Player Matchup

Ares
Ares
 
Ares
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
SageSyla
Eset
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 40L
1,733 Elo+
Solo
Charybdis
Charybdis
Seireeth
Charybdis
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,739 Elo+
Solo
Guan Yu
Guan Yu
mrshaadoow
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 30L
1,615 Elo+
Party 2
Da Ji
Da Ji
ШебанирСХС
Da Ji
Level 26
God Stats
34W - 20L
1,670 SR
Queue Stats
78W - 60L
1,574 Elo+
Solo
Team Averages
Level 22
1,534 SR
1,632 Elo+

VS

Team Averages
Level 24
1,648 SR
1,632 Elo+
Arachne
Arachne
DimasEvrei
Arachne
Level 29
God Stats
12W - 5L
1,832 SR
Queue Stats
193W - 122L
1,707 Elo+
Solo
Neith
Neith
Funecchi
Neith
Level 15
God Stats
2W - 0L
1,874 SR
Queue Stats
17W - 11L
1,619 Elo+
Party 1
Khepri
Khepri
SemButcher
Khepri
Level 26
God Stats
28W - 17L
1,540 SR
Queue Stats
114W - 95L
1,615 Elo+
Solo
Artio
Artio
TheArrguss
Artio
Level 29
God Stats
5W - 3L
1,708 SR
Queue Stats
104W - 97L
1,579 Elo+
Solo
Ra
Ra
gandalf1916
Ra
Level 19
God Stats
1W - 1L
1,283 SR
Queue Stats
11W - 5L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
1 / 7 / 8
9,608
437
10,461
21,316
20,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Eset
19
3 / 4 / 3
11,880
540
12,380
14,468
6,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Seireeth
Charybdis
16
2 / 10 / 3
10,346
470
8,455
17,616
4,796
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
mrshaadoow
Guan Yu
16
3 / 6 / 1
9,996
454
9,286
24,743
24,234
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
5 / 9 / 3
11,039
502
8,748
20,388
7,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DimasEvrei
Arachne
20
12 / 0 / 8
12,866
585
19,762
15,897
10,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Funecchi
Neith
20
12 / 4 / 3
13,816
628
19,712
11,001
3,806
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
SemButcher
Khepri
16
1 / 2 / 13
10,916
496
3,508
9,818
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artio
19
3 / 2 / 8
12,117
551
13,994
26,345
27,245
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

18
7 / 6 / 5
12,461
566
9,596
11,100
3,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
14
Kills
35
36
Deaths
14
18
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
7
8
0.71
W
Arachne
DimasEvrei
Arachne
12
0
8
16
W
Neith
Funecchi
Neith
12
4
3
3.38
L
Eset
3
4
3
1.13
L
Charybdis
Seireeth
Charybdis
2
10
3
0.35
W
Khepri
SemButcher
Khepri
1
2
13
3.75
W
Artio
3
2
8
3.5
W
7
6
5
1.58
L
Guan Yu
mrshaadoow
Guan Yu
3
6
1
0.58
L
5
9
3
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,330
Damage
66,572
98,531
Taken
74,161
63,651
Mitigated
54,070
24,105
Healing
35,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
10,461
1,145
0
1,393
21,316
20,802
0
5,492
14,781
30,313
0
W
Arachne
DimasEvrei
Arachne
19,762
14,533
0
9,983
15,897
10,307
1,341
5,369
10,452
0
95,697
W
Neith
Funecchi
Neith
19,712
9,973
0
4,030
11,001
3,806
2,016
2,301
8,656
0
111,079
L
Eset
12,380
876
96
3,938
14,468
6,079
170
4,131
10,087
105,633
0
L
Charybdis
Seireeth
Charybdis
8,455
4,903
322
3,143
17,616
4,796
1,028
2,715
14,901
0
67,504
W
Khepri
SemButcher
Khepri
3,508
487
0
2,972
9,818
8,791
941
4,836
4,861
28,765
0
W
Artio
13,994
1,682
0
13,733
26,345
27,245
0
5,671
20,619
83,862
0
W
9,596
423
2,015
2,271
11,100
3,921
188
8,271
2,393
66,068
0
L
Guan Yu
mrshaadoow
Guan Yu
9,286
1,281
1,890
7,846
24,743
24,234
14
11,333
13,316
43
50,586
L
8,748
2,257
0
5,477
20,388
7,740
0
2,069
18,235
0
84,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,869
Gold Earned
62,176
618
Minions Killed
604
0
Camps Cleared
0
1,802,444
Distance Traveled
2,177,369
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,608
437
41
2
0
346,570
5
W
Arachne
12,866
585
116
5
0
437,696
10
W
Neith
13,816
628
185
8
0
421,553
5
L
Eset
11,880
540
217
10
0
383,378
3
L
Charybdis
10,346
470
135
6
0
319,134
3
W
Khepri
10,916
496
42
2
0
451,889
7
W
Artio
12,117
551
137
6
0
436,014
4
W
Ra
12,461
566
124
6
0
430,217
4
L
Guan Yu
9,996
454
107
5
0
377,746
0
L
Da Ji
11,039
502
118
5
0
375,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role