Player Matchup

Apollo
Apollo
 
Apollo
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BadTavinhu
Baron Samedi
Level 83
God Stats
52W - 72L
1,403 SR
Queue Stats
213W - 280L
1,423 Elo+
Party 2
Bakasura
Bakasura
Dayan-_7
Bakasura
Level 137
God Stats
10W - 10L
1,539 SR
Queue Stats
441W - 491L
1,429 Elo+
Party 2
Cerberus
Cerberus
racss3
Cerberus
Level 66
God Stats
8W - 10L
1,539 SR
Queue Stats
54W - 45L
1,486 Elo+
Solo
Team Averages
Level 83
1,496 SR
1,467 Elo+

VS

Team Averages
Level 73
1,485 SR
1,421 Elo+
Yemoja
Yemoja
JLCGPR
Yemoja
Level 83
God Stats
13W - 24L
1,373 SR
Queue Stats
324W - 396L
1,391 Elo+
Party 1
Neith
Neith
LuzbelitoSQ
Neith
Level 28
God Stats
2W - 1L
1,628 SR
Queue Stats
122W - 98L
1,504 Elo+
Party 3
Artio
Artio
TheScytheVG
Artio
Level 91
God Stats
4W - 4L
1,295 SR
Queue Stats
432W - 525L
1,383 Elo+
Party 1
Fenrir
Fenrir
WALLACE927
Fenrir
Level 69
God Stats
19W - 34L
1,393 SR
Queue Stats
315W - 466L
1,370 Elo+
Party 1
Vulcan
Vulcan
bloodbullet123
Vulcan
Level 96
God Stats
2W - 0L
1,736 SR
Queue Stats
161W - 202L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
15
3 / 9 / 3
9,985
454
8,863
21,011
7,427
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
 
Sun Wukong
14
0 / 4 / 3
9,247
420
10,057
18,455
16,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
BadTavinhu
Baron Samedi
16
5 / 7 / 5
10,529
479
18,697
22,134
8,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
Dayan-_7
Bakasura
16
3 / 8 / 5
10,083
458
11,972
23,467
10,207
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
racss3
Cerberus
13
1 / 7 / 7
9,381
426
10,012
21,037
25,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
JLCGPR
Yemoja
15
2 / 3 / 21
11,617
528
6,854
23,345
27,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
12 / 5 / 11
13,892
631
28,642
19,598
8,397
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 1 / 13
11,604
527
13,211
23,496
27,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fenrir
WALLACE927
Fenrir
19
9 / 0 / 9
12,345
561
8,795
19,897
9,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
7 / 3 / 15
12,703
577
16,113
13,669
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
102
12
Kills
33
35
Deaths
12
23
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
9
3
0.5
L
Sun Wukong
 
Sun Wukong
0
4
3
0.38
L
Baron Samedi
BadTavinhu
Baron Samedi
5
7
5
1.07
L
Bakasura
Dayan-_7
Bakasura
3
8
5
0.69
W
Yemoja
JLCGPR
Yemoja
2
3
21
4.17
W
12
5
11
3.5
W
3
1
13
9.5
W
Fenrir
WALLACE927
Fenrir
9
0
9
13.5
W
7
3
15
4.83
L
Cerberus
racss3
Cerberus
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,601
Damage
73,615
106,104
Taken
100,005
67,862
Mitigated
78,335
31,484
Healing
44,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
8,863
4,397
0
6,225
21,011
7,427
2,430
5,281
15,684
0
66,081
L
Sun Wukong
 
Sun Wukong
10,057
2,095
0
3,306
18,455
16,217
135
8,776
9,555
0
53,942
L
Baron Samedi
BadTavinhu
Baron Samedi
18,697
1,300
2,719
5,965
22,134
8,775
238
9,741
12,090
60,962
0
L
Bakasura
Dayan-_7
Bakasura
11,972
10,637
533
8,048
23,467
10,207
532
5,953
17,466
0
64,491
W
Yemoja
JLCGPR
Yemoja
6,854
1,186
4,732
4,548
23,345
27,957
793
8,048
15,078
24,119
0
W
28,642
18,456
0
9,132
19,598
8,397
4,590
5,385
13,977
0
138,653
W
13,211
1,223
1,497
11,671
23,496
27,170
210
4,939
17,345
63,736
0
W
Fenrir
WALLACE927
Fenrir
8,795
1,454
0
8,853
19,897
9,047
987
8,478
11,088
0
72,308
W
16,113
6,505
0
3,735
13,669
5,764
1,746
5,624
7,997
99,282
0
L
Cerberus
racss3
Cerberus
10,012
954
0
4,688
21,037
25,236
189
6,270
14,691
31,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,225
Gold Earned
62,161
471
Minions Killed
538
0
Camps Cleared
0
1,908,052
Distance Traveled
2,093,824
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,985
454
112
5
0
363,728
5
L
Sun Wukong
9,247
420
100
5
0
418,987
3
L
Baron Samedi
10,529
479
91
4
0
364,008
0
L
Bakasura
10,083
458
117
5
0
359,671
1
W
Yemoja
11,617
528
26
1
0
365,979
5
W
Neith
13,892
631
165
8
0
376,597
4
W
Artio
11,604
527
101
5
0
445,889
4
W
Fenrir
12,345
561
107
5
0
476,301
0
W
Vulcan
12,703
577
139
6
0
429,058
3
L
Cerberus
9,381
426
51
2
0
401,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role