Player Matchup

Skadi
Skadi
APWWARBOY
Skadi
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 35L
1,516 Elo+
Party 2
Yemoja
Yemoja
Cam8420
Yemoja
Level 93
God Stats
6W - 4L
1,800 SR
Queue Stats
48W - 41L
1,510 Elo+
Party 2
Cthulhu
Cthulhu
Rettisch
Cthulhu
Level 39
God Stats
14W - 8L
1,657 SR
Queue Stats
42W - 48L
1,442 Elo+
Party 3
Medusa
Medusa
Sicario00
Medusa
Level 32
God Stats
20W - 26L
1,547 SR
Queue Stats
21W - 28L
1,369 Elo+
Party 2
Kali
Kali
Syntharon95
Kali
Level 38
God Stats
2W - 0L
1,722 SR
Queue Stats
69W - 70L
1,453 Elo+
Party 3
Team Averages
Level 66
1,645 SR
1,458 Elo+

VS

Team Averages
Level 76
1,394 SR
1,461 Elo+
Raijin
Raijin
 
Raijin
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Dalladrion
Nemesis
Level 107
God Stats
34W - 23L
1,588 SR
Queue Stats
252W - 252L
1,445 Elo+
Party 1
Danzaburou
Danzaburou
SeksiBist
Danzaburou
Level 29
God Stats
18W - 19L
1,517 SR
Queue Stats
83W - 99L
1,468 Elo+
Party 1
Sylvanus
Sylvanus
Strpan123
Sylvanus
Level 93
God Stats
0W - 3L
1,159 SR
Queue Stats
174W - 180L
1,526 Elo+
Party 1
Nu Wa
Nu Wa
optimushazard
Nu Wa
Level 39
God Stats
0W - 2L
1,205 SR
Queue Stats
186W - 229L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
APWWARBOY
Skadi
19
9 / 4 / 5
11,930
628
12,403
13,539
4,568
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Cam8420
Yemoja
15
4 / 2 / 9
10,067
530
4,903
16,725
15,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cthulhu
Rettisch
Cthulhu
16
2 / 5 / 6
9,633
507
9,382
17,098
16,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
Sicario00
Medusa
16
7 / 3 / 11
10,364
545
13,418
13,084
5,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 5 / 7
9,740
513
7,817
19,181
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 4 / 3
9,488
499
8,994
11,100
4,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Dalladrion
Nemesis
15
7 / 2 / 6
9,922
522
11,886
13,248
5,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
SeksiBist
Danzaburou
13
3 / 7 / 2
8,372
441
9,066
11,063
4,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Strpan123
Sylvanus
13
3 / 6 / 3
8,271
435
8,055
14,328
15,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 5 / 9
9,623
506
14,147
10,187
3,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
42
24
Kills
19
19
Deaths
24
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
3
0.88
W
Skadi
APWWARBOY
Skadi
9
4
5
2.88
W
Yemoja
Cam8420
Yemoja
4
2
9
4.25
L
Nemesis
Dalladrion
Nemesis
7
2
6
5
W
Cthulhu
Rettisch
Cthulhu
2
5
6
1
L
Danzaburou
SeksiBist
Danzaburou
3
7
2
0.57
W
Medusa
Sicario00
Medusa
7
3
11
4.17
L
Sylvanus
Strpan123
Sylvanus
3
6
3
0.75
W
2
5
7
1.1
L
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,923
Damage
52,148
79,627
Taken
59,926
48,279
Mitigated
33,858
23,232
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,994
917
0
1,594
11,100
4,003
370
4,050
6,272
63,466
0
W
Skadi
APWWARBOY
Skadi
12,403
4,448
0
2,045
13,539
4,568
2,623
5,852
7,661
0
102,774
W
Yemoja
Cam8420
Yemoja
4,903
743
1,985
3,183
16,725
15,437
213
6,262
10,463
25,885
0
L
Nemesis
Dalladrion
Nemesis
11,886
4,422
0
2,509
13,248
5,952
0
2,301
10,649
0
43,766
W
Cthulhu
Rettisch
Cthulhu
9,382
239
350
4,300
17,098
16,028
522
7,715
8,839
53,174
0
L
Danzaburou
SeksiBist
Danzaburou
9,066
2,874
0
1,168
11,063
4,848
0
2,416
8,647
0
35,881
W
Medusa
Sicario00
Medusa
13,418
5,577
475
3,308
13,084
5,261
1,068
5,856
7,228
0
77,750
L
Sylvanus
Strpan123
Sylvanus
8,055
2,446
1,120
3,099
14,328
15,902
28
2,627
11,651
30,614
7,214
W
7,817
2,867
0
7,586
19,181
6,985
0
4,101
14,954
0
48,239
L
14,147
3,367
0
1,279
10,187
3,153
1,019
1,715
8,422
57,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,734
Gold Earned
45,676
521
Minions Killed
411
0
Camps Cleared
0
1,812,129
Distance Traveled
1,779,951
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,488
499
122
6
0
335,863
0
W
Skadi
11,930
628
175
9
0
348,288
2
W
Yemoja
10,067
530
55
3
0
354,677
4
L
Nemesis
9,922
522
67
4
0
430,893
2
W
Cthulhu
9,633
507
96
5
0
381,871
3
L
Danzaburou
8,372
441
72
4
0
351,714
5
W
Medusa
10,364
545
103
5
0
368,545
1
L
Sylvanus
8,271
435
56
3
0
329,809
2
W
Kali
9,740
513
92
5
0
358,748
2
L
Nu Wa
9,623
506
94
5
0
331,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role