Player Matchup

Cliodhna
Cliodhna
DarkBlade101
Cliodhna
Level 62
God Stats
21W - 11L
1,538 SR
Queue Stats
39W - 30L
1,473 Elo+
Party 1
Cerberus
Cerberus
Mrsioltan
Cerberus
Level 68
God Stats
12W - 1L
1,600 SR
Queue Stats
37W - 30L
1,466 Elo+
Party 1
Danzaburou
Danzaburou
RaZoLV
Danzaburou
Level 29
God Stats
29W - 18L
1,625 SR
Queue Stats
163W - 155L
1,534 Elo+
Solo
Team Averages
Level 53
1,587 SR
1,491 Elo+

VS

Team Averages
Level 69
1,383 SR
1,378 Elo+
Hun Batz
Hun Batz
BolixNS
Hun Batz
Level 86
God Stats
0W - 1L
1,442 SR
Queue Stats
16W - 21L
1,399 Elo+
Solo
Cerberus
Cerberus
Diablo2303
Cerberus
Level 6
God Stats
0W - 1L
1,199 SR
Queue Stats
0W - 3L
1,284 Elo+
Solo
Nox
Nox
LookThatWay1Min
Nox
Level 114
God Stats
69W - 87L
1,508 SR
Queue Stats
366W - 407L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
DarkBlade101
Cliodhna
12
8 / 1 / 7
8,248
825
10,180
3,360
1,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Mrsioltan
Cerberus
11
2 / 2 / 10
7,651
765
4,687
10,134
7,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
RaZoLV
Danzaburou
12
5 / 0 / 8
7,986
799
7,255
3,623
1,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BolixNS
Hun Batz
10
1 / 5 / 1
6,160
616
2,535
8,380
2,198
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cerberus
Diablo2303
Cerberus
8
0 / 7 / 2
5,812
581
3,160
11,434
6,220
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
2 / 3 / 1
7,091
709
4,332
5,910
1,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
15
Kills
3
3
Deaths
15
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BolixNS
Hun Batz
1
5
1
0.3
W
Cliodhna
DarkBlade101
Cliodhna
8
1
7
11.5
L
Cerberus
Diablo2303
Cerberus
0
7
2
0.14
L
2
3
1
0.83
W
Cerberus
Mrsioltan
Cerberus
2
2
10
3.5
W
Danzaburou
RaZoLV
Danzaburou
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,122
Damage
10,027
17,117
Taken
25,724
10,245
Mitigated
10,294
4,556
Healing
1,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BolixNS
Hun Batz
2,535
808
0
496
8,380
2,198
0
1,760
6,620
0
15,790
W
Cliodhna
DarkBlade101
Cliodhna
10,180
1,117
0
1,454
3,360
1,169
257
2,253
1,107
0
20,278
L
Cerberus
Diablo2303
Cerberus
3,160
216
0
845
11,434
6,220
0
1,817
9,617
8,647
0
L
4,332
390
0
0
5,910
1,876
0
1,695
4,215
21,272
0
W
Cerberus
Mrsioltan
Cerberus
4,687
405
0
1,636
10,134
7,547
311
4,277
5,857
15,212
0
W
Danzaburou
RaZoLV
Danzaburou
7,255
3,090
0
1,466
3,623
1,529
1,548
1,213
2,410
0
29,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
19,063
114
Minions Killed
104
7
Camps Cleared
2
534,107
Distance Traveled
479,360
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,160
616
20
2
1
162,881
3
W
Cliodhna
8,248
825
22
2
1
177,278
4
L
Cerberus
5,812
581
30
3
0
154,780
4
L
Nox
7,091
709
54
5
1
161,699
2
W
Cerberus
7,651
765
32
3
0
191,222
3
W
Danzaburou
7,986
799
60
6
6
165,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role