

Bans
AthenaTiamatChronosSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
2 / 4 / 2
9,380
494
8,296
11,557
5,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
 
Baron Samedi
14
0 / 4 / 2
8,728
459
5,923
12,881
8,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cabrakan
Courtroom
Cabrakan
11
0 / 4 / 4
7,659
403
5,816
11,648
11,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mulan
StubyOo
Mulan
18
6 / 2 / 2
10,371
546
11,083
11,875
6,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
halojude
Ah Muzen Cab
18
5 / 6 / 0
10,918
575
7,775
14,198
4,947
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
23
20
Kills
13
13
Deaths
20
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
2
0.75
L
Baron Samedi
 
Baron Samedi
0
4
2
0.25
W
Hercules
Buzv
Hercules
0
2
9
2.25
W
Nemesis
Charłes
Nemesis
8
2
6
5.5
L
Cabrakan
Courtroom
Cabrakan
0
4
4
0.5
W
Artio
DzIvan
Artio
3
3
4
1.67
W
Apollo
GiveMeP
Apollo
4
1
4
6
W
5
5
5
1.5
L
Mulan
StubyOo
Mulan
6
2
2
3.5
L
Ah Muzen Cab
halojude
Ah Muzen Cab
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,235
Damage
38,893
70,801
Taken
62,159
49,576
Mitigated
36,693
34,477
Healing
21,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
8,296
455
0
3,077
11,557
5,657
0
1,191
10,268
62,859
0
L
Baron Samedi
 
Baron Samedi
5,923
648
0
4,887
12,881
8,414
0
6,329
5,273
48,839
0
W
Hercules
Buzv
Hercules
3,398
635
0
5,286
14,168
12,088
77
6,598
7,570
0
18,626
W
Nemesis
Charłes
Nemesis
13,668
7,212
0
5,913
12,491
5,589
0
4,797
7,694
0
85,763
L
Cabrakan
Courtroom
Cabrakan
5,816
321
0
1,569
11,648
11,332
0
3,016
8,583
23,893
0
W
Artio
DzIvan
Artio
10,776
1,204
419
10,031
18,747
19,358
0
7,018
11,729
62,844
0
W
Apollo
GiveMeP
Apollo
8,333
3,013
0
7,701
13,739
5,227
3,086
4,715
9,024
0
116,062
W
10,060
3,171
0
5,127
11,656
7,314
3,156
2,255
9,401
72,517
9,052
L
Mulan
StubyOo
Mulan
11,083
1,628
0
7,060
11,875
6,343
0
2,707
8,902
0
86,636
L
Ah Muzen Cab
halojude
Ah Muzen Cab
7,775
3,611
0
4,783
14,198
4,947
0
5,067
9,131
0
92,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,718
Gold Earned
47,056
597
Minions Killed
605
0
Camps Cleared
0
1,968,591
Distance Traveled
1,769,459
32
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,380
494
138
7
0
358,360
2
L
Baron Samedi
8,728
459
106
6
0
304,501
2
W
Hercules
9,811
516
25
1
0
379,864
5
W
Nemesis
12,511
658
126
7
0
450,431
6
L
Cabrakan
7,659
403
28
1
0
372,882
9
W
Artio
11,683
615
120
6
0
381,688
3
W
Apollo
11,539
607
163
9
0
421,076
11
W
Sol
12,174
641
163
9
0
335,532
7
L
Mulan
10,371
546
155
8
0
400,299
3
L
Ah Muzen Cab
10,918
575
178
9
0
333,417
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role