Player Matchup

Ymir
Ymir
ASRENZO237
Ymir
Level 24
God Stats
8W - 8L
1,510 SR
Queue Stats
62W - 66L
1,485 Elo+
Solo
Nemesis
Nemesis
Edziel4
Nemesis
Level 12
God Stats
5W - 3L
1,563 SR
Queue Stats
11W - 13L
1,462 Elo+
Solo
Cthulhu
Cthulhu
LoveoverHate
Cthulhu
Level 14
God Stats
12W - 6L
1,867 SR
Queue Stats
73W - 64L
1,548 Elo+
Solo
Hel
Hel
NotRogueZealot
Hel
Level 29
God Stats
0W - 1L
1,306 SR
Queue Stats
12W - 6L
1,698 Elo+
Solo
Chernobog
Chernobog
mangaburgeR
Chernobog
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,698 Elo+
Solo
Team Averages
Level 16
1,549 SR
1,578 Elo+

VS

Team Averages
Level 20
1,687 SR
1,611 Elo+
Poseidon
Poseidon
DragonXRS
Poseidon
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 72L
1,559 Elo+
Party 1
Achilles
Achilles
KAC1000C
Achilles
Level 4
God Stats
3W - 0L
1,836 SR
Queue Stats
4W - 2L
1,774 Elo+
Party 1
Kali
Kali
TupapaAgusano69
Kali
Level 23
God Stats
34W - 47L
1,935 SR
Queue Stats
90W - 117L
1,425 Elo+
Solo
Set
Set
amdonquixote
Set
Level 7
God Stats
7W - 3L
1,664 SR
Queue Stats
44W - 42L
1,598 Elo+
Solo
Ymir
Ymir
hyperhateful
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 3L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,538
467
2,174
9,404
6,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
Edziel4
Nemesis
6
0 / 3 / 1
5,064
362
1,114
5,178
1,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cthulhu
LoveoverHate
Cthulhu
11
1 / 4 / 0
6,330
452
6,279
13,382
9,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 5 / 1
7,535
538
4,326
9,497
3,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chernobog
mangaburgeR
Chernobog
8
0 / 10 / 1
5,297
378
2,770
9,212
1,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DragonXRS
Poseidon
14
4 / 1 / 4
8,462
604
5,316
5,972
1,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
KAC1000C
Achilles
13
4 / 1 / 1
7,798
557
6,399
8,480
6,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 2 / 7
8,007
572
5,387
7,088
2,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
7 / 0 / 5
8,130
581
6,384
6,045
2,067
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 12
8,499
607
8,266
6,899
6,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
4
Kills
26
27
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
Poseidon
DragonXRS
Poseidon
4
1
4
6
L
Nemesis
Edziel4
Nemesis
0
3
1
0.17
W
Achilles
KAC1000C
Achilles
4
1
1
4.5
L
Cthulhu
LoveoverHate
Cthulhu
1
4
0
0.25
L
1
5
1
0.3
W
6
2
7
4.75
W
7
0
5
9.5
W
5
1
12
11
L
Chernobog
mangaburgeR
Chernobog
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,663
Damage
31,752
46,673
Taken
34,484
22,721
Mitigated
19,678
10,411
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,174
633
0
2,234
9,404
6,924
0
2,787
6,613
23,882
0
W
Poseidon
DragonXRS
Poseidon
5,316
851
40
2,642
5,972
1,723
1,501
2,372
3,481
44,014
0
L
Nemesis
Edziel4
Nemesis
1,114
587
0
225
5,178
1,241
0
1,138
3,996
0
15,868
W
Achilles
KAC1000C
Achilles
6,399
1,780
0
3,046
8,480
6,938
466
3,644
3,929
0
37,680
L
Cthulhu
LoveoverHate
Cthulhu
6,279
763
0
3,944
13,382
9,666
0
770
11,792
30,862
0
L
4,326
76
535
3,125
9,497
3,002
0
3,744
5,469
51,335
0
W
5,387
2,005
0
3,542
7,088
2,772
1,293
3,078
3,758
0
31,176
W
6,384
3,662
0
817
6,045
2,067
0
1,082
4,873
0
43,175
W
8,266
1,876
0
1,186
6,899
6,178
488
1,412
5,385
38,678
0
L
Chernobog
mangaburgeR
Chernobog
2,770
1,756
0
348
9,212
1,888
0
4,690
4,475
0
19,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,764
Gold Earned
40,896
294
Minions Killed
375
0
Camps Cleared
0
1,107,579
Distance Traveled
1,341,311
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,538
467
43
3
0
188,697
3
W
Poseidon
8,462
604
98
7
0
253,972
3
L
Nemesis
5,064
362
36
3
0
177,552
0
W
Achilles
7,798
557
81
6
0
265,635
0
L
Cthulhu
6,330
452
60
4
0
257,001
2
L
Hel
7,535
538
121
9
0
266,007
1
W
Kali
8,007
572
62
4
0
291,410
0
W
Set
8,130
581
76
5
0
284,410
4
W
Ymir
8,499
607
58
4
0
245,884
5
L
Chernobog
5,297
378
34
2
0
218,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role