Player Matchup

Achilles
Achilles
DaftYeti6980857
Achilles
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 57L
1,378 Elo+
Solo
Neith
Neith
Nicole9716
Neith
Level 23
God Stats
101W - 122L
1,527 SR
Queue Stats
422W - 504L
1,443 Elo+
Solo
Sobek
Sobek
StevenLansberg
Sobek
Level 23
God Stats
24W - 18L
1,543 SR
Queue Stats
58W - 54L
1,433 Elo+
Party 1
Horus
Horus
branman_187
Horus
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 41L
1,323 Elo+
Party 1
Tiamat
Tiamat
iiGnives
Tiamat
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,440 Elo+
Solo
Team Averages
Level 20
1,514 SR
1,403 Elo+

VS

Team Averages
Level 12
1,457 SR
1,367 Elo+
Camazotz
Camazotz
BragaXII
Camazotz
Level 25
God Stats
1W - 3L
1,364 SR
Queue Stats
42W - 32L
1,484 Elo+
Solo
Neith
Neith
ChanderZ-_-
Neith
Level 15
God Stats
6W - 5L
1,734 SR
Queue Stats
49W - 36L
1,522 Elo+
Solo
Mercury
Mercury
Ngrothazine
Mercury
Level 4
God Stats
1W - 4L
1,186 SR
Queue Stats
3W - 6L
1,278 Elo+
Solo
Chronos
Chronos
Syb3rsix
Chronos
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 25L
1,354 Elo+
Solo
Thor
Thor
shydarkelf
Thor
Level 3
God Stats
2W - 5L
1,500 SR
Queue Stats
14W - 17L
1,199 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
9 / 3 / 9
12,680
551
16,999
13,816
7,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
18
9 / 5 / 4
12,301
535
14,085
13,357
6,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
4 / 0 / 10
11,316
492
6,389
17,841
28,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
2 / 3 / 7
11,031
480
4,036
16,565
15,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mace

Mace

+10
Physical Power

Tiamat
iiGnives
Tiamat
20
9 / 5 / 10
12,661
550
19,153
14,181
10,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
BragaXII
Camazotz
18
7 / 5 / 2
11,606
505
14,445
23,850
14,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
4 / 10 / 2
9,326
405
6,872
19,121
6,838
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
Ngrothazine
Mercury
11
0 / 9 / 5
8,200
357
2,763
12,125
4,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chronos
Syb3rsix
Chronos
15
2 / 8 / 6
9,845
428
9,650
23,217
8,183
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
1 / 2 / 0
6,944
302
1,121
2,761
879
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
29
33
Kills
14
16
Deaths
34
40
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Camazotz
BragaXII
Camazotz
7
5
2
1.6
L
4
10
2
0.5
W
Achilles
9
3
9
4.5
L
Mercury
Ngrothazine
Mercury
0
9
5
0.28
W
Neith
9
5
4
2.2
W
4
0
10
9
L
Chronos
Syb3rsix
Chronos
2
8
6
0.63
W
2
3
7
1.83
W
Tiamat
iiGnives
Tiamat
9
5
10
2.8
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,662
Damage
34,851
75,760
Taken
81,074
68,616
Mitigated
35,648
15,730
Healing
19,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
BragaXII
Camazotz
14,445
5,005
0
9,948
23,850
14,939
0
6,745
16,863
0
83,529
L
6,872
3,337
0
3,220
19,121
6,838
568
8,500
10,091
0
64,461
W
Achilles
16,999
5,985
0
2,352
13,816
7,867
1,124
2,210
11,606
0
92,318
L
Mercury
Ngrothazine
Mercury
2,763
1,139
0
292
12,125
4,809
505
3,009
9,018
0
19,902
W
Neith
14,085
5,365
0
3,635
13,357
6,564
7,159
2,830
10,527
0
82,385
W
6,389
352
0
2,629
17,841
28,491
1,080
4,461
13,380
30,336
0
L
Chronos
Syb3rsix
Chronos
9,650
3,897
0
5,534
23,217
8,183
120
6,100
16,773
54,821
0
W
4,036
1,705
780
2,048
16,565
15,365
515
4,444
12,121
0
36,973
W
Tiamat
iiGnives
Tiamat
19,153
1,364
0
4,286
14,181
10,329
1,372
1,251
12,930
73,993
0
L
1,121
458
0
475
2,761
879
367
144
2,617
0
7,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,989
Gold Earned
45,921
451
Minions Killed
369
0
Camps Cleared
0
2,146,134
Distance Traveled
1,604,772
25
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
11,606
505
129
6
0
470,932
0
L
Neith
9,326
405
100
4
0
366,087
0
W
Achilles
12,680
551
110
5
0
488,611
6
L
Mercury
8,200
357
41
2
0
336,845
1
W
Neith
12,301
535
129
6
0
320,382
6
W
Sobek
11,316
492
34
1
0
451,253
6
L
Chronos
9,845
428
88
4
0
345,201
4
W
Horus
11,031
480
65
3
0
405,805
2
W
Tiamat
12,661
550
113
5
0
480,083
5
L
Thor
6,944
302
11
0
0
85,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role