Player Matchup

Mercury
Mercury
Ababyeater
Mercury
Level 144
God Stats
6W - 11L
1,566 SR
Queue Stats
357W - 369L
1,480 Elo+
Solo
Apollo
Apollo
KillerFashow
Apollo
Level 137
God Stats
31W - 36L
1,775 SR
Queue Stats
172W - 170L
1,511 Elo+
Solo
Odin
Odin
LordMortarius
Odin
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Janus
Janus
SailorSchnee
Janus
Level 143
God Stats
2W - 5L
1,282 SR
Queue Stats
28W - 44L
1,473 Elo+
Solo
Artio
Artio
YOSINO7948
Artio
Level 146
God Stats
0W - 1L
1,528 SR
Queue Stats
13W - 18L
1,487 Elo+
Solo
Team Averages
Level 124
1,530 SR
1,440 Elo+

VS

Team Averages
Level 129
1,458 SR
1,478 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Manho Mango
Neith
Level 128
God Stats
7W - 7L
1,354 SR
Queue Stats
107W - 104L
1,501 Elo+
Party 1
Hera
Hera
Power Gaymer
Hera
Level 128
God Stats
4W - 1L
1,641 SR
Queue Stats
97W - 97L
1,497 Elo+
Party 1
Baron Samedi
Baron Samedi
SPACEDBASSONXD
Baron Samedi
Level 139
God Stats
3W - 0L
1,552 SR
Queue Stats
33W - 44L
1,432 Elo+
Solo
Bakasura
Bakasura
dyvonh
Bakasura
Level 148
God Stats
7W - 13L
1,244 SR
Queue Stats
674W - 690L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ababyeater
Mercury
13
1 / 4 / 0
6,694
669
4,881
7,909
3,007
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
12
0 / 3 / 1
5,995
600
1,331
6,677
2,389
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 4 / 0
5,907
591
3,317
9,042
5,676
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 2 / 1
6,041
604
3,586
5,790
1,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
10
0 / 4 / 0
5,585
559
3,212
9,092
3,395
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 0 / 15
8,369
837
8,202
7,576
7,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 0 / 10
8,484
848
4,710
3,819
1,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 14
8,084
808
5,024
5,399
1,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
SPACEDBASSONXD
Baron Samedi
15
8 / 1 / 8
9,501
950
8,181
6,226
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
dyvonh
Bakasura
14
3 / 0 / 11
7,986
799
5,026
4,955
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
75
1
Kills
17
17
Deaths
2
2
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
15
8.5
L
Mercury
Ababyeater
Mercury
1
4
0
0.25
L
Apollo
0
3
1
0.17
L
0
4
0
0
W
3
0
10
8
W
2
1
14
9
W
Baron Samedi
SPACEDBASSONXD
Baron Samedi
8
1
8
12
L
0
2
1
0.25
L
Artio
0
4
0
0
W
Bakasura
dyvonh
Bakasura
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,327
Damage
31,143
38,510
Taken
27,975
16,381
Mitigated
15,668
4,090
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,202
758
535
1,951
7,576
7,558
1
1,696
5,747
31,235
0
L
Mercury
Ababyeater
Mercury
4,881
924
0
456
7,909
3,007
0
4,607
3,302
0
28,496
L
Apollo
1,331
613
0
399
6,677
2,389
0
4,494
2,113
0
19,370
L
3,317
531
0
1,497
9,042
5,676
0
4,094
4,592
0
12,013
W
4,710
1,318
0
1,992
3,819
1,553
2,152
1,490
2,329
0
34,287
W
5,024
2,013
172
1,859
5,399
1,843
1,566
1,728
3,671
23,259
0
W
Baron Samedi
SPACEDBASSONXD
Baron Samedi
8,181
327
2,286
2,263
6,226
2,741
285
833
5,304
28,086
0
L
3,586
127
0
89
5,790
1,914
1
4,515
1,275
20,616
0
L
Artio
3,212
235
64
1,585
9,092
3,395
0
4,351
4,344
7,745
0
W
Bakasura
dyvonh
Bakasura
5,026
3,113
0
2,534
4,955
1,973
730
1,254
3,613
0
13,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,222
Gold Earned
42,424
182
Minions Killed
257
5
Camps Cleared
11
867,793
Distance Traveled
990,290
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,369
837
53
5
0
216,088
4
L
Mercury
6,694
669
52
5
2
198,872
3
L
Apollo
5,995
600
48
5
0
182,734
0
L
Odin
5,907
591
33
3
1
174,087
4
W
Neith
8,484
848
76
8
5
179,783
2
W
Hera
8,084
808
57
6
0
187,189
3
W
Baron Samedi
9,501
950
35
4
1
194,648
0
L
Janus
6,041
604
39
4
1
178,961
1
L
Artio
5,585
559
10
1
1
133,139
2
W
Bakasura
7,986
799
36
4
5
212,582
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role