Player Matchup

Cthulhu
Cthulhu
Djwarbs
Cthulhu
Level 102
God Stats
4W - 3L
1,691 SR
Queue Stats
261W - 285L
1,409 Elo+
Solo
Danzaburou
Danzaburou
Jester_Clarke
Danzaburou
Level 138
God Stats
2W - 0L
1,464 SR
Queue Stats
42W - 51L
1,285 Elo+
Solo
Cernunnos
Cernunnos
JesusStoleMyGirl
Cernunnos
Level 88
God Stats
3W - 2L
1,441 SR
Queue Stats
176W - 173L
1,472 Elo+
Solo
Izanami
Izanami
Maggot07
Izanami
Level 93
God Stats
13W - 5L
1,718 SR
Queue Stats
334W - 317L
1,486 Elo+
Party 2
Terra
Terra
emiledesad
Terra
Level 120
God Stats
8W - 9L
1,463 SR
Queue Stats
550W - 552L
1,509 Elo+
Party 2
Team Averages
Level 108
1,555 SR
1,432 Elo+

VS

Team Averages
Level 117
1,477 SR
1,467 Elo+
Zhong Kui
Zhong Kui
Chab
Zhong Kui
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,342 Elo+
Solo
Horus
Horus
MARCELO2005
Horus
Level 143
God Stats
0W - 3L
1,278 SR
Queue Stats
587W - 623L
1,432 Elo+
Party 1
Hercules
Hercules
Papa_Drunk
Hercules
Level 89
God Stats
0W - 1L
1,574 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
WTFuture
Medusa
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 22L
1,629 Elo+
Solo
Thanatos
Thanatos
flow00
Thanatos
Level 122
God Stats
18W - 24L
1,532 SR
Queue Stats
1,021W - 1,047L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Djwarbs
Cthulhu
15
3 / 3 / 14
9,373
852
16,529
14,757
15,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Danzaburou
Jester_Clarke
Danzaburou
16
2 / 1 / 17
9,351
850
12,105
13,928
6,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
16
6 / 3 / 11
9,767
888
15,923
14,408
7,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Maggot07
Izanami
17
9 / 2 / 12
10,466
951
21,574
12,466
6,004
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
17
3 / 0 / 19
10,016
911
4,857
10,471
9,066
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Chab
Zhong Kui
15
2 / 4 / 6
7,923
720
13,111
15,648
11,762
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 4 / 9
7,347
668
6,459
17,820
20,085
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Papa_Drunk
Hercules
15
3 / 3 / 5
7,722
702
11,714
19,621
14,423
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
WTFuture
Medusa
13
2 / 6 / 5
7,355
669
13,259
13,044
5,166
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
flow00
Thanatos
13
2 / 6 / 4
7,145
650
7,830
10,391
4,023
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
38
23
Kills
9
9
Deaths
23
73
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Chab
Zhong Kui
2
4
6
1.25
W
Cthulhu
Djwarbs
Cthulhu
3
3
14
3.33
W
Danzaburou
Jester_Clarke
Danzaburou
2
1
17
10.5
W
Cernunnos
6
3
11
3.83
L
0
4
9
1.13
W
Izanami
Maggot07
Izanami
9
2
12
7.5
L
Hercules
Papa_Drunk
Hercules
3
3
5
1.83
L
Medusa
WTFuture
Medusa
2
6
5
0.75
W
Terra
3
0
19
12.5
L
Thanatos
flow00
Thanatos
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,988
Damage
52,373
66,030
Taken
76,524
45,382
Mitigated
55,459
31,444
Healing
41,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Chab
Zhong Kui
13,111
96
987
4,226
15,648
11,762
0
3,458
11,787
29,501
0
W
Cthulhu
Djwarbs
Cthulhu
16,529
861
2,714
2,027
14,757
15,868
0
3,328
11,429
22,595
0
W
Danzaburou
Jester_Clarke
Danzaburou
12,105
5,695
953
4,252
13,928
6,705
983
1,546
12,382
0
21,695
W
Cernunnos
15,923
5,850
936
2,299
14,408
7,739
499
2,768
11,640
0
31,060
L
6,459
3,591
8,966
8,745
17,820
20,085
0
5,551
11,594
0
14,354
W
Izanami
Maggot07
Izanami
21,574
15,323
784
4,222
12,466
6,004
3,839
2,203
10,263
0
37,611
L
Hercules
Papa_Drunk
Hercules
11,714
2,920
1,388
7,129
19,621
14,423
0
5,450
13,664
0
13,834
L
Medusa
WTFuture
Medusa
13,259
3,453
1,876
1,743
13,044
5,166
0
2,677
10,222
0
25,300
W
Terra
4,857
470
9,560
3,697
10,471
9,066
470
3,266
7,205
8,553
0
L
Thanatos
flow00
Thanatos
7,830
417
1,387
4,659
10,391
4,023
0
2,389
7,871
0
13,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,973
Gold Earned
37,492
126
Minions Killed
90
0
Camps Cleared
0
1,073,418
Distance Traveled
996,005
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,923
720
34
3
0
182,672
0
W
Cthulhu
9,373
852
26
2
0
233,530
1
W
Danzaburou
9,351
850
29
3
0
213,228
1
W
Cernunnos
9,767
888
27
2
0
191,999
1
L
Horus
7,347
668
7
1
0
224,281
0
W
Izanami
10,466
951
38
3
0
183,288
0
L
Hercules
7,722
702
9
1
0
212,572
0
L
Medusa
7,355
669
29
3
0
159,469
1
W
Terra
10,016
911
6
1
0
251,373
0
L
Thanatos
7,145
650
11
1
0
217,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role