Player Matchup

Artio
Artio
Cauchemard_ilian
Artio
Level 67
God Stats
3W - 5L
1,310 SR
Queue Stats
223W - 301L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Eshowll
Danzaburou
Level 103
God Stats
3W - 2L
1,528 SR
Queue Stats
79W - 59L
1,571 Elo+
Party 1
Zeus
Zeus
Il Le Renard lI
Zeus
Level 129
God Stats
3W - 1L
1,601 SR
Queue Stats
298W - 241L
1,548 Elo+
Party 1
Team Averages
Level 100
1,479 SR
1,518 Elo+

VS

Team Averages
Level 86
1,682 SR
1,566 Elo+
Mulan
Mulan
GrandMasterAsian
Mulan
Level 87
God Stats
18W - 17L
1,570 SR
Queue Stats
122W - 84L
1,591 Elo+
Party 2
Artemis
Artemis
JME50
Artemis
Level 49
God Stats
3W - 1L
1,900 SR
Queue Stats
33W - 29L
1,492 Elo+
Solo
Ra
Ra
Small-Ting-00
Ra
Level 123
God Stats
6W - 4L
1,576 SR
Queue Stats
652W - 506L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 4
7,781
707
5,758
16,846
9,272
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Eshowll
Danzaburou
12
1 / 1 / 3
7,359
669
5,335
4,217
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 2
8,327
757
12,662
5,591
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,445
677
8,315
10,698
5,561
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
JME50
Artemis
9
0 / 1 / 1
6,357
578
5,848
8,168
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 2 / 3
7,413
674
5,929
8,338
3,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
6
Kills
5
5
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
Danzaburou
Eshowll
Danzaburou
1
1
3
2.5
L
3
3
1
1.17
W
4
2
2
2.5
L
Artemis
JME50
Artemis
0
1
1
0.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,755
Damage
20,092
26,654
Taken
27,204
12,387
Mitigated
11,827
10,653
Healing
4,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,758
572
499
7,553
16,846
9,272
98
4,094
12,752
13,123
0
W
Danzaburou
Eshowll
Danzaburou
5,335
2,260
0
1,266
4,217
1,362
699
860
3,357
0
30,049
L
8,315
1,686
0
332
10,698
5,561
0
6,288
4,410
0
17,961
W
12,662
263
0
1,335
5,591
1,753
398
1,127
4,464
35,610
0
L
Artemis
JME50
Artemis
5,848
1,682
0
368
8,168
2,995
0
6,832
1,336
0
13,701
L
5,929
777
1,096
2,971
8,338
3,271
0
5,380
2,958
34,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,467
Gold Earned
21,215
133
Minions Killed
127
5
Camps Cleared
5
623,134
Distance Traveled
604,087
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,781
707
16
1
0
222,105
1
W
Danzaburou
7,359
669
56
5
3
202,650
3
L
Mulan
7,445
677
31
3
2
202,800
4
W
Zeus
8,327
757
61
6
2
198,379
3
L
Artemis
6,357
578
17
2
1
177,563
3
L
Ra
7,413
674
79
7
2
223,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role