Player Matchup

Gilgamesh
Gilgamesh
Hexylresorcinol
Gilgamesh
Level 29
God Stats
14W - 11L
1,571 SR
Queue Stats
118W - 103L
1,566 Elo+
Party 2
Sun Wukong
Sun Wukong
Jotaro_Calvo
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,420 Elo+
Party 1
Bastet
Bastet
Kush_God_Elbow
Bastet
Level 126
God Stats
1W - 3L
1,321 SR
Queue Stats
83W - 64L
1,622 Elo+
Party 2
Charybdis
Charybdis
Tenzza12
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 122L
1,518 Elo+
Party 2
Janus
Janus
leogamer42078
Janus
Level 94
God Stats
10W - 16L
1,350 SR
Queue Stats
309W - 329L
1,440 Elo+
Party 1
Team Averages
Level 58
1,449 SR
1,513 Elo+

VS

Team Averages
Level 59
1,318 SR
1,542 Elo+
Pele
Pele
DownMonumental
Pele
Level 18
God Stats
1W - 1L
1,279 SR
Queue Stats
57W - 38L
1,633 Elo+
Party 3
Heimdallr
Heimdallr
MartinLuthrKodak
Heimdallr
Level 103
God Stats
4W - 1L
1,317 SR
Queue Stats
170W - 154L
1,527 Elo+
Party 4
Baron Samedi
Baron Samedi
UnstablePing
Baron Samedi
Level 28
God Stats
1W - 4L
1,318 SR
Queue Stats
180W - 174L
1,466 Elo+
Party 4
Eset
Eset
UnstableWaves
Eset
Level 66
God Stats
2W - 1L
1,138 SR
Queue Stats
193W - 169L
1,519 Elo+
Party 4
Bellona
Bellona
bartatoe
Bellona
Level 81
God Stats
3W - 2L
1,539 SR
Queue Stats
60W - 36L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hexylresorcinol
Gilgamesh
15
1 / 5 / 0
9,489
499
7,099
14,636
13,358
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
Jotaro_Calvo
Sun Wukong
11
1 / 5 / 2
7,452
392
6,472
18,760
13,878
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
2 / 9 / 2
7,651
403
8,875
15,789
4,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Tenzza12
Charybdis
14
1 / 5 / 2
8,452
445
4,830
12,572
3,779
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 8 / 2
9,323
491
8,329
15,431
4,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 2 / 5
11,314
595
14,383
14,640
6,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
17
9 / 2 / 6
10,624
559
14,320
13,690
6,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
UnstablePing
Baron Samedi
16
4 / 0 / 12
10,364
545
11,718
13,389
15,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 2 / 8
10,321
543
11,105
11,759
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
bartatoe
Bellona
17
6 / 1 / 7
11,069
583
9,640
14,235
11,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
70
7
Kills
32
32
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
Gilgamesh
Hexylresorcinol
Gilgamesh
1
5
0
0.2
L
Sun Wukong
Jotaro_Calvo
Sun Wukong
1
5
2
0.4
L
2
9
2
0.33
W
Heimdallr
9
2
6
6
L
Charybdis
Tenzza12
Charybdis
1
5
2
0.4
W
Baron Samedi
UnstablePing
Baron Samedi
4
0
12
10
W
5
2
8
4.5
W
Bellona
bartatoe
Bellona
6
1
7
9.5
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,605
Damage
61,166
77,188
Taken
67,713
39,637
Mitigated
44,092
11,138
Healing
28,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,383
4,121
0
6,024
14,640
6,363
0
2,140
12,398
0
87,014
L
Gilgamesh
Hexylresorcinol
Gilgamesh
7,099
1,248
0
3,710
14,636
13,358
712
222
14,414
11,707
45,699
L
Sun Wukong
Jotaro_Calvo
Sun Wukong
6,472
1,386
0
2,077
18,760
13,878
0
6,519
12,053
0
22,373
L
8,875
2,145
0
2,656
15,789
4,443
0
5,170
10,341
0
32,232
W
Heimdallr
14,320
5,330
0
4,508
13,690
6,132
5,915
2,103
11,467
0
71,429
L
Charybdis
Tenzza12
Charybdis
4,830
2,768
0
1,339
12,572
3,779
0
6,284
6,198
0
39,949
W
Baron Samedi
UnstablePing
Baron Samedi
11,718
1,714
1,904
6,330
13,389
15,722
664
1,846
11,433
39,397
0
W
11,105
788
0
3,806
11,759
4,315
1,374
2,192
9,339
53,249
0
W
Bellona
bartatoe
Bellona
9,640
2,925
181
6,119
14,235
11,560
772
1,920
12,259
5,513
53,603
L
8,329
434
0
1,356
15,431
4,179
0
4,791
10,258
56,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,367
Gold Earned
53,692
399
Minions Killed
545
0
Camps Cleared
0
1,881,005
Distance Traveled
1,888,505
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,314
595
140
7
0
435,008
1
L
Gilgamesh
9,489
499
131
7
0
362,781
3
L
Sun Wukong
7,452
392
24
1
0
419,222
0
L
Bastet
7,651
403
49
3
0
358,192
3
W
Heimdallr
10,624
559
118
6
0
359,548
5
L
Charybdis
8,452
445
83
4
0
336,131
1
W
Baron Samedi
10,364
545
50
3
0
338,988
4
W
Eset
10,321
543
103
5
0
355,438
1
W
Bellona
11,069
583
134
7
0
399,523
5
L
Janus
9,323
491
112
6
0
404,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role