Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Donhunnit
Mercury
Level 24
God Stats
3W - 3L
1,550 SR
Queue Stats
58W - 59L
1,524 Elo+
Solo
Charybdis
Charybdis
Doritoviet
Charybdis
Level 16
God Stats
5W - 5L
1,514 SR
Queue Stats
33W - 29L
1,564 Elo+
Solo
Aphrodite
Aphrodite
MoonGoddess17
Aphrodite
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 12L
1,585 Elo+
Solo
Tyr
Tyr
flamiohotman
Tyr
Level 18
God Stats
4W - 3L
1,729 SR
Queue Stats
6W - 3L
1,763 Elo+
Solo
Team Averages
Level 17
1,559 SR
1,587 Elo+

VS

Team Averages
Level 20
1,525 SR
1,565 Elo+
Janus
Janus
 
Janus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
CHRONOSBRAZILIAM
Chronos
Level 29
God Stats
8W - 6L
1,541 SR
Queue Stats
71W - 50L
1,612 Elo+
Solo
Hercules
Hercules
IBeenShadowBand
Hercules
Level 14
God Stats
28W - 11L
1,585 SR
Queue Stats
275W - 205L
1,614 Elo+
Solo
Izanami
Izanami
patriotpancakes
Izanami
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 67L
1,509 Elo+
Solo
Thor
Thor
汀朴48
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
4 / 2 / 4
7,148
511
8,154
7,377
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Donhunnit
Mercury
14
3 / 0 / 2
7,720
551
4,921
7,807
3,361
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Charybdis
Doritoviet
Charybdis
12
0 / 1 / 0
6,616
473
3,268
5,729
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
MoonGoddess17
Aphrodite
11
1 / 2 / 2
6,774
484
2,419
6,880
2,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 2 / 0
7,227
516
4,137
12,493
6,430
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
1 / 1 / 2
8,448
603
8,003
6,278
2,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
2 / 2 / 1
8,883
635
7,968
11,295
4,312
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
1 / 1 / 4
7,240
517
6,689
8,733
4,551
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 1 / 2
7,744
553
2,684
5,515
1,411
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thor
8
2 / 7 / 1
6,341
453
304
7,694
2,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
7
7
Deaths
12
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
2
4
3
L
Janus
 
Janus
1
1
2
2
L
2
2
1
1.25
W
Mercury
Donhunnit
Mercury
3
0
2
4
W
Charybdis
Doritoviet
Charybdis
0
1
0
0
L
Hercules
1
1
4
3
W
Aphrodite
MoonGoddess17
Aphrodite
1
2
2
1
W
3
2
0
1.5
L
1
1
2
2
L
Thor
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,899
Damage
25,648
40,286
Taken
39,515
17,972
Mitigated
15,248
16,490
Healing
7,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,154
866
72
518
7,377
3,903
0
4,016
3,266
19,068
0
L
Janus
 
Janus
8,003
768
0
1,805
6,278
2,218
1,117
1,241
4,957
76,795
0
L
7,968
2,897
0
1,183
11,295
4,312
2,608
3,716
7,395
59,180
0
W
Mercury
Donhunnit
Mercury
4,921
2,207
0
2,103
7,807
3,361
0
2,937
4,726
0
46,194
W
Charybdis
Doritoviet
Charybdis
3,268
1,005
0
2,303
5,729
1,504
349
550
5,109
0
51,751
L
Hercules
6,689
2,480
90
2,928
8,733
4,551
557
1,972
6,569
0
22,066
W
Aphrodite
MoonGoddess17
Aphrodite
2,419
176
1,929
3,933
6,880
2,774
273
492
6,306
23,898
0
W
4,137
675
0
5,632
12,493
6,430
0
7,459
4,908
0
44,907
L
2,684
1,877
0
1,572
5,515
1,411
0
840
4,675
0
44,897
L
Thor
304
0
0
287
7,694
2,756
137
2,212
5,346
0
10,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,485
Gold Earned
38,656
351
Minions Killed
427
0
Camps Cleared
0
1,477,880
Distance Traveled
1,314,266
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,148
511
27
2
0
263,928
0
L
Janus
8,448
603
159
11
0
305,463
5
L
Chronos
8,883
635
133
10
0
236,172
3
W
Mercury
7,720
551
88
6
0
339,342
4
W
Charybdis
6,616
473
99
7
0
279,097
4
L
Hercules
7,240
517
34
2
0
295,352
3
W
Aphrodite
6,774
484
45
3
0
280,101
5
W
Tyr
7,227
516
92
7
0
315,412
0
L
Izanami
7,744
553
83
6
0
258,691
5
L
Thor
6,341
453
18
1
0
218,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role