Player Matchup

Hercules
Hercules
A2theJ4986
Hercules
Level 28
God Stats
0W - 2L
1,372 SR
Queue Stats
151W - 167L
1,469 Elo+
Solo
Ra
Ra
CHURCHILL37
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
Ghostflip1
Bacchus
Level 28
God Stats
9W - 10L
1,614 SR
Queue Stats
287W - 233L
1,575 Elo+
Solo
Charybdis
Charybdis
LethargicEchidna
Charybdis
Level 29
God Stats
1W - 4L
1,427 SR
Queue Stats
9W - 9L
1,599 Elo+
Solo
Loki
Loki
ryanzoka_
Loki
Level 26
God Stats
0W - 3L
1,476 SR
Queue Stats
17W - 14L
1,550 Elo+
Solo
Team Averages
Level 24
1,478 SR
1,539 Elo+

VS

Team Averages
Level 27
1,569 SR
1,590 Elo+
Nox
Nox
IRoyalTeez
Nox
Level 80
God Stats
15W - 16L
1,540 SR
Queue Stats
298W - 341L
1,493 Elo+
Party 1
Zeus
Zeus
MAKS BOZHENA
Zeus
Level 7
God Stats
4W - 4L
1,476 SR
Queue Stats
5W - 6L
1,402 Elo+
Solo
Hercules
Hercules
NeedThighPic
Hercules
Level 18
God Stats
3W - 1L
1,600 SR
Queue Stats
12W - 8L
1,686 Elo+
Solo
Sol
Sol
Poisonous Pleb
Sol
Level 5
God Stats
5W - 0L
1,718 SR
Queue Stats
10W - 5L
1,816 Elo+
Party 1
Anhur
Anhur
THIAGO9920
Anhur
Level 27
God Stats
2W - 1L
1,511 SR
Queue Stats
70W - 61L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A2theJ4986
Hercules
10
2 / 0 / 0
5,532
1,106
1,322
2,155
1,685
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
0 / 1 / 0
4,811
962
30
884
285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bacchus
Ghostflip1
Bacchus
11
1 / 1 / 1
5,988
1,198
3,580
6,991
7,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
10
0 / 3 / 0
5,168
1,034
1,811
6,457
2,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
11
0 / 5 / 2
5,684
1,137
4,338
6,724
2,435
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

338

VS

Team 2 Tickets

392

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 6
5,278
1,056
1,445
2,363
878
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 8
5,971
1,194
5,025
1,179
346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
NeedThighPic
Hercules
11
7 / 0 / 3
6,895
1,379
5,731
3,083
2,179
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
2 / 0 / 5
5,974
1,195
5,561
2,650
853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
11
0 / 2 / 8
5,519
1,104
2,478
3,790
1,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
10
10
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hercules
A2theJ4986
Hercules
2
0
0
2
L
0
1
0
0
L
Bacchus
Ghostflip1
Bacchus
1
1
1
1.5
W
0
1
6
3
L
Charybdis
0
3
0
0
W
1
0
8
5
W
Hercules
NeedThighPic
Hercules
7
0
3
8.5
W
2
0
5
4.5
W
Anhur
0
2
8
2
L
Loki
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,081
Damage
20,240
23,211
Taken
13,065
13,912
Mitigated
5,489
2,079
Healing
3,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
A2theJ4986
Hercules
1,322
370
0
612
2,155
1,685
0
1,205
950
0
5,941
L
30
30
0
120
884
285
0
245
639
1,592
0
L
Bacchus
Ghostflip1
Bacchus
3,580
762
0
558
6,991
7,142
0
4,713
2,278
10,205
0
W
1,445
245
0
250
2,363
878
0
666
1,697
4,625
0
L
Charybdis
1,811
814
0
539
6,457
2,365
0
2,955
3,502
0
8,808
W
5,025
685
89
373
1,179
346
0
514
665
21,859
0
W
Hercules
NeedThighPic
Hercules
5,731
1,954
0
1,160
3,083
2,179
0
529
2,554
0
7,462
W
5,561
1,367
0
1,099
2,650
853
0
1,135
1,515
17,052
0
W
Anhur
2,478
1,484
213
248
3,790
1,233
0
766
2,854
0
10,141
L
Loki
4,338
486
0
250
6,724
2,435
0
2,913
3,811
0
19,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,183
Gold Earned
29,637
80
Minions Killed
102
3
Camps Cleared
3
389,538
Distance Traveled
489,825
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,532
1,106
10
2
0
81,681
1
L
Ra
4,811
962
0
0
0
10,843
0
L
Bacchus
5,988
1,198
15
3
1
107,335
1
W
Nox
5,278
1,056
7
1
0
95,158
0
L
Charybdis
5,168
1,034
14
3
1
90,235
0
W
Zeus
5,971
1,194
43
9
0
86,255
2
W
Hercules
6,895
1,379
5
1
0
112,920
2
W
Sol
5,974
1,195
29
6
0
97,809
2
W
Anhur
5,519
1,104
18
4
3
97,683
0
L
Loki
5,684
1,137
41
8
1
99,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role