Player Matchup

Chang'e
Chang'e
Gxqqi
Chang'e
Level 78
God Stats
1W - 2L
1,287 SR
Queue Stats
226W - 251L
1,417 Elo+
Party 1
Sun Wukong
Sun Wukong
JetSetYuko
Sun Wukong
Level 15
God Stats
1W - 0L
1,545 SR
Queue Stats
8W - 13L
1,396 Elo+
Party 1
Arachne
Arachne
Khaprr
Arachne
Level 28
God Stats
9W - 4L
1,537 SR
Queue Stats
48W - 58L
1,402 Elo+
Party 1
Cthulhu
Cthulhu
SpiderQue
Cthulhu
Level 14
God Stats
6W - 5L
1,959 SR
Queue Stats
34W - 43L
1,440 Elo+
Party 1
Artemis
Artemis
WAZ-UP-STUPID-3
Artemis
Level 26
God Stats
2W - 2L
1,870 SR
Queue Stats
66W - 81L
1,386 Elo+
Party 1
Team Averages
Level 32
1,640 SR
1,408 Elo+

VS

Team Averages
Level 22
1,660 SR
1,446 Elo+
Kali
Kali
NeMoVenom
Kali
Level 22
God Stats
7W - 1L
1,853 SR
Queue Stats
88W - 98L
1,294 Elo+
Solo
Charybdis
Charybdis
OnIyMJ
Charybdis
Level 29
God Stats
5W - 5L
1,702 SR
Queue Stats
30W - 27L
1,533 Elo+
Solo
Achilles
Achilles
Os1risHB
Achilles
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
183W - 174L
1,448 Elo+
Solo
Eset
Eset
fabled-unborn
Eset
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
zRedman504
Kuzenbo
Level 29
God Stats
4W - 3L
1,744 SR
Queue Stats
115W - 109L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Gxqqi
Chang'e
18
13 / 1 / 10
11,640
554
15,335
11,156
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
JetSetYuko
Sun Wukong
13
2 / 6 / 3
8,716
415
6,358
14,939
9,236
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
Khaprr
Arachne
16
10 / 2 / 8
10,867
517
12,724
14,221
6,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SpiderQue
Cthulhu
15
2 / 3 / 15
9,814
467
4,783
14,269
13,421
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 3 / 9
10,262
489
10,462
14,313
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
16
1 / 4 / 1
9,962
474
5,314
16,234
7,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
OnIyMJ
Charybdis
15
6 / 8 / 1
9,979
475
11,877
16,562
5,228
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Os1risHB
Achilles
16
6 / 4 / 1
10,098
481
12,547
17,584
16,696
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 12 / 1
6,365
303
281
7,994
1,645
Kuzenbo
zRedman504
Kuzenbo
14
2 / 6 / 3
9,595
457
10,147
16,501
16,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
22
32
Kills
15
15
Deaths
34
45
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Gxqqi
Chang'e
13
1
10
18
W
Sun Wukong
JetSetYuko
Sun Wukong
2
6
3
0.58
W
Arachne
Khaprr
Arachne
10
2
8
7
L
Kali
1
4
1
0.38
L
Charybdis
OnIyMJ
Charybdis
6
8
1
0.81
L
Achilles
Os1risHB
Achilles
6
4
1
1.63
W
Cthulhu
SpiderQue
Cthulhu
2
3
15
3.17
W
5
3
9
3.17
L
0
12
1
0.04
L
Kuzenbo
zRedman504
Kuzenbo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,662
Damage
40,166
68,898
Taken
74,875
40,118
Mitigated
47,562
24,201
Healing
17,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Gxqqi
Chang'e
15,335
1,371
2,624
7,525
11,156
4,848
1,421
1,809
9,347
74,936
0
W
Sun Wukong
JetSetYuko
Sun Wukong
6,358
2,454
0
3,429
14,939
9,236
667
1,342
13,597
0
36,983
W
Arachne
Khaprr
Arachne
12,724
8,981
0
4,368
14,221
6,602
178
2,791
11,430
0
47,624
L
Kali
5,314
2,054
0
5,462
16,234
7,374
128
2,626
13,552
0
73,671
L
Charybdis
OnIyMJ
Charybdis
11,877
5,692
0
5,306
16,562
5,228
774
5,808
10,491
0
61,380
L
Achilles
Os1risHB
Achilles
12,547
3,449
0
3,762
17,584
16,696
888
2,996
14,424
10,940
49,604
W
Cthulhu
SpiderQue
Cthulhu
4,783
635
373
1,858
14,269
13,421
678
2,373
11,896
26,363
0
W
10,462
5,318
0
4,024
14,313
6,011
2,259
4,318
9,995
0
56,778
L
281
281
0
0
7,994
1,645
19
2,470
5,472
5,549
0
L
Kuzenbo
zRedman504
Kuzenbo
10,147
2,812
0
2,556
16,501
16,619
54
5,548
10,818
37,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,299
Gold Earned
45,999
415
Minions Killed
402
0
Camps Cleared
0
1,994,289
Distance Traveled
1,697,711
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,640
554
122
6
0
428,191
2
W
Sun Wukong
8,716
415
46
2
0
337,731
0
W
Arachne
10,867
517
90
4
0
465,397
0
L
Kali
9,962
474
111
5
0
379,992
1
L
Charybdis
9,979
475
98
5
0
346,899
0
L
Achilles
10,098
481
131
6
0
393,042
4
W
Cthulhu
9,814
467
49
2
0
408,001
0
W
Artemis
10,262
489
108
5
0
354,969
3
L
Eset
6,365
303
10
0
0
213,805
0
L
Kuzenbo
9,595
457
52
2
0
363,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role