Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
DQAtWar
Hou Yi
Level 95
God Stats
1W - 2L
1,366 SR
Queue Stats
162W - 174L
1,439 Elo+
Party 1
Awilix
Awilix
I WoIf l
Awilix
Level 138
God Stats
9W - 11L
1,466 SR
Queue Stats
366W - 369L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Mistimor
Sun Wukong
Level 60
God Stats
3W - 3L
1,601 SR
Queue Stats
16W - 23L
1,418 Elo+
Solo
Sol
Sol
k1000osilva
Sol
Level 51
God Stats
5W - 5L
1,609 SR
Queue Stats
310W - 325L
1,460 Elo+
Solo
Team Averages
Level 91
1,508 SR
1,445 Elo+

VS

Team Averages
Level 106
1,531 SR
1,420 Elo+
Loki
Loki
Accelerator1k
Loki
Level 81
God Stats
7W - 6L
1,492 SR
Queue Stats
192W - 218L
1,431 Elo+
Solo
Chiron
Chiron
DannyeIIow
Chiron
Level 100
God Stats
3W - 1L
1,517 SR
Queue Stats
126W - 130L
1,398 Elo+
Solo
He Bo
He Bo
I Are Johx
He Bo
Level 117
God Stats
12W - 10L
1,579 SR
Queue Stats
511W - 457L
1,407 Elo+
Solo
Odin
Odin
NavaNV1777
Odin
Level 87
God Stats
12W - 13L
1,466 SR
Queue Stats
413W - 415L
1,483 Elo+
Solo
Ares
Ares
The_Daniel00
Ares
Level 144
God Stats
16W - 10L
1,603 SR
Queue Stats
672W - 665L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 3 / 3
7,959
419
6,882
15,020
13,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
DQAtWar
Hou Yi
13
0 / 6 / 1
7,675
404
6,131
13,627
4,307
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
I WoIf l
Awilix
14
3 / 4 / 4
8,956
471
7,372
13,899
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
Mistimor
Sun Wukong
15
3 / 3 / 3
9,537
502
9,468
13,657
11,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 7 / 5
8,449
445
9,587
16,034
6,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 9
9,328
491
9,497
14,383
4,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chiron
DannyeIIow
Chiron
18
6 / 1 / 5
10,495
552
12,639
11,376
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
15
8 / 4 / 5
9,704
511
11,935
10,703
3,847
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 1 / 7
10,192
536
11,674
14,701
12,749
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 3 / 10
8,638
455
6,346
15,822
12,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
59
11
Kills
23
23
Deaths
11
16
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
3
1.17
W
4
2
9
4.25
L
Hou Yi
DQAtWar
Hou Yi
0
6
1
0.08
W
Chiron
DannyeIIow
Chiron
6
1
5
8.5
W
He Bo
8
4
5
2.63
L
Awilix
I WoIf l
Awilix
3
4
4
1.25
L
Sun Wukong
Mistimor
Sun Wukong
3
3
3
1.5
W
3
1
7
6.5
W
2
3
10
2.33
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,440
Damage
52,091
72,237
Taken
66,985
39,908
Mitigated
38,924
16,299
Healing
20,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
6,882
445
274
2,684
15,020
13,258
0
7,570
7,450
24,756
0
W
9,497
723
0
5,172
14,383
4,976
122
3,956
10,329
0
58,200
L
Hou Yi
DQAtWar
Hou Yi
6,131
2,254
0
3,076
13,627
4,307
0
2,844
10,783
0
52,227
W
Chiron
DannyeIIow
Chiron
12,639
7,903
1,210
6,734
11,376
4,695
234
1,720
9,607
0
79,316
W
He Bo
11,935
884
360
1,995
10,703
3,847
189
5,178
5,443
54,294
0
L
Awilix
I WoIf l
Awilix
7,372
3,246
0
2,830
13,899
5,087
69
3,892
10,007
0
46,811
L
Sun Wukong
Mistimor
Sun Wukong
9,468
1,940
0
2,841
13,657
11,213
0
1,892
11,765
0
44,897
W
11,674
2,097
0
2,937
14,701
12,749
1,108
2,173
11,861
5,971
66,103
W
6,346
239
0
2,492
15,822
12,657
88
2,900
12,788
29,127
0
L
9,587
1,940
143
4,451
16,034
6,043
421
3,998
12,036
52,175
3,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,576
Gold Earned
48,357
391
Minions Killed
490
0
Camps Cleared
0
1,721,158
Distance Traveled
1,855,306
16
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,959
419
28
1
0
366,333
3
W
Loki
9,328
491
83
4
0
405,903
4
L
Hou Yi
7,675
404
99
5
0
328,177
0
W
Chiron
10,495
552
163
9
0
363,155
4
W
He Bo
9,704
511
71
4
0
366,078
4
L
Awilix
8,956
471
87
5
0
358,738
10
L
Sun Wukong
9,537
502
89
5
0
342,627
2
W
Odin
10,192
536
144
8
0
357,841
4
W
Ares
8,638
455
29
2
0
362,329
15
L
Sol
8,449
445
88
5
0
325,283
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role