Player Matchup

Loki
Loki
Bennet2402
Loki
Level 39
God Stats
4W - 2L
1,226 SR
Queue Stats
101W - 123L
1,320 Elo+
Solo
Bellona
Bellona
Globozzz
Bellona
Level 13
God Stats
8W - 2L
1,741 SR
Queue Stats
9W - 3L
1,690 Elo+
Party 1
Khepri
Khepri
LordStyx
Khepri
Level 141
God Stats
85W - 49L
1,670 SR
Queue Stats
106W - 74L
1,684 Elo+
Party 1
Nu Wa
Nu Wa
Skippysh
Nu Wa
Level 140
God Stats
6W - 3L
1,770 SR
Queue Stats
98W - 77L
1,659 Elo+
Party 1
Izanami
Izanami
aranogoth
Izanami
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 89L
1,661 Elo+
Party 1
Team Averages
Level 97
1,581 SR
1,602 Elo+

VS

Team Averages
Level 57
1,420 SR
1,423 Elo+
Thanatos
Thanatos
AkyToxik
Thanatos
Level 38
God Stats
2W - 4L
1,440 SR
Queue Stats
36W - 43L
1,418 Elo+
Party 3
Olorun
Olorun
Cormac69
Olorun
Level 28
God Stats
2W - 5L
1,321 SR
Queue Stats
27W - 29L
1,436 Elo+
Party 3
Yemoja
Yemoja
FANTOMAZI
Yemoja
Level 44
God Stats
2W - 2L
1,523 SR
Queue Stats
107W - 134L
1,372 Elo+
Party 2
Aphrodite
Aphrodite
Fabsy
Aphrodite
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,463 Elo+
Solo
Cernunnos
Cernunnos
Gabzdul
Cernunnos
Level 44
God Stats
3W - 8L
1,319 SR
Queue Stats
105W - 119L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 7
16,077
643
16,827
26,929
14,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bellona
Globozzz
Bellona
20
1 / 0 / 10
13,492
540
5,322
17,523
17,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
LordStyx
Khepri
19
2 / 2 / 15
14,148
566
8,466
20,445
28,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nu Wa
Skippysh
Nu Wa
20
7 / 1 / 13
15,902
636
33,207
12,259
4,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
aranogoth
Izanami
20
12 / 1 / 6
15,943
638
30,003
20,233
9,361
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AkyToxik
Thanatos
18
3 / 6 / 2
11,601
464
6,480
23,437
7,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Olorun
Cormac69
Olorun
17
2 / 11 / 3
11,684
467
13,049
25,600
8,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
FANTOMAZI
Yemoja
15
0 / 4 / 1
9,787
391
7,983
21,923
22,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Aphrodite
Fabsy
Aphrodite
19
1 / 3 / 1
11,981
479
13,086
25,234
24,373
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
Gabzdul
Cernunnos
16
0 / 6 / 2
9,589
384
15,567
20,858
6,292
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
30
Kills
6
6
Deaths
30
51
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AkyToxik
Thanatos
3
6
2
0.67
W
8
2
7
5.75
L
Olorun
Cormac69
Olorun
2
11
3
0.32
L
Yemoja
FANTOMAZI
Yemoja
0
4
1
0.13
L
Aphrodite
Fabsy
Aphrodite
1
3
1
0.5
L
Cernunnos
Gabzdul
Cernunnos
0
6
2
0.17
W
Bellona
Globozzz
Bellona
1
0
10
6
W
Khepri
LordStyx
Khepri
2
2
15
4.75
W
Nu Wa
Skippysh
Nu Wa
7
1
13
13.5
W
Izanami
aranogoth
Izanami
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,825
Damage
56,165
97,389
Taken
117,052
74,573
Mitigated
70,054
43,161
Healing
47,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AkyToxik
Thanatos
6,480
917
0
16,243
23,437
7,773
0
7,017
16,420
0
78,663
W
16,827
6,931
0
10,024
26,929
14,331
0
8,393
18,536
877
163,792
L
Olorun
Cormac69
Olorun
13,049
6,370
0
5,888
25,600
8,765
0
10,370
15,230
82,562
6,354
L
Yemoja
FANTOMAZI
Yemoja
7,983
1,379
744
4,325
21,923
22,851
0
7,798
14,125
47,633
0
L
Aphrodite
Fabsy
Aphrodite
13,086
998
2,671
14,623
25,234
24,373
334
8,810
16,424
91,015
0
L
Cernunnos
Gabzdul
Cernunnos
15,567
7,159
0
2,704
20,858
6,292
0
9,324
11,534
0
82,885
W
Bellona
Globozzz
Bellona
5,322
965
0
8,292
17,523
17,566
1,728
6,934
10,589
5,336
60,393
W
Khepri
LordStyx
Khepri
8,466
437
682
6,205
20,445
28,344
209
6,569
13,876
28,727
0
W
Nu Wa
Skippysh
Nu Wa
33,207
7,317
153
7,676
12,259
4,971
4,110
4,962
7,297
128,223
0
W
Izanami
aranogoth
Izanami
30,003
22,206
0
10,129
20,233
9,361
7,879
7,408
12,825
0
183,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,562
Gold Earned
54,642
860
Minions Killed
673
0
Camps Cleared
0
2,462,828
Distance Traveled
2,093,717
32
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,601
464
141
6
0
455,637
2
W
Loki
16,077
643
210
8
0
518,612
5
L
Olorun
11,684
467
146
6
0
399,960
0
L
Yemoja
9,787
391
64
3
0
452,191
5
L
Aphrodite
11,981
479
180
7
0
376,008
2
L
Cernunnos
9,589
384
142
6
0
409,921
6
W
Bellona
13,492
540
152
6
0
474,490
5
W
Khepri
14,148
566
49
2
0
501,848
10
W
Nu Wa
15,902
636
204
8
0
476,790
5
W
Izanami
15,943
638
245
10
0
491,088
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role