Player Matchup

Janus
Janus
Donhunnit
Janus
Level 23
God Stats
5W - 5L
1,528 SR
Queue Stats
58W - 59L
1,503 Elo+
Solo
Ares
Ares
DrakoMordaki
Ares
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 40L
1,636 Elo+
Solo
Sol
Sol
GafrudaI
Sol
Level 15
God Stats
14W - 7L
1,702 SR
Queue Stats
25W - 16L
1,659 Elo+
Solo
Cthulhu
Cthulhu
Suedeh3ad
Cthulhu
Level 29
God Stats
8W - 9L
1,256 SR
Queue Stats
420W - 422L
1,593 Elo+
Solo
Thanatos
Thanatos
chirdi358ss
Thanatos
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
53W - 51L
1,543 Elo+
Solo
Team Averages
Level 25
1,497 SR
1,587 Elo+

VS

Team Averages
Level 17
1,527 SR
1,553 Elo+
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Gutta8thHokage
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,486 Elo+
Party 1
Cerberus
Cerberus
Penguin1225
Cerberus
Level 15
God Stats
1W - 4L
1,381 SR
Queue Stats
21W - 21L
1,535 Elo+
Party 1
Thanatos
Thanatos
frosty111111
Thanatos
Level 12
God Stats
3W - 8L
1,470 SR
Queue Stats
10W - 13L
1,515 Elo+
Party 1
Izanami
Izanami
iDeltaOmega
Izanami
Level 22
God Stats
36W - 18L
1,785 SR
Queue Stats
72W - 44L
1,729 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Donhunnit
Janus
14
4 / 2 / 4
8,088
622
4,208
5,015
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
5 / 3 / 8
8,042
619
3,498
11,834
7,093
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 3 / 5
8,108
624
7,070
5,276
1,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Suedeh3ad
Cthulhu
14
0 / 0 / 1
7,401
569
3,785
4,184
3,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
chirdi358ss
Thanatos
13
5 / 2 / 5
7,964
613
5,268
8,380
2,807
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
4 / 3 / 2
7,789
599
7,918
7,205
1,977
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
6,565
505
1,916
7,067
2,353
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
Penguin1225
Cerberus
5
0 / 4 / 3
4,975
383
942
5,762
1,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
frosty111111
Thanatos
6
0 / 5 / 2
5,101
392
1,538
5,789
1,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
iDeltaOmega
Izanami
14
6 / 4 / 1
8,301
639
7,468
7,935
2,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
17
Kills
10
10
Deaths
17
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
4
3
2
1.67
W
Janus
Donhunnit
Janus
4
2
4
3
W
5
3
8
3
W
3
3
5
1.83
L
0
1
0
0
L
Cerberus
Penguin1225
Cerberus
0
4
3
0.38
W
Cthulhu
Suedeh3ad
Cthulhu
0
0
1
0.5
W
Thanatos
chirdi358ss
Thanatos
5
2
5
3.75
L
Thanatos
frosty111111
Thanatos
0
5
2
0.2
L
Izanami
iDeltaOmega
Izanami
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,829
Damage
19,782
34,689
Taken
33,758
17,228
Mitigated
9,885
16,607
Healing
10,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,918
488
0
1,880
7,205
1,977
0
3,875
3,142
47,736
0
W
Janus
Donhunnit
Janus
4,208
109
0
677
5,015
1,659
174
2,680
2,335
45,751
0
W
3,498
279
1,260
2,168
11,834
7,093
128
4,425
7,409
15,312
0
W
7,070
3,607
0
949
5,276
1,675
1,610
645
4,631
54,076
6,402
L
1,916
551
0
1,891
7,067
2,353
0
3,137
3,282
0
37,382
L
Cerberus
Penguin1225
Cerberus
942
301
0
1,565
5,762
1,848
0
3,657
1,886
6,158
0
W
Cthulhu
Suedeh3ad
Cthulhu
3,785
543
0
2,125
4,184
3,994
0
0
4,184
38,784
0
W
Thanatos
chirdi358ss
Thanatos
5,268
1,852
0
9,428
8,380
2,807
0
1,171
7,209
0
41,540
L
Thanatos
frosty111111
Thanatos
1,538
580
0
2,959
5,789
1,375
0
1,496
4,239
0
13,368
L
Izanami
iDeltaOmega
Izanami
7,468
4,111
0
2,177
7,935
2,332
0
4,320
3,590
0
54,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,603
Gold Earned
32,731
384
Minions Killed
360
0
Camps Cleared
0
1,343,533
Distance Traveled
1,013,048
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,789
599
96
7
0
234,681
4
W
Janus
8,088
622
93
7
0
262,322
6
W
Ares
8,042
619
17
1
0
258,518
5
W
Sol
8,108
624
101
8
0
272,989
4
L
Thor
6,565
505
97
7
0
185,858
2
L
Cerberus
4,975
383
21
2
0
135,772
1
W
Cthulhu
7,401
569
99
8
0
266,234
4
W
Thanatos
7,964
613
74
6
0
283,470
4
L
Thanatos
5,101
392
30
2
0
215,790
3
L
Izanami
8,301
639
116
9
0
240,947
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role