Player Matchup

Bacchus
Bacchus
CodeDeath87
Bacchus
Level 123
God Stats
2W - 3L
1,094 SR
Queue Stats
87W - 104L
1,308 Elo+
Party 2
Gilgamesh
Gilgamesh
Hiddengemss
Gilgamesh
Level 15
God Stats
4W - 3L
1,454 SR
Queue Stats
24W - 22L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
Knives216638
Baron Samedi
Level 109
God Stats
7W - 11L
1,387 SR
Queue Stats
187W - 223L
1,376 Elo+
Party 2
Team Averages
Level 82
1,312 SR
1,400 Elo+

VS

Team Averages
Level 36
1,524 SR
1,281 Elo+
Zeus
Zeus
Refined1235258
Zeus
Level 5
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 8L
1,160 Elo+
Solo
Ares
Ares
TBN-557
Ares
Level 43
God Stats
28W - 13L
1,492 SR
Queue Stats
175W - 199L
1,311 Elo+
Party 1
Anubis
Anubis
lburyjr
Anubis
Level 61
God Stats
13W - 3L
1,769 SR
Queue Stats
253W - 245L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CodeDeath87
Bacchus
12
8 / 0 / 5
7,868
787
5,544
7,116
9,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gilgamesh
Hiddengemss
Gilgamesh
12
5 / 0 / 8
7,621
762
6,502
9,895
8,239
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Knives216638
Baron Samedi
12
1 / 0 / 13
7,135
714
7,912
3,467
2,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
5,525
553
2,458
7,080
2,384
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
TBN-557
Ares
9
0 / 4 / 0
6,053
605
4,092
9,194
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
lburyjr
Anubis
10
0 / 4 / 0
5,757
576
3,757
7,017
3,785
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
14
Kills
0
0
Deaths
14
26
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CodeDeath87
Bacchus
8
0
5
10.5
W
Gilgamesh
Hiddengemss
Gilgamesh
5
0
8
9
W
Baron Samedi
Knives216638
Baron Samedi
1
0
13
7.5
L
0
6
0
0
L
Ares
TBN-557
Ares
0
4
0
0
L
Anubis
lburyjr
Anubis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,958
Damage
10,307
20,478
Taken
23,291
20,485
Mitigated
13,436
8,665
Healing
2,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CodeDeath87
Bacchus
5,544
703
0
2,116
7,116
9,627
29
3,920
3,196
13,212
0
W
Gilgamesh
Hiddengemss
Gilgamesh
6,502
1,467
0
1,492
9,895
8,239
430
4,481
5,414
0
23,750
W
Baron Samedi
Knives216638
Baron Samedi
7,912
496
2,613
2,444
3,467
2,619
37
2,436
1,031
27,158
0
L
2,458
730
0
335
7,080
2,384
0
3,507
3,174
12,401
0
L
Ares
TBN-557
Ares
4,092
46
0
783
9,194
7,267
0
4,976
3,660
6,277
0
L
Anubis
lburyjr
Anubis
3,757
181
0
1,492
7,017
3,785
0
4,021
2,587
22,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,624
Gold Earned
17,335
113
Minions Killed
72
6
Camps Cleared
3
547,907
Distance Traveled
405,298
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,868
787
22
2
0
198,685
3
W
Gilgamesh
7,621
762
31
3
5
173,058
3
W
Baron Samedi
7,135
714
60
6
1
176,164
4
L
Zeus
5,525
553
19
2
0
114,019
2
L
Ares
6,053
605
12
1
0
162,285
0
L
Anubis
5,757
576
41
4
3
128,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role