Player Matchup

Discordia
Discordia
FEAR_AMOU
Discordia
Level 20
God Stats
1W - 0L
1,781 SR
Queue Stats
39W - 59L
1,268 Elo+
Party 1
Fenrir
Fenrir
NozerSama
Fenrir
Level 32
God Stats
5W - 2L
1,558 SR
Queue Stats
85W - 68L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
NyyTo__
Baron Samedi
Level 121
God Stats
4W - 6L
1,495 SR
Queue Stats
178W - 213L
1,327 Elo+
Party 1
Ymir
Ymir
Z0DIACKE
Ymir
Level 109
God Stats
2W - 1L
1,490 SR
Queue Stats
94W - 92L
1,399 Elo+
Party 1
Izanami
Izanami
Zaw82
Izanami
Level 112
God Stats
14W - 20L
1,367 SR
Queue Stats
119W - 154L
1,326 Elo+
Party 1
Team Averages
Level 79
1,538 SR
1,362 Elo+

VS

Team Averages
Level 56
1,433 SR
1,390 Elo+
Anhur
Anhur
Moonspell242
Anhur
Level 133
God Stats
13W - 13L
1,569 SR
Queue Stats
405W - 383L
1,528 Elo+
Party 2
Olorun
Olorun
Omega_MK9
Olorun
Level 29
God Stats
8W - 8L
1,919 SR
Queue Stats
171W - 129L
1,538 Elo+
Party 2
Odin
Odin
T5MXR9
Odin
Level 44
God Stats
3W - 7L
1,108 SR
Queue Stats
197W - 179L
1,518 Elo+
Party 2
Pele
Pele
Viruskoerper238
Pele
Level 28
God Stats
9W - 13L
1,346 SR
Queue Stats
33W - 73L
1,185 Elo+
Party 3
Tsukuyomi
Tsukuyomi
oOo__I-_-I__oOo
Tsukuyomi
Level 45
God Stats
6W - 16L
1,222 SR
Queue Stats
31W - 69L
1,179 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FEAR_AMOU
Discordia
16
2 / 3 / 5
10,374
546
8,375
6,933
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
NozerSama
Fenrir
17
12 / 2 / 5
11,150
587
15,869
12,242
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
NyyTo__
Baron Samedi
16
5 / 2 / 8
10,885
573
14,671
11,156
7,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ymir
14
3 / 3 / 15
10,670
562
7,819
13,806
17,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
Zaw82
Izanami
15
5 / 4 / 10
10,385
547
11,411
10,230
2,823
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 7
10,252
540
10,408
15,681
5,415
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
Omega_MK9
Olorun
16
7 / 5 / 3
10,393
547
13,652
15,554
6,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
T5MXR9
Odin
13
2 / 4 / 7
8,159
429
4,406
19,096
15,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 5 / 2
7,224
380
2,474
13,402
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tsukuyomi
oOo__I-_-I__oOo
Tsukuyomi
9
0 / 8 / 1
6,768
356
2,489
11,861
2,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
27
Kills
14
14
Deaths
27
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Discordia
FEAR_AMOU
Discordia
2
3
5
1.5
L
5
5
7
1.7
W
Fenrir
NozerSama
Fenrir
12
2
5
7.25
W
Baron Samedi
NyyTo__
Baron Samedi
5
2
8
4.5
L
Olorun
Omega_MK9
Olorun
7
5
3
1.7
L
Odin
T5MXR9
Odin
2
4
7
1.38
L
0
5
2
0.2
W
Ymir
3
3
15
3.5
W
Izanami
Zaw82
Izanami
5
4
10
2.5
L
Tsukuyomi
oOo__I-_-I__oOo
Tsukuyomi
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,145
Damage
33,429
54,367
Taken
75,594
34,630
Mitigated
34,286
21,133
Healing
20,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
FEAR_AMOU
Discordia
8,375
359
0
1,445
6,933
2,175
2,849
1,049
5,884
59,945
0
L
10,408
4,547
0
3,982
15,681
5,415
678
5,270
10,111
0
60,862
W
Fenrir
NozerSama
Fenrir
15,869
4,322
0
4,872
12,242
5,067
0
944
11,119
0
68,974
W
Baron Samedi
NyyTo__
Baron Samedi
14,671
798
1,855
6,178
11,156
7,174
1,284
1,822
9,085
67,599
0
L
Olorun
Omega_MK9
Olorun
13,652
8,316
1,590
6,217
15,554
6,559
462
7,166
8,294
65,678
9,397
L
Odin
T5MXR9
Odin
4,406
664
781
5,172
19,096
15,664
0
10,043
8,765
0
10,782
L
2,474
320
0
2,700
13,402
3,870
263
4,328
8,922
0
33,637
W
Ymir
7,819
1,164
310
2,813
13,806
17,391
987
5,031
8,449
30,090
0
W
Izanami
Zaw82
Izanami
11,411
6,924
431
3,229
10,230
2,823
4,342
3,415
6,725
0
57,741
L
Tsukuyomi
oOo__I-_-I__oOo
Tsukuyomi
2,489
410
0
524
11,861
2,778
233
3,224
8,637
0
21,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,464
Gold Earned
42,796
473
Minions Killed
370
0
Camps Cleared
0
1,787,479
Distance Traveled
1,669,794
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,374
546
112
6
0
359,605
5
L
Anhur
10,252
540
113
6
0
328,116
1
W
Fenrir
11,150
587
97
5
0
388,980
0
W
Baron Samedi
10,885
573
110
6
0
337,420
2
L
Olorun
10,393
547
129
7
0
325,621
1
L
Odin
8,159
429
13
1
0
360,087
2
L
Pele
7,224
380
70
4
0
356,246
0
W
Ymir
10,670
562
38
2
0
361,122
4
W
Izanami
10,385
547
116
6
0
340,352
6
L
Tsukuyomi
6,768
356
45
2
0
299,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role