Player Matchup

Fenrir
Fenrir
AmANormalPlayer1
Fenrir
Level 25
God Stats
4W - 2L
1,790 SR
Queue Stats
70W - 37L
1,657 Elo+
Solo
Anhur
Anhur
EDP4558400
Anhur
Level 15
God Stats
0W - 2L
1,299 SR
Queue Stats
30W - 28L
1,597 Elo+
Solo
Mulan
Mulan
Lil-PoleCat69
Mulan
Level 27
God Stats
6W - 6L
1,599 SR
Queue Stats
86W - 74L
1,558 Elo+
Solo
Ymir
Ymir
SiegexGrind
Ymir
Level 8
God Stats
8W - 16L
1,542 SR
Queue Stats
28W - 40L
1,587 Elo+
Solo
Cthulhu
Cthulhu
giannis1682011
Cthulhu
Level 6
God Stats
1W - 1L
1,496 SR
Queue Stats
1W - 1L
1,708 Elo+
Solo
Team Averages
Level 16
1,545 SR
1,621 Elo+

VS

Team Averages
Level 20
1,460 SR
1,655 Elo+
Jormungandr
Jormungandr
Jasarhel
Jormungandr
Level 19
God Stats
1W - 0L
1,239 SR
Queue Stats
19W - 18L
1,678 Elo+
Party 1
Arachne
Arachne
Katinette
Arachne
Level 26
God Stats
11W - 9L
1,603 SR
Queue Stats
327W - 315L
1,610 Elo+
Party 1
He Bo
He Bo
ZuLouGaming
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,661 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
global_sheath
Ah Muzen Cab
Level 11
God Stats
2W - 1L
1,459 SR
Queue Stats
21W - 14L
1,650 Elo+
Solo
Hercules
Hercules
totomuscu
Hercules
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 6 / 3
11,993
545
11,404
21,934
9,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
13
4 / 11 / 7
9,164
417
11,742
20,012
6,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 6 / 6
10,875
494
19,392
25,616
24,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 11 / 5
7,507
341
3,438
24,811
21,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

1
0 / 2 / 0
5,722
260
0
2,383
476
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jasarhel
Jormungandr
16
2 / 4 / 24
10,421
474
9,838
12,992
9,116
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Katinette
Arachne
20
13 / 2 / 6
13,416
610
20,087
19,590
12,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 7 / 8
11,690
531
12,300
12,633
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
global_sheath
Ah Muzen Cab
20
13 / 2 / 5
12,997
591
29,675
16,035
6,522
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
totomuscu
Hercules
14
3 / 5 / 10
10,102
459
6,013
20,080
13,783
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
89
20
Kills
36
36
Deaths
20
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
9
6
3
1.75
L
Anhur
4
11
7
0.68
W
Jormungandr
Jasarhel
Jormungandr
2
4
24
3.5
W
Arachne
Katinette
Arachne
13
2
6
8
L
7
6
6
1.67
L
0
11
5
0.23
W
5
7
8
1.29
L
0
2
0
0
W
Ah Muzen Cab
global_sheath
Ah Muzen Cab
13
2
5
7.75
W
Hercules
totomuscu
Hercules
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,976
Damage
77,913
94,756
Taken
81,330
62,948
Mitigated
45,669
19,248
Healing
23,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,404
3,848
0
5,107
21,934
9,654
0
5,579
16,355
0
80,856
L
Anhur
11,742
6,672
0
3,376
20,012
6,610
771
4,086
15,926
0
54,921
W
Jormungandr
Jasarhel
Jormungandr
9,838
3,523
0
1,026
12,992
9,116
814
1,685
11,307
27,972
0
W
Arachne
Katinette
Arachne
20,087
13,202
0
6,744
19,590
12,355
2,178
520
19,070
0
98,533
L
19,392
2,286
0
8,790
25,616
24,976
0
7,614
18,002
0
78,231
L
3,438
1,283
0
1,975
24,811
21,232
0
4,589
20,222
17,055
0
W
12,300
550
120
2,485
12,633
3,893
2,110
229
12,404
65,884
0
L
0
0
0
0
2,383
476
0
270
2,113
774
0
W
Ah Muzen Cab
global_sheath
Ah Muzen Cab
29,675
20,528
0
8,324
16,035
6,522
5,164
758
15,277
0
125,546
W
Hercules
totomuscu
Hercules
6,013
2,701
0
5,032
20,080
13,783
1,160
246
19,834
0
34,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,261
Gold Earned
58,626
402
Minions Killed
489
0
Camps Cleared
0
1,525,118
Distance Traveled
2,031,659
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,993
545
122
6
0
416,006
0
L
Anhur
9,164
417
108
5
0
311,616
2
W
Jormungandr
10,421
474
23
1
0
384,239
6
W
Arachne
13,416
610
138
6
0
475,792
4
L
Mulan
10,875
494
140
6
0
400,379
4
L
Ymir
7,507
341
29
1
0
348,038
0
W
He Bo
11,690
531
99
5
0
353,941
3
L
Cthulhu
5,722
260
3
0
0
49,079
0
W
Ah Muzen Cab
12,997
591
167
8
0
405,942
0
W
Hercules
10,102
459
62
3
0
411,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role