Player Matchup

Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Aizeen v
Neith
Level 26
God Stats
3W - 4L
1,414 SR
Queue Stats
170W - 171L
1,510 Elo+
Party 3
Loki
Loki
Jotaro_Calvo
Loki
Level 14
God Stats
0W - 5L
1,101 SR
Queue Stats
15W - 22L
1,436 Elo+
Party 1
Odin
Odin
Neko GoutFraise
Odin
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 195L
1,444 Elo+
Solo
Artio
Artio
leogamer42078
Artio
Level 94
God Stats
0W - 5L
1,073 SR
Queue Stats
309W - 329L
1,447 Elo+
Party 1
Team Averages
Level 50
1,318 SR
1,467 Elo+

VS

Team Averages
Level 65
1,463 SR
1,536 Elo+
Zeus
Zeus
 
Zeus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Macreoni
Kali
Level 17
God Stats
2W - 2L
1,404 SR
Queue Stats
121W - 67L
1,639 Elo+
Party 4
Chaac
Chaac
Tearindisup
Chaac
Level 63
God Stats
26W - 22L
1,495 SR
Queue Stats
410W - 359L
1,579 Elo+
Party 4
Heimdallr
Heimdallr
kame2kilyou
Heimdallr
Level 37
God Stats
10W - 12L
1,465 SR
Queue Stats
55W - 56L
1,443 Elo+
Party 2
Sylvanus
Sylvanus
lKingClutchI
Sylvanus
Level 99
God Stats
11W - 11L
1,448 SR
Queue Stats
62W - 58L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 3 / 0
5,729
521
1,179
4,688
1,282
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Aizeen v
Neith
10
4 / 4 / 2
6,011
546
5,032
7,315
2,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 2 / 0
5,174
470
1,967
5,247
1,205
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 2 / 0
5,372
488
2,547
5,614
2,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 3 / 4
5,018
456
1,821
9,958
4,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
4 / 0 / 2
6,783
617
3,548
3,279
1,113
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kali
11
6 / 1 / 3
7,061
642
5,290
6,246
2,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 2
6,480
589
2,871
4,154
2,930
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
kame2kilyou
Heimdallr
10
1 / 5 / 3
5,605
510
4,313
7,724
2,506
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
lKingClutchI
Sylvanus
10
3 / 0 / 7
5,932
539
6,597
5,235
3,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
14
14
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Zeus
 
Zeus
4
0
2
5
L
Neith
Aizeen v
Neith
4
4
2
1.25
L
1
2
0
0.5
W
Kali
6
1
3
7.5
L
0
2
0
0
W
0
0
2
1
W
Heimdallr
kame2kilyou
Heimdallr
1
5
3
0.5
W
Sylvanus
lKingClutchI
Sylvanus
3
0
7
6.5
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,546
Damage
22,619
32,822
Taken
26,638
12,553
Mitigated
12,116
9,413
Healing
12,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,179
0
0
1,127
4,688
1,282
0
1,964
2,724
29,147
0
W
Zeus
 
Zeus
3,548
285
45
2,218
3,279
1,113
322
835
2,444
39,838
0
L
Neith
Aizeen v
Neith
5,032
1,996
0
1,565
7,315
2,194
0
2,710
4,605
0
30,266
L
1,967
134
0
2,032
5,247
1,205
0
1,215
4,032
0
22,791
W
Kali
5,290
1,996
0
4,092
6,246
2,142
0
494
5,752
0
30,922
L
2,547
570
0
2,159
5,614
2,994
0
505
4,673
2,543
21,759
W
2,871
228
0
2,071
4,154
2,930
0
586
3,568
2,711
31,667
W
Heimdallr
kame2kilyou
Heimdallr
4,313
2,092
0
908
7,724
2,506
508
183
7,541
0
30,189
W
Sylvanus
lKingClutchI
Sylvanus
6,597
2,206
924
2,451
5,235
3,425
0
1,662
3,573
17,232
5,878
L
1,821
299
288
2,242
9,958
4,878
0
3,344
6,614
12,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,304
Gold Earned
31,861
254
Minions Killed
338
0
Camps Cleared
0
1,077,065
Distance Traveled
1,035,598
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,729
521
73
7
0
187,305
1
W
Zeus
6,783
617
86
8
0
205,257
2
L
Neith
6,011
546
55
5
0
218,514
2
L
Loki
5,174
470
54
5
0
220,508
0
W
Kali
7,061
642
77
7
0
225,423
3
L
Odin
5,372
488
56
5
0
189,419
2
W
Chaac
6,480
589
87
8
0
228,225
2
W
Heimdallr
5,605
510
58
5
0
177,841
0
W
Sylvanus
5,932
539
30
3
0
198,852
2
L
Artio
5,018
456
16
1
0
261,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role