Player Matchup

Sol
Sol
JINKEZ
Sol
Level 97
God Stats
1W - 0L
1,553 SR
Queue Stats
1W - 1L
1,248 Elo+
Party 1
Tiamat
Tiamat
Mrئgod
Tiamat
Level 135
God Stats
2W - 0L
1,382 SR
Queue Stats
19W - 13L
1,531 Elo+
Party 1
Odin
Odin
iiyousefii
Odin
Level 119
God Stats
1W - 0L
1,435 SR
Queue Stats
13W - 18L
1,493 Elo+
Party 1
Team Averages
Level 117
1,457 SR
1,424 Elo+

VS

Team Averages
Level 41
1,570 SR
1,355 Elo+
Izanami
Izanami
Fruit01
Izanami
Level 36
God Stats
3W - 4L
1,493 SR
Queue Stats
5W - 13L
1,318 Elo+
Party 2
Janus
Janus
babaminofficial
Janus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,404 Elo+
Party 2
Chaac
Chaac
luni228
Chaac
Level 49
God Stats
2W - 1L
1,716 SR
Queue Stats
23W - 19L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JINKEZ
Sol
13
7 / 3 / 5
8,191
819
6,297
6,862
1,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiamat
Mrئgod
Tiamat
11
2 / 3 / 8
7,124
712
4,865
6,979
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
6 / 1 / 6
8,640
864
9,720
9,894
7,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fruit01
Izanami
10
2 / 6 / 1
6,710
671
4,629
8,240
3,092
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
1 / 7 / 2
6,426
643
2,671
6,744
2,235
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
luni228
Chaac
11
4 / 2 / 3
7,570
757
9,075
10,087
8,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
15
Kills
7
7
Deaths
15
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
Fruit01
Izanami
2
6
1
0.42
W
Sol
JINKEZ
Sol
7
3
5
3.17
W
Tiamat
Mrئgod
Tiamat
2
3
8
2
L
1
7
2
0.29
W
6
1
6
9
L
Chaac
luni228
Chaac
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,882
Damage
16,375
23,735
Taken
25,071
12,765
Mitigated
14,188
4,687
Healing
3,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Fruit01
Izanami
4,629
3,348
0
681
8,240
3,092
919
4,912
3,144
0
16,289
W
Sol
JINKEZ
Sol
6,297
370
0
1,795
6,862
1,875
0
346
6,216
20,418
0
W
Tiamat
Mrئgod
Tiamat
4,865
394
0
1,328
6,979
3,634
0
1,069
5,519
17,275
0
L
2,671
213
0
0
6,744
2,235
0
2,712
3,890
15,272
0
W
9,720
2,545
0
1,564
9,894
7,256
0
1,679
8,017
0
21,119
L
Chaac
luni228
Chaac
9,075
1,237
0
3,252
10,087
8,861
205
3,338
6,470
0
19,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,955
Gold Earned
20,706
93
Minions Killed
100
6
Camps Cleared
3
603,492
Distance Traveled
527,955
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,710
671
40
4
0
168,190
0
W
Sol
8,191
819
38
4
0
190,059
2
W
Tiamat
7,124
712
33
3
2
202,219
3
L
Janus
6,426
643
29
3
2
158,404
3
W
Odin
8,640
864
22
2
4
211,214
1
L
Chaac
7,570
757
31
3
1
201,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role