Player Matchup

Thanatos
Thanatos
Iron0xide
Thanatos
Level 20
God Stats
5W - 1L
1,816 SR
Queue Stats
72W - 31L
1,767 Elo+
Solo
Nike
Nike
OrdersOfChaos
Nike
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,738 Elo+
Solo
Yemoja
Yemoja
Pleeyer
Yemoja
Level 18
God Stats
6W - 10L
1,475 SR
Queue Stats
90W - 84L
1,529 Elo+
Solo
Ullr
Ullr
TTempoV
Ullr
Level 25
God Stats
3W - 5L
1,512 SR
Queue Stats
43W - 46L
1,570 Elo+
Party 1
Hades
Hades
kuronimo
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 74L
1,578 Elo+
Party 1
Team Averages
Level 19
1,561 SR
1,637 Elo+

VS

Team Averages
Level 24
1,551 SR
1,571 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
GafrudaI
Achilles
Level 15
God Stats
1W - 4L
1,500 SR
Queue Stats
25W - 16L
1,654 Elo+
Solo
Ullr
Ullr
HardSlong
Ullr
Level 25
God Stats
9W - 5L
1,650 SR
Queue Stats
67W - 50L
1,655 Elo+
Solo
Ra
Ra
Mitixz1010
Ra
Level 27
God Stats
95W - 76L
1,606 SR
Queue Stats
105W - 86L
1,632 Elo+
Solo
Nemesis
Nemesis
OrganicOscar
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Iron0xide
Thanatos
11
3 / 3 / 0
6,355
530
5,662
10,666
3,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 0 / 1
6,641
553
4,987
6,895
5,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yemoja
Pleeyer
Yemoja
8
1 / 4 / 0
5,119
427
2,751
7,554
4,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
TTempoV
Ullr
8
0 / 5 / 1
4,718
393
1,775
7,341
1,607
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
kuronimo
Hades
8
0 / 5 / 0
4,817
401
1,860
7,965
3,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
0 / 0 / 0
7,525
627
3,397
8,123
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
GafrudaI
Achilles
10
6 / 2 / 5
6,827
569
5,458
9,825
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ullr
11
4 / 1 / 6
7,226
602
10,392
5,354
1,493
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 1
7,662
639
6,206
7,702
2,959
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Nemesis
OrganicOscar
Nemesis
12
2 / 0 / 5
6,717
560
3,134
6,636
2,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
17
17
Deaths
4
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
0
0
W
Achilles
GafrudaI
Achilles
6
2
5
4.25
W
Ullr
4
1
6
7
L
Thanatos
Iron0xide
Thanatos
3
3
0
1
W
5
1
1
5.5
L
0
0
1
0.5
W
Nemesis
OrganicOscar
Nemesis
2
0
5
4.5
L
Yemoja
Pleeyer
Yemoja
1
4
0
0.25
L
Ullr
TTempoV
Ullr
0
5
1
0.1
L
Hades
kuronimo
Hades
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,035
Damage
28,587
40,421
Taken
37,640
17,512
Mitigated
18,861
16,952
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
3,397
744
0
5,848
8,123
4,774
0
87
8,036
43,426
9,761
W
Achilles
GafrudaI
Achilles
5,458
714
0
1,518
9,825
7,295
81
1,186
8,639
4,108
12,522
W
Ullr
10,392
2,937
0
1,312
5,354
1,493
1,067
1,573
3,781
0
42,099
L
Thanatos
Iron0xide
Thanatos
5,662
1,182
0
9,442
10,666
3,098
0
1,921
8,745
0
39,501
W
6,206
754
653
4,485
7,702
2,959
349
1,952
5,750
61,362
0
L
4,987
742
0
2,513
6,895
5,008
0
3,087
3,808
2,195
45,616
W
Nemesis
OrganicOscar
Nemesis
3,134
625
0
1,846
6,636
2,340
29
193
6,443
0
38,876
L
Yemoja
Pleeyer
Yemoja
2,751
194
252
1,914
7,554
4,795
24
820
6,734
14,482
0
L
Ullr
TTempoV
Ullr
1,775
497
0
1,005
7,341
1,607
0
108
7,233
0
14,072
L
Hades
kuronimo
Hades
1,860
330
0
1,826
7,965
3,004
310
4,415
3,550
19,345
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,650
Gold Earned
35,957
281
Minions Killed
450
0
Camps Cleared
0
1,061,321
Distance Traveled
1,188,541
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,525
627
137
11
0
207,200
0
W
Achilles
6,827
569
16
1
0
238,207
2
W
Ullr
7,226
602
82
7
0
222,935
1
L
Thanatos
6,355
530
72
6
0
252,570
1
W
Ra
7,662
639
138
12
0
247,140
6
L
Nike
6,641
553
117
10
0
247,229
2
W
Nemesis
6,717
560
77
6
0
273,059
1
L
Yemoja
5,119
427
25
2
0
177,779
0
L
Ullr
4,718
393
26
2
0
200,867
0
L
Hades
4,817
401
41
3
0
182,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role