Player Matchup

Janus
Janus
Donhunnit
Janus
Level 23
God Stats
5W - 5L
1,606 SR
Queue Stats
58W - 59L
1,514 Elo+
Solo
Ravana
Ravana
Suedeh3ad
Ravana
Level 29
God Stats
23W - 17L
1,790 SR
Queue Stats
420W - 422L
1,602 Elo+
Solo
Gilgamesh
Gilgamesh
TakeOutPow
Gilgamesh
Level 17
God Stats
11W - 2L
1,937 SR
Queue Stats
18W - 10L
1,617 Elo+
Solo
Ymir
Ymir
flamiohotman
Ymir
Level 18
God Stats
1W - 0L
1,527 SR
Queue Stats
6W - 3L
1,655 Elo+
Solo
Izanami
Izanami
iDeltaOmega
Izanami
Level 23
God Stats
36W - 18L
1,764 SR
Queue Stats
72W - 44L
1,713 Elo+
Solo
Team Averages
Level 22
1,725 SR
1,620 Elo+

VS

Team Averages
Level 16
1,597 SR
1,518 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
DragonofAkatosh
Rama
Level 3
God Stats
1W - 1L
1,690 SR
Queue Stats
29W - 20L
1,550 Elo+
Solo
King Arthur
King Arthur
F0rgge
King Arthur
Level 27
God Stats
7W - 4L
1,793 SR
Queue Stats
47W - 34L
1,522 Elo+
Party 1
Yemoja
Yemoja
patriotpancakes
Yemoja
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 67L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Donhunnit
Janus
9
2 / 0 / 1
5,574
557
3,010
3,190
645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Suedeh3ad
Ravana
11
4 / 0 / 2
6,475
648
3,474
1,912
679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
TakeOutPow
Gilgamesh
9
2 / 3 / 0
5,554
555
3,038
6,300
3,145
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 1 / 2
4,845
485
2,031
4,188
1,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
iDeltaOmega
Izanami
14
6 / 0 / 1
7,856
786
6,123
4,079
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
2 / 2 / 0
5,524
552
4,337
6,160
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
 
Hel
8
0 / 4 / 0
4,668
467
424
4,336
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
0 / 3 / 0
4,722
472
631
5,064
733
King Arthur
F0rgge
King Arthur
8
2 / 4 / 0
4,957
496
2,545
7,400
5,325
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 2 / 0
4,090
409
545
3,429
1,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
15
Kills
4
4
Deaths
15
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
2
2
0
1
L
Hel
 
Hel
0
4
0
0
W
Janus
Donhunnit
Janus
2
0
1
2.5
L
0
3
0
0
L
King Arthur
F0rgge
King Arthur
2
4
0
0.5
W
Ravana
Suedeh3ad
Ravana
4
0
2
5
W
Gilgamesh
TakeOutPow
Gilgamesh
2
3
0
0.67
W
1
1
2
2
W
Izanami
iDeltaOmega
Izanami
6
0
1
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,676
Damage
8,482
19,669
Taken
26,389
8,152
Mitigated
9,421
5,345
Healing
6,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
4,337
329
0
2,658
6,160
1,415
0
1,352
4,700
0
30,796
L
Hel
 
Hel
424
63
0
853
4,336
934
0
1,612
2,490
16,354
0
W
Janus
Donhunnit
Janus
3,010
59
0
1,393
3,190
645
176
424
2,766
19,958
0
L
631
602
0
1,413
5,064
733
0
356
4,708
0
26,168
L
King Arthur
F0rgge
King Arthur
2,545
128
0
1,500
7,400
5,325
0
825
6,531
0
18,823
W
Ravana
Suedeh3ad
Ravana
3,474
603
0
1,208
1,912
679
0
0
1,912
0
30,892
W
Gilgamesh
TakeOutPow
Gilgamesh
3,038
917
0
97
6,300
3,145
1,068
0
6,300
0
20,621
W
2,031
849
0
519
4,188
1,950
276
283
3,905
12,467
2,207
W
Izanami
iDeltaOmega
Izanami
6,123
3,909
0
2,128
4,079
1,733
1,558
262
3,817
0
62,069
L
545
358
53
224
3,429
1,014
21
268
3,161
6,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,304
Gold Earned
23,961
304
Minions Killed
221
0
Camps Cleared
0
1,069,418
Distance Traveled
932,101
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,524
552
67
7
0
223,875
2
L
Hel
4,668
467
45
5
0
179,882
3
W
Janus
5,574
557
40
4
0
207,061
1
L
Rama
4,722
472
55
6
0
199,953
3
L
King Arthur
4,957
496
40
4
0
195,363
2
W
Ravana
6,475
648
70
7
0
242,475
2
W
Gilgamesh
5,554
555
38
4
0
219,194
5
W
Ymir
4,845
485
30
3
0
211,435
1
W
Izanami
7,856
786
126
13
0
189,253
4
L
Yemoja
4,090
409
14
1
0
133,028
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role