Player Matchup

Fenrir
Fenrir
BalloonGamer231
Fenrir
Level 4
God Stats
0W - 2L
1,347 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Merlin
Merlin
MGR_ParrotHead
Merlin
Level 4
God Stats
0W - 2L
1,217 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ares
Ares
royalerage37
Ares
Level 108
God Stats
9W - 13L
1,403 SR
Queue Stats
550W - 759L
1,206 Elo+
Solo
Team Averages
Level 39
1,323 SR
1,402 Elo+

VS

Team Averages
Level 79
1,396 SR
1,363 Elo+
Merlin
Merlin
Nando9646
Merlin
Level 11
God Stats
6W - 9L
1,331 SR
Queue Stats
10W - 22L
1,007 Elo+
Solo
Chaac
Chaac
Step Sis Bro
Chaac
Level 127
God Stats
2W - 0L
1,449 SR
Queue Stats
36W - 39L
1,525 Elo+
Party 2
Kali
Kali
xXC3L3ST1ALXx
Kali
Level 99
God Stats
2W - 1L
1,407 SR
Queue Stats
167W - 105L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 11 / 1
5,184
576
3,971
12,689
5,150
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 8 / 2
5,760
640
2,160
7,022
1,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 6 / 0
6,707
745
5,020
13,059
9,670
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Nando9646
Merlin
11
4 / 0 / 16
7,523
836
4,223
3,574
1,176
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
8 / 0 / 14
8,658
962
12,373
9,082
6,980
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
13 / 2 / 8
9,159
1,018
8,184
7,027
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
63
2
Kills
25
25
Deaths
2
3
Assists
38
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
L
0
8
2
0.13
W
Merlin
Nando9646
Merlin
4
0
16
12
W
8
0
14
15
L
2
6
0
0.33
W
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,151
Damage
24,780
32,770
Taken
19,683
16,791
Mitigated
11,299
1,148
Healing
6,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,971
1,598
0
402
12,689
5,150
0
1,052
11,637
0
9,262
L
2,160
157
0
0
7,022
1,971
0
1,327
5,695
11,175
0
W
Merlin
Nando9646
Merlin
4,223
636
0
139
3,574
1,176
291
2,116
1,458
15,413
0
W
12,373
3,575
425
3,371
9,082
6,980
488
2,715
6,367
0
30,086
L
5,020
482
0
746
13,059
9,670
0
1,844
11,215
11,510
0
W
8,184
5,260
0
2,836
7,027
3,143
1,107
2,733
4,294
0
25,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,651
Gold Earned
25,340
42
Minions Killed
107
0
Camps Cleared
6
383,530
Distance Traveled
502,049
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,184
576
8
1
0
129,603
0
L
Merlin
5,760
640
23
3
0
108,036
0
W
Merlin
7,523
836
24
3
0
149,432
0
W
Chaac
8,658
962
47
5
2
189,899
1
L
Ares
6,707
745
11
1
0
145,891
1
W
Kali
9,159
1,018
36
4
4
162,718
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role