Player Matchup

Mercury
Mercury
Dr_InfoSec
Mercury
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 123L
1,376 Elo+
Party 1
Sun Wukong
Sun Wukong
King_Onionn
Sun Wukong
Level 75
God Stats
4W - 2L
1,433 SR
Queue Stats
178W - 200L
1,391 Elo+
Party 2
The Morrigan
The Morrigan
Mad_Cronk
The Morrigan
Level 3
God Stats
8W - 2L
1,487 SR
Queue Stats
8W - 2L
1,435 Elo+
Party 2
Bellona
Bellona
Ven0M_SnIpEz_XD
Bellona
Level 25
God Stats
9W - 9L
1,815 SR
Queue Stats
114W - 124L
1,381 Elo+
Party 1
Nemesis
Nemesis
theblackmage36
Nemesis
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 26
1,547 SR
1,416 Elo+

VS

Team Averages
Level 13
1,447 SR
1,290 Elo+
Odin
Odin
Hairykilller6
Odin
Level 18
God Stats
1W - 3L
1,301 SR
Queue Stats
9W - 13L
1,305 Elo+
Solo
Chaac
Chaac
Killa20025621
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,292 Elo+
Solo
Cliodhna
Cliodhna
Shunsuiu2
Cliodhna
Level 7
God Stats
2W - 3L
1,602 SR
Queue Stats
2W - 3L
1,226 Elo+
Solo
Discordia
Discordia
luc_spen_8
Discordia
Level 8
God Stats
2W - 6L
1,445 SR
Queue Stats
2W - 6L
1,260 Elo+
Solo
Fenrir
Fenrir
mipecado
Fenrir
Level 13
God Stats
1W - 4L
1,390 SR
Queue Stats
11W - 15L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dr_InfoSec
Mercury
12
2 / 1 / 3
7,100
546
3,327
6,531
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
King_Onionn
Sun Wukong
13
6 / 2 / 0
8,238
634
8,630
7,529
4,383
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
Mad_Cronk
The Morrigan
13
1 / 2 / 0
7,389
568
1,160
4,784
1,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 1 / 2
7,655
589
4,670
7,205
4,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
3 / 2 / 3
6,336
487
3,120
6,224
1,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 0
4,876
375
757
4,979
2,066
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

8
1 / 6 / 1
5,696
438
5,529
12,859
7,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
Shunsuiu2
Cliodhna
12
6 / 2 / 1
7,669
590
6,925
7,824
2,667
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
luc_spen_8
Discordia
4
0 / 2 / 1
4,458
343
405
2,067
635
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
mipecado
Fenrir
10
0 / 2 / 1
5,927
456
1,034
8,007
3,395
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
15
Kills
8
8
Deaths
15
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
Dr_InfoSec
Mercury
2
1
3
3.5
L
1
3
0
0.33
L
1
6
1
0.25
W
Sun Wukong
King_Onionn
Sun Wukong
6
2
0
3
W
The Morrigan
Mad_Cronk
The Morrigan
1
2
0
0.5
L
Cliodhna
Shunsuiu2
Cliodhna
6
2
1
3.25
W
3
1
2
4
L
Discordia
luc_spen_8
Discordia
0
2
1
0.25
L
Fenrir
mipecado
Fenrir
0
2
1
0.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,907
Damage
14,650
32,273
Taken
35,736
14,415
Mitigated
16,743
7,912
Healing
5,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Dr_InfoSec
Mercury
3,327
1,957
0
3,441
6,531
1,902
0
0
6,490
0
38,849
L
757
150
0
341
4,979
2,066
162
0
4,979
0
5,756
L
5,529
1,411
0
1,989
12,859
7,980
57
0
12,859
0
24,137
W
Sun Wukong
King_Onionn
Sun Wukong
8,630
1,950
0
451
7,529
4,383
444
0
7,529
0
48,494
W
The Morrigan
Mad_Cronk
The Morrigan
1,160
333
0
975
4,784
1,744
2,611
0
4,784
45,188
5,871
L
Cliodhna
Shunsuiu2
Cliodhna
6,925
847
0
2,136
7,824
2,667
438
922
6,902
0
42,824
W
4,670
1,539
0
1,808
7,205
4,807
1,381
405
6,639
0
35,271
L
Discordia
luc_spen_8
Discordia
405
140
0
0
2,067
635
130
0
2,067
5,764
0
L
Fenrir
mipecado
Fenrir
1,034
451
0
1,413
8,007
3,395
673
149
7,858
0
25,108
W
3,120
1,372
0
1,237
6,224
1,579
283
0
6,184
0
17,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,718
Gold Earned
28,626
396
Minions Killed
208
0
Camps Cleared
0
1,369,144
Distance Traveled
1,045,925
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,100
546
91
7
0
334,303
0
L
Odin
4,876
375
7
1
0
154,900
0
L
Chaac
5,696
438
45
3
0
247,619
0
W
Sun Wukong
8,238
634
86
7
0
250,312
2
W
The Morrigan
7,389
568
110
8
0
240,332
3
L
Cliodhna
7,669
590
86
7
0
294,603
2
W
Bellona
7,655
589
68
5
0
287,148
2
L
Discordia
4,458
343
10
1
0
95,700
1
L
Fenrir
5,927
456
60
5
0
253,103
0
W
Nemesis
6,336
487
41
3
0
257,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role