Player Matchup

Yemoja
Yemoja
AlphaManticore
Yemoja
Level 13
God Stats
12W - 14L
1,762 SR
Queue Stats
25W - 21L
1,633 Elo+
Solo
Heimdallr
Heimdallr
UnknownAlpha1001
Heimdallr
Level 16
God Stats
2W - 6L
1,369 SR
Queue Stats
112W - 120L
1,497 Elo+
Solo
Olorun
Olorun
XVibraniumX
Olorun
Level 5
God Stats
1W - 2L
1,553 SR
Queue Stats
2W - 6L
1,257 Elo+
Party 1
Odin
Odin
hotpotenthusiast
Odin
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,586 Elo+
Solo
Nemesis
Nemesis
monaachromatic
Nemesis
Level 39
God Stats
7W - 5L
1,606 SR
Queue Stats
142W - 147L
1,528 Elo+
Party 1
Team Averages
Level 16
1,558 SR
1,500 Elo+

VS

Team Averages
Level 19
1,600 SR
1,535 Elo+
Artemis
Artemis
Bogertt
Artemis
Level 27
God Stats
7W - 3L
1,630 SR
Queue Stats
92W - 63L
1,611 Elo+
Solo
Nu Wa
Nu Wa
Diegomd1992
Nu Wa
Level 26
God Stats
8W - 3L
1,784 SR
Queue Stats
210W - 254L
1,507 Elo+
Solo
Erlang Shen
Erlang Shen
GooodNews
Erlang Shen
Level 29
God Stats
9W - 6L
1,585 SR
Queue Stats
34W - 31L
1,590 Elo+
Solo
Sun Wukong
Sun Wukong
TrinhHung
Sun Wukong
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
29W - 49L
1,487 Elo+
Solo
Ganesha
Ganesha
bowlcutdazaii
Ganesha
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 4 / 2
7,980
420
5,048
10,751
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Heimdallr
11
1 / 8 / 0
7,611
401
5,137
11,007
2,950
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
13
0 / 8 / 3
7,787
410
4,848
16,915
5,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 5 / 6
7,375
388
2,592
12,144
7,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
7 / 3 / 0
10,033
528
11,317
16,104
6,273
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bogertt
Artemis
18
9 / 0 / 1
11,780
620
8,851
11,660
4,247
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 3 / 6
10,700
563
12,703
8,399
2,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
GooodNews
Erlang Shen
20
13 / 2 / 3
12,909
679
16,141
14,784
8,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
TrinhHung
Sun Wukong
12
3 / 6 / 2
8,732
460
6,502
13,939
12,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
14
0 / 2 / 10
10,082
531
4,539
12,682
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
12
Kills
28
28
Deaths
13
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
W
Artemis
Bogertt
Artemis
9
0
1
9.5
W
3
3
6
2
W
Erlang Shen
GooodNews
Erlang Shen
13
2
3
7.25
W
Sun Wukong
TrinhHung
Sun Wukong
3
6
2
0.67
L
Heimdallr
1
8
0
0.13
L
Olorun
0
8
3
0.19
W
Ganesha
0
2
10
2.5
L
0
5
6
0.6
L
7
3
0
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,942
Damage
48,736
66,921
Taken
61,464
26,677
Mitigated
41,003
12,302
Healing
17,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,048
937
657
1,977
10,751
4,597
117
3,187
7,440
26,188
0
W
Artemis
Bogertt
Artemis
8,851
4,430
0
5,874
11,660
4,247
5,064
853
10,761
0
100,786
W
12,703
3,921
0
2,380
8,399
2,437
1,049
2,077
6,322
70,524
0
W
Erlang Shen
GooodNews
Erlang Shen
16,141
7,748
0
5,823
14,784
8,693
1,866
4,423
10,325
0
99,350
W
Sun Wukong
TrinhHung
Sun Wukong
6,502
1,408
0
1,296
13,939
12,570
700
1,022
12,470
0
25,581
L
Heimdallr
5,137
2,659
0
1,362
11,007
2,950
0
1,580
9,337
0
38,973
L
Olorun
4,848
2,577
387
4,415
16,915
5,408
147
6,375
10,264
46,695
0
W
Ganesha
4,539
494
0
2,009
12,682
13,056
983
1,753
10,799
25,508
0
L
2,592
793
0
938
12,144
7,449
0
2,881
8,595
0
20,312
L
11,317
5,574
0
2,566
16,104
6,273
0
2,591
13,080
0
70,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,786
Gold Earned
54,203
364
Minions Killed
500
0
Camps Cleared
0
1,597,521
Distance Traveled
1,807,925
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,980
420
50
3
0
298,151
0
W
Artemis
11,780
620
147
8
0
345,064
2
W
Nu Wa
10,700
563
109
6
0
290,648
3
W
Erlang Shen
12,909
679
189
10
0
406,592
4
W
Sun Wukong
8,732
460
38
2
0
370,753
2
L
Heimdallr
7,611
401
68
4
0
236,293
4
L
Olorun
7,787
410
88
5
0
319,184
0
W
Ganesha
10,082
531
17
1
0
394,868
7
L
Odin
7,375
388
38
2
0
351,285
2
L
Nemesis
10,033
528
120
6
0
392,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role