Player Matchup

Baron Samedi
Baron Samedi
Die__Currywurst_
Baron Samedi
Level 89
God Stats
25W - 24L
1,485 SR
Queue Stats
258W - 234L
1,500 Elo+
Party 3
Sobek
Sobek
Galmond
Sobek
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 32L
1,482 Elo+
Party 2
Olorun
Olorun
kafaua1
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,476 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
tech19931
Ah Muzen Cab
Level 101
God Stats
3W - 1L
1,500 SR
Queue Stats
19W - 25L
1,423 Elo+
Party 2
Arachne
Arachne
vZepta
Arachne
Level 81
God Stats
12W - 12L
1,521 SR
Queue Stats
272W - 274L
1,499 Elo+
Party 3
Team Averages
Level 104
1,501 SR
1,476 Elo+

VS

Team Averages
Level 115
1,743 SR
1,597 Elo+
Cabrakan
Cabrakan
DeepSlice
Cabrakan
Level 148
God Stats
1W - 0L
1,805 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
ElJaffoGuzman
Ullr
Level 97
God Stats
1W - 0L
1,788 SR
Queue Stats
189W - 146L
1,582 Elo+
Party 1
Heimdallr
Heimdallr
NoTaC0n
Heimdallr
Level 160
God Stats
2W - 1L
1,643 SR
Queue Stats
119W - 119L
1,639 Elo+
Party 1
He Bo
He Bo
Obiex
He Bo
Level 160
God Stats
3W - 2L
1,602 SR
Queue Stats
225W - 193L
1,653 Elo+
Party 1
Fafnir
Fafnir
Vehrizy
Fafnir
Level 8
God Stats
1W - 0L
1,877 SR
Queue Stats
6W - 2L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Die__Currywurst_
Baron Samedi
18
4 / 3 / 5
11,510
523
13,448
10,328
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Galmond
Sobek
15
4 / 5 / 5
10,556
480
5,986
22,071
26,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
kafaua1
Olorun
16
3 / 11 / 2
10,235
465
6,747
22,962
11,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
tech19931
Ah Muzen Cab
16
2 / 9 / 7
10,269
467
10,191
15,712
4,871
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
vZepta
Arachne
18
4 / 7 / 4
11,583
527
11,413
20,329
7,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
DeepSlice
Cabrakan
18
1 / 4 / 9
12,302
559
8,553
20,054
28,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

19
9 / 4 / 7
12,942
588
14,760
17,797
6,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heimdallr
NoTaC0n
Heimdallr
20
12 / 3 / 13
14,333
652
16,710
14,306
8,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
Obiex
He Bo
19
8 / 3 / 12
13,249
602
18,692
12,558
5,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fafnir
Vehrizy
Fafnir
18
5 / 3 / 16
13,136
597
9,450
17,696
24,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
92
17
Kills
35
35
Deaths
17
23
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
DeepSlice
Cabrakan
1
4
9
1.38
L
Baron Samedi
Die__Currywurst_
Baron Samedi
4
3
5
2.17
W
9
4
7
3.13
L
Sobek
Galmond
Sobek
4
5
5
1.3
W
Heimdallr
NoTaC0n
Heimdallr
12
3
13
6.17
W
He Bo
Obiex
He Bo
8
3
12
4.67
W
Fafnir
Vehrizy
Fafnir
5
3
16
4.33
L
Olorun
kafaua1
Olorun
3
11
2
0.36
L
Ah Muzen Cab
tech19931
Ah Muzen Cab
2
9
7
0.61
L
Arachne
vZepta
Arachne
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,785
Damage
68,165
91,402
Taken
82,411
53,778
Mitigated
73,688
28,273
Healing
24,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
DeepSlice
Cabrakan
8,553
906
673
4,859
20,054
28,413
32
7,347
12,707
54,956
0
L
Baron Samedi
Die__Currywurst_
Baron Samedi
13,448
763
779
3,486
10,328
3,331
0
3,939
6,389
67,417
0
W
14,760
6,700
0
5,027
17,797
6,991
5,790
4,296
13,501
0
104,949
L
Sobek
Galmond
Sobek
5,986
701
0
4,230
22,071
26,174
26
6,808
15,263
22,286
0
W
Heimdallr
NoTaC0n
Heimdallr
16,710
8,082
0
4,428
14,306
8,045
4,658
3,630
10,676
0
111,522
W
He Bo
Obiex
He Bo
18,692
1,040
535
3,870
12,558
5,336
1,000
4,649
7,909
114,033
0
W
Fafnir
Vehrizy
Fafnir
9,450
2,712
0
5,186
17,696
24,903
882
6,259
11,437
29,643
0
L
Olorun
kafaua1
Olorun
6,747
2,618
513
7,610
22,962
11,823
656
11,483
11,479
65,581
0
L
Ah Muzen Cab
tech19931
Ah Muzen Cab
10,191
3,672
0
4,392
15,712
4,871
480
6,034
9,674
0
67,063
L
Arachne
vZepta
Arachne
11,413
7,181
0
7,263
20,329
7,579
0
8,431
11,898
0
75,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,153
Gold Earned
65,962
544
Minions Killed
629
0
Camps Cleared
0
2,048,941
Distance Traveled
2,047,335
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
12,302
559
104
5
0
417,847
7
L
Baron Samedi
11,510
523
159
7
0
366,064
3
W
Ullr
12,942
588
135
6
0
381,436
1
L
Sobek
10,556
480
33
2
0
485,876
8
W
Heimdallr
14,333
652
166
8
0
428,441
3
W
He Bo
13,249
602
187
9
0
413,404
12
W
Fafnir
13,136
597
37
2
0
406,207
2
L
Olorun
10,235
465
103
5
0
363,768
4
L
Ah Muzen Cab
10,269
467
128
6
0
373,113
2
L
Arachne
11,583
527
121
6
0
460,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role