Player Matchup

Ares
Ares
 
Ares
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
AstroHorizon
Medusa
Level 29
God Stats
1W - 3L
1,205 SR
Queue Stats
168W - 200L
1,403 Elo+
Party 1
Fenrir
Fenrir
GerbiuSS
Fenrir
Level 16
God Stats
5W - 7L
1,480 SR
Queue Stats
11W - 10L
1,429 Elo+
Solo
Gilgamesh
Gilgamesh
MeyCat
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,248 Elo+
Solo
Ra
Ra
comeperros09
Ra
Level 13
God Stats
3W - 5L
1,527 SR
Queue Stats
74W - 78L
1,371 Elo+
Solo
Team Averages
Level 18
1,442 SR
1,390 Elo+

VS

Team Averages
Level 24
1,512 SR
1,435 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Direexx
Ra
Level 26
God Stats
3W - 3L
1,254 SR
Queue Stats
33W - 36L
1,416 Elo+
Solo
Arachne
Arachne
K1ngFl1ppyN1ps
Arachne
Level 26
God Stats
4W - 4L
1,675 SR
Queue Stats
75W - 69L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
ThatGuyPV
Sun Wukong
Level 22
God Stats
17W - 24L
1,387 SR
Queue Stats
70W - 77L
1,372 Elo+
Solo
Ganesha
Ganesha
crazywhiteboy383
Ganesha
Level 22
God Stats
7W - 1L
1,744 SR
Queue Stats
49W - 51L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
8
1 / 3 / 2
5,240
524
2,625
7,440
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
9
2 / 3 / 1
5,170
517
3,160
4,776
1,102
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
GerbiuSS
Fenrir
5
0 / 2 / 0
4,130
413
492
5,911
2,434
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mace

Mace

+10
Physical Power

Gilgamesh
MeyCat
Gilgamesh
8
0 / 2 / 1
4,518
452
2,121
7,130
3,636
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 0
4,942
494
1,689
5,929
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
3 / 1 / 0
5,503
550
4,312
4,157
1,087
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 0 / 3
6,683
668
3,365
2,334
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
7 / 0 / 4
6,893
689
7,089
6,053
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
ThatGuyPV
Sun Wukong
11
1 / 1 / 2
6,183
618
3,767
5,885
2,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
0 / 2 / 6
5,100
510
1,490
5,546
2,801
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
14
15
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
3
2
0.67
W
Cernunnos
 
Cernunnos
3
1
0
3
L
Medusa
2
3
1
0.83
W
3
0
3
4.5
L
Fenrir
GerbiuSS
Fenrir
0
2
0
0
W
7
0
4
9
L
Gilgamesh
MeyCat
Gilgamesh
0
2
1
0.25
W
Sun Wukong
ThatGuyPV
Sun Wukong
1
1
2
2
L
0
5
0
0
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,087
Damage
20,023
31,186
Taken
23,975
13,240
Mitigated
9,515
5,875
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,625
0
0
1,137
7,440
4,166
0
1,157
6,283
9,381
0
W
Cernunnos
 
Cernunnos
4,312
1,828
0
1,527
4,157
1,087
905
883
3,274
0
25,569
L
Medusa
3,160
1,123
0
744
4,776
1,102
0
333
4,443
0
31,027
W
3,365
271
127
872
2,334
785
446
973
1,307
36,174
0
L
Fenrir
GerbiuSS
Fenrir
492
314
0
1,879
5,911
2,434
0
756
5,155
0
12,653
W
7,089
4,377
0
2,342
6,053
2,434
0
811
5,194
0
38,664
L
Gilgamesh
MeyCat
Gilgamesh
2,121
507
0
1,040
7,130
3,636
0
1,101
6,029
0
10,946
W
Sun Wukong
ThatGuyPV
Sun Wukong
3,767
518
0
1,734
5,885
2,408
0
0
5,885
0
29,104
L
1,689
96
125
950
5,929
1,902
0
1,508
4,421
28,789
0
W
1,490
253
82
297
5,546
2,801
262
1,545
4,001
15,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,000
Gold Earned
30,362
176
Minions Killed
300
0
Camps Cleared
0
889,460
Distance Traveled
1,005,985
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,240
524
14
1
0
185,018
2
W
Cernunnos
5,503
550
81
8
0
188,671
3
L
Medusa
5,170
517
61
6
0
193,027
0
W
Ra
6,683
668
83
8
0
197,528
0
L
Fenrir
4,130
413
30
3
0
132,198
1
W
Arachne
6,893
689
75
8
0
256,516
4
L
Gilgamesh
4,518
452
21
2
0
194,119
0
W
Sun Wukong
6,183
618
59
6
0
207,540
0
L
Ra
4,942
494
50
5
0
185,098
3
W
Ganesha
5,100
510
2
0
0
155,730
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role