Player Matchup

King Arthur
King Arthur
Dlitch828
King Arthur
Level 8
God Stats
2W - 5L
1,500 SR
Queue Stats
22W - 27L
1,491 Elo+
Solo
Ra
Ra
F0RSAK3Nx1x
Ra
Level 88
God Stats
3W - 11L
1,359 SR
Queue Stats
106W - 153L
1,320 Elo+
Party 1
Gilgamesh
Gilgamesh
Nacho_Sape77
Gilgamesh
Level 13
God Stats
18W - 7L
1,596 SR
Queue Stats
30W - 15L
1,452 Elo+
Solo
Loki
Loki
NightMareOMG909
Loki
Level 8
God Stats
6W - 14L
1,359 SR
Queue Stats
53W - 88L
1,315 Elo+
Party 1
Ah Puch
Ah Puch
briillo
Ah Puch
Level 25
God Stats
5W - 0L
1,718 SR
Queue Stats
21W - 16L
1,476 Elo+
Solo
Team Averages
Level 28
1,506 SR
1,411 Elo+

VS

Team Averages
Level 16
1,399 SR
1,398 Elo+
Rama
Rama
 
Rama
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Mauricio1239978
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Ares
Ares
Rolitas7815
Ares
Level 7
God Stats
0W - 4L
1,148 SR
Queue Stats
1W - 8L
1,109 Elo+
Party 3
Zeus
Zeus
Stu_P_Didot
Zeus
Level 27
God Stats
4W - 4L
1,593 SR
Queue Stats
105W - 112L
1,405 Elo+
Party 2
Sol
Sol
ZZEMMYY
Sol
Level 18
God Stats
2W - 3L
1,254 SR
Queue Stats
75W - 61L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dlitch828
King Arthur
18
2 / 2 / 11
10,212
928
3,408
12,225
11,223
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
10 / 2 / 12
11,903
1,082
15,376
8,053
3,060
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Nacho_Sape77
Gilgamesh
18
10 / 1 / 7
11,476
1,043
14,149
12,710
7,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

19
11 / 3 / 14
11,720
1,065
17,707
11,670
4,576
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ah Puch
briillo
Ah Puch
19
11 / 1 / 20
13,138
1,194
35,583
9,840
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

279

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
3 / 7 / 5
10,802
982
9,514
17,115
7,121
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
0 / 15 / 4
9,246
841
5,053
19,478
6,966
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 10 / 3
9,132
830
5,588
23,214
12,620
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 12 / 4
10,128
921
11,686
18,383
5,715
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
16
4 / 1 / 4
11,680
1,062
13,152
16,611
5,318
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
29
44
Kills
9
9
Deaths
45
64
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
7
5
0.79
W
King Arthur
Dlitch828
King Arthur
2
2
11
3.75
W
10
2
12
8
L
0
15
4
0.13
W
Gilgamesh
Nacho_Sape77
Gilgamesh
10
1
7
13.5
W
11
3
14
6
L
0
10
3
0.15
L
2
12
4
0.33
L
Sol
4
1
4
6
W
Ah Puch
briillo
Ah Puch
11
1
20
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,223
Damage
44,993
54,498
Taken
94,801
29,783
Mitigated
37,740
10,030
Healing
3,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
9,514
6,444
0
280
17,115
7,121
0
9,467
7,648
0
22,275
W
King Arthur
Dlitch828
King Arthur
3,408
1,158
214
998
12,225
11,223
0
6,250
5,975
0
9,608
W
15,376
578
1,430
1,303
8,053
3,060
0
4,317
3,736
46,609
0
L
5,053
3,169
0
415
19,478
6,966
0
7,701
11,777
0
16,970
W
Gilgamesh
Nacho_Sape77
Gilgamesh
14,149
5,879
975
1,705
12,710
7,036
0
7,748
4,962
0
23,918
W
17,707
4,700
0
250
11,670
4,576
0
6,509
5,161
0
32,013
L
5,588
380
0
0
23,214
12,620
0
12,700
10,514
17,462
0
L
11,686
1,258
0
478
18,383
5,715
0
9,241
9,142
30,091
0
L
Sol
13,152
3,839
0
1,934
16,611
5,318
0
11,850
4,761
38,820
0
W
Ah Puch
briillo
Ah Puch
35,583
844
0
3,155
9,840
3,888
0
5,602
4,238
54,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,449
Gold Earned
50,988
188
Minions Killed
185
10
Camps Cleared
1
1,016,602
Distance Traveled
849,253
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,802
982
45
4
0
172,843
0
W
King Arthur
10,212
928
18
2
1
185,635
0
W
Ra
11,903
1,082
77
7
1
218,763
1
L
Neith
9,246
841
20
2
0
144,178
0
W
Gilgamesh
11,476
1,043
13
1
4
195,751
0
W
Loki
11,720
1,065
34
3
2
210,839
0
L
Ares
9,132
830
10
1
0
199,370
0
L
Zeus
10,128
921
45
4
0
153,348
0
L
Sol
11,680
1,062
65
6
1
179,514
0
W
Ah Puch
13,138
1,194
46
4
2
205,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role