Player Matchup

Scylla
Scylla
 
Scylla
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BigJuicerMan187
Mulan
Level 13
God Stats
4W - 1L
1,830 SR
Queue Stats
69W - 50L
1,745 Elo+
Party 2
Susano
Susano
LoLRefugeee
Susano
Level 12
God Stats
1W - 2L
1,795 SR
Queue Stats
13W - 11L
1,647 Elo+
Party 2
Neith
Neith
MASHALLAHBOY
Neith
Level 13
God Stats
12W - 5L
1,959 SR
Queue Stats
30W - 25L
1,624 Elo+
Party 2
Cthulhu
Cthulhu
Veiiigar
Cthulhu
Level 25
God Stats
23W - 16L
1,639 SR
Queue Stats
78W - 60L
1,590 Elo+
Party 1
Team Averages
Level 18
1,745 SR
1,621 Elo+

VS

Team Averages
Level 22
1,625 SR
1,613 Elo+
Osiris
Osiris
 
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
 
Ne Zha
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
FíxMatchmaking
Chronos
Level 17
God Stats
8W - 1L
1,829 SR
Queue Stats
58W - 29L
1,732 Elo+
Solo
Hachiman
Hachiman
Miusic
Hachiman
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 11L
1,720 Elo+
Solo
Tiamat
Tiamat
majkizedgod
Tiamat
Level 26
God Stats
2W - 0L
1,798 SR
Queue Stats
46W - 41L
1,612 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
2 / 1 / 0
5,431
543
2,677
3,071
570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 0
4,779
478
5,490
11,133
6,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
9
1 / 4 / 0
5,544
554
2,532
7,391
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
2 / 5 / 0
5,030
503
2,523
6,480
1,911
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Veiiigar
Cthulhu
8
0 / 3 / 3
4,855
486
4,295
6,469
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
5 / 0 / 3
7,064
706
10,538
9,342
7,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
 
Ne Zha
10
4 / 1 / 3
6,027
603
3,504
5,436
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
7 / 1 / 1
7,412
741
6,620
6,590
2,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
Miusic
Hachiman
5
1 / 2 / 3
4,609
461
1,652
2,844
669
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
10
0 / 1 / 2
5,684
568
1,430
4,809
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
5
Kills
17
17
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
1
0
2
W
Osiris
 
Osiris
5
0
3
6.5
W
Ne Zha
 
Ne Zha
4
1
3
5.5
L
0
4
0
0
W
7
1
1
7.5
L
Susano
1
4
0
0.25
L
2
5
0
0.4
W
Hachiman
Miusic
Hachiman
1
2
3
1.25
L
Cthulhu
Veiiigar
Cthulhu
0
3
3
0.5
W
Tiamat
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,517
Damage
23,744
34,544
Taken
29,021
12,655
Mitigated
14,742
9,060
Healing
12,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,677
207
0
647
3,071
570
0
1,008
1,905
22,309
0
W
Osiris
 
Osiris
10,538
3,946
0
5,374
9,342
7,564
0
148
8,552
10,613
32,504
W
Ne Zha
 
Ne Zha
3,504
1,198
0
2,184
5,436
1,855
304
1,542
3,705
0
26,578
L
5,490
1,367
0
3,654
11,133
6,014
0
1,466
9,667
0
20,672
W
6,620
2,649
0
1,662
6,590
2,486
495
1,499
4,953
44,732
5,917
L
Susano
2,532
826
0
2,383
7,391
2,328
0
1,239
6,122
0
25,460
L
2,523
991
0
746
6,480
1,911
698
3,692
2,788
0
21,280
W
Hachiman
Miusic
Hachiman
1,652
1,142
0
874
2,844
669
75
885
1,829
0
7,736
L
Cthulhu
Veiiigar
Cthulhu
4,295
582
462
1,168
6,469
1,832
0
1,491
4,923
16,713
0
W
Tiamat
1,430
44
0
1,950
4,809
2,168
0
2,184
2,335
29,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,639
Gold Earned
30,796
237
Minions Killed
307
0
Camps Cleared
0
978,594
Distance Traveled
880,737
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,431
543
43
4
0
194,465
0
W
Osiris
7,064
706
85
9
0
198,084
0
W
Ne Zha
6,027
603
56
6
0
197,112
2
L
Mulan
4,779
478
43
4
0
159,879
4
W
Chronos
7,412
741
94
9
0
201,140
2
L
Susano
5,544
554
67
7
0
219,945
2
L
Neith
5,030
503
44
4
0
172,421
0
W
Hachiman
4,609
461
16
2
0
103,698
0
L
Cthulhu
4,855
486
40
4
0
231,884
4
W
Tiamat
5,684
568
56
6
0
180,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role