Player Matchup

Ymir
Ymir
NotSwifty
Ymir
Level 8
God Stats
2W - 5L
1,451 SR
Queue Stats
4W - 8L
1,233 Elo+
Solo
Neith
Neith
SwagaMcdaga
Neith
Level 21
God Stats
1W - 1L
1,313 SR
Queue Stats
30W - 39L
1,325 Elo+
Solo
Sobek
Sobek
Tuptup4
Sobek
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 74L
1,305 Elo+
Solo
Thor
Thor
aavihai55
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,100 Elo+
Solo
Fenrir
Fenrir
xxRobocopTB
Fenrir
Level 9
God Stats
1W - 3L
1,480 SR
Queue Stats
2W - 7L
1,127 Elo+
Solo
Team Averages
Level 14
1,449 SR
1,218 Elo+

VS

Team Averages
Level 26
1,479 SR
1,271 Elo+
Odin
Odin
Bjornragnar8
Odin
Level 26
God Stats
15W - 16L
1,436 SR
Queue Stats
243W - 251L
1,370 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Eris Noct
Morgan Le Fay
Level 29
God Stats
11W - 12L
1,509 SR
Queue Stats
234W - 239L
1,400 Elo+
Solo
Ymir
Ymir
KickdoeJ318
Ymir
Level 27
God Stats
7W - 7L
1,668 SR
Queue Stats
11W - 15L
1,325 Elo+
Solo
Apollo
Apollo
TedRux
Apollo
Level 27
God Stats
17W - 16L
1,390 SR
Queue Stats
27W - 51L
1,117 Elo+
Party 1
Thor
Thor
WaveKing
Thor
Level 23
God Stats
1W - 4L
1,394 SR
Queue Stats
36W - 58L
1,144 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 6 / 1
4,956
451
406
10,314
3,256
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 2 / 0
5,273
479
2,216
3,880
872
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Tuptup4
Sobek
6
0 / 5 / 0
4,467
406
1,211
7,896
3,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
9
1 / 6 / 2
5,935
540
2,522
7,059
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
7
1 / 8 / 0
4,790
435
1,653
7,261
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 9
7,290
663
6,223
5,091
3,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
Eris Noct
Morgan Le Fay
13
8 / 2 / 1
7,486
681
10,407
5,453
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
9 / 1 / 3
6,810
619
5,642
4,537
1,981
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
TedRux
Apollo
9
0 / 0 / 1
5,599
509
265
3,986
1,081
Hidden Dagger

Hidden Dagger

+15
Physical Power

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thor
10
2 / 1 / 1
6,331
576
1,192
5,256
1,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
27
27
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
8
0
9
12.5
W
Morgan Le Fay
Eris Noct
Morgan Le Fay
8
2
1
4.25
W
9
1
3
10.5
L
Ymir
1
6
1
0.25
L
1
2
0
0.5
W
Apollo
TedRux
Apollo
0
0
1
0.5
L
Sobek
Tuptup4
Sobek
0
5
0
0
W
Thor
2
1
1
2.5
L
Thor
1
6
2
0.33
L
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,008
Damage
23,729
36,410
Taken
24,323
13,163
Mitigated
10,693
3,827
Healing
6,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,223
1,361
0
1,375
5,091
3,738
1,261
610
4,481
9,562
13,417
W
Morgan Le Fay
Eris Noct
Morgan Le Fay
10,407
1,634
0
1,539
5,453
2,039
962
406
5,047
40,108
0
W
5,642
1,440
0
785
4,537
1,981
1,417
601
3,936
24,196
0
L
Ymir
406
70
0
45
10,314
3,256
108
8,141
2,133
9,965
0
L
2,216
596
0
666
3,880
872
450
1,982
1,821
0
20,683
W
Apollo
TedRux
Apollo
265
265
0
1,462
3,986
1,081
234
0
3,986
0
19,628
L
Sobek
Tuptup4
Sobek
1,211
250
0
2,196
7,896
3,972
48
2,673
4,891
8,367
0
W
Thor
1,192
58
0
1,826
5,256
1,854
342
0
5,256
0
29,369
L
Thor
2,522
978
0
762
7,059
2,545
0
1,253
5,689
0
28,925
L
Fenrir
1,653
609
0
158
7,261
2,518
362
3,574
3,397
0
11,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,421
Gold Earned
33,516
136
Minions Killed
247
0
Camps Cleared
0
874,187
Distance Traveled
988,600
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,290
663
43
4
0
191,372
0
W
Morgan Le Fay
7,486
681
54
5
0
198,738
1
W
Ymir
6,810
619
38
3
0
202,589
0
L
Ymir
4,956
451
13
1
0
173,461
0
L
Neith
5,273
479
39
4
0
172,789
1
W
Apollo
5,599
509
41
4
0
168,043
2
L
Sobek
4,467
406
12
1
0
149,887
0
W
Thor
6,331
576
71
6
0
227,858
0
L
Thor
5,935
540
52
5
0
172,700
0
L
Fenrir
4,790
435
20
2
0
205,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role