Player Matchup

Achilles
Achilles
 
Achilles
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
ThePablo116
Nu Wa
Level 144
God Stats
2W - 1L
1,772 SR
Queue Stats
136W - 76L
1,607 Elo+
Party 1
Tyr
Tyr
WarchiSugarDaddy
Tyr
Level 45
God Stats
1W - 0L
1,758 SR
Queue Stats
3W - 2L
1,553 Elo+
Party 1
Team Averages
Level 92
1,677 SR
1,553 Elo+

VS

Team Averages
Level 52
1,526 SR
1,439 Elo+
Khepri
Khepri
CodeDylan7513
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,383 Elo+
Solo
Thoth
Thoth
Jannes058
Thoth
Level 69
God Stats
4W - 5L
1,527 SR
Queue Stats
101W - 135L
1,434 Elo+
Party 2
Medusa
Medusa
TermijnBedrag
Medusa
Level 71
God Stats
12W - 16L
1,551 SR
Queue Stats
197W - 219L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
4 / 5 / 6
9,188
707
9,594
11,262
6,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 6
8,801
677
9,413
7,918
2,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
8 / 3 / 4
10,203
785
11,484
16,637
9,645
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 7
8,969
690
4,839
13,070
10,005
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thoth
Jannes058
Thoth
12
3 / 4 / 7
8,466
651
7,245
9,686
2,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
5 / 7 / 7
9,034
695
9,194
10,211
3,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
33
14
Kills
12
12
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
5
6
1.4
L
4
3
7
2.5
L
Thoth
Jannes058
Thoth
3
4
7
1.63
L
5
7
7
1.21
W
2
4
6
1.25
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,491
Damage
21,278
35,817
Taken
32,967
18,880
Mitigated
16,835
9,453
Healing
4,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,594
2,692
0
1,606
11,262
6,641
81
4,948
6,314
0
22,602
L
4,839
813
107
1,348
13,070
10,005
0
3,328
8,953
10,316
0
L
Thoth
Jannes058
Thoth
7,245
141
0
2,786
9,686
2,850
0
2,355
6,939
31,843
0
L
9,194
4,005
0
572
10,211
3,980
0
3,259
6,324
0
21,299
W
9,413
1,793
0
1,707
7,918
2,594
135
2,650
5,268
37,050
0
W
11,484
1,195
0
6,140
16,637
9,645
0
4,991
11,646
0
31,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,192
Gold Earned
26,469
151
Minions Killed
102
11
Camps Cleared
1
696,175
Distance Traveled
644,113
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,188
707
33
3
3
221,449
0
L
Khepri
8,969
690
10
1
0
227,024
1
L
Thoth
8,466
651
59
5
0
208,526
2
L
Medusa
9,034
695
33
3
1
208,563
3
W
Nu Wa
8,801
677
66
5
5
197,249
11
W
Tyr
10,203
785
52
4
3
277,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role